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		<updated>2026-04-26T13:31:51Z</updated>
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	<entry>
		<id>http://www.fantasicawiki.com/wiki/Into_the_Abyss</id>
		<title>Into the Abyss</title>
		<link rel="alternate" type="text/html" href="http://www.fantasicawiki.com/wiki/Into_the_Abyss"/>
				<updated>2013-11-12T20:41:11Z</updated>
		
		<summary type="html">&lt;p&gt;Ray Miller: /* Dark Hearts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Infobox_Event&lt;br /&gt;
 |name=Into the Abyss&lt;br /&gt;
 |start=2013-11-12&lt;br /&gt;
 |end=2013-11-19&lt;br /&gt;
 |type=Gifting Event&lt;br /&gt;
 |cards=[[Dream Packs Season 5]]&lt;br /&gt;
 |jpwiki=[http://w.livedoor.jp/fantasica/d/%cc%bd%b7%a2%a4%d8%a4%ce%cd%b6%a4%a4 Invitation to the dark cave]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Event Info ==&lt;br /&gt;
Into the Abyss is an event where players compete to earn BT Pts by giving each other Dark Hearts - a special item found in quests and Abyss Battles! &lt;br /&gt;
&lt;br /&gt;
During the event, players will complete quests and Abyss Battles to earn Dark Hearts.&lt;br /&gt;
&lt;br /&gt;
You can also get a large number of Dark Hearts by completing Crisis Quests.&lt;br /&gt;
&lt;br /&gt;
You can then gain BT Pts by gifting these Dark Hearts to other players.&lt;br /&gt;
&lt;br /&gt;
Event ranking will be determined by the number of BT Pts earned. Higher ranks give greater rewards so good luck and get gifting!&lt;br /&gt;
&lt;br /&gt;
Furthermore, Dark Hearts you receive from other players will turn into Pure Hearts.&lt;br /&gt;
&lt;br /&gt;
Collect enough Pure Hearts and you'll unlock a plethora of rewards!&lt;br /&gt;
* Press the Receive button on the event ranking page after the event has ended to have all eligible rewards sent to your Inbox.&lt;br /&gt;
* Head Start Rank Rewards will be distributed after the rankings have been finalized.&lt;br /&gt;
&lt;br /&gt;
=== Event Schedule ===&lt;br /&gt;
;Start&lt;br /&gt;
: November 12, 2013, post-maintenance&lt;br /&gt;
;End&lt;br /&gt;
: November 19, 2013, at 2:00 am (PST/PDT)&lt;br /&gt;
&lt;br /&gt;
Head Start Rankings will follow the schedule below: &lt;br /&gt;
;Start&lt;br /&gt;
: November 12, 2013, post-maintenance&lt;br /&gt;
;End&lt;br /&gt;
: November 14, 2013, at 2:00 am (PST/PDT)&lt;br /&gt;
&lt;br /&gt;
* The above times may be subject to change without prior notice.&lt;br /&gt;
* Final Rank Rewards will be distributed only after the event has ended.&lt;br /&gt;
* The deadline to receive any event-related reward is October 24, 2013 by 2:00 am PST/PDT. &lt;br /&gt;
* Player rankings will NOT reset after the Head Start Rankings have finished.&lt;br /&gt;
&lt;br /&gt;
=== Abyss Battles ===&lt;br /&gt;
Abyss Battles are a special kind of battle that require Abyss Tickets to initiate.&lt;br /&gt;
&lt;br /&gt;
Abyss Tickets are available as Pure Hearts rewards and are also included in some card pack purchases.&lt;br /&gt;
&lt;br /&gt;
In Abyss Battles, you will assemble a team of 3 units and attempt to defeat champions ho have been summoned into the Abyss within the allotted number of turns.&lt;br /&gt;
&lt;br /&gt;
Of course, the leader units of your allies may also assist you in battle.&lt;br /&gt;
&lt;br /&gt;
Victory will be awarded to the team that has the most health remaining at the end of 30 turns.&lt;br /&gt;
&lt;br /&gt;
Winning a Sword Battle will earn you Sword Marks.&lt;br /&gt;
&lt;br /&gt;
The fewer enemies that remain at the end of battle, the more Sword Marks you will receive.&lt;br /&gt;
&lt;br /&gt;
If you manage to defeat all of your opponent's units, you will achieve a &amp;quot;Perfect Victory&amp;quot; and will receive a large number of Sword Marks.&lt;br /&gt;
&lt;br /&gt;
* You will always receive Sword Marks, even if you lose. However, you will only get a number of Sword Marks equal to the number of Sword Ticks spent to initiate the Sword Battle when you lose.&lt;br /&gt;
&lt;br /&gt;
Whenever you lose or achieve a victory that is not a &amp;quot;Perfect Victory&amp;quot;, you will have the opportunity to use a Potion to restore your HP and continue with the battle.&lt;br /&gt;
&lt;br /&gt;
Continuing will cause all active skill effects to reset.&lt;br /&gt;
&lt;br /&gt;
Additionally, you can deploy newly added units in Sword Battles to receive bonuses to those units' HPs, attack powers, and speeds.&lt;br /&gt;
&lt;br /&gt;
The strength of the bonus depends on the rarity of the unit. Rarer units offer larger bonuses.&lt;br /&gt;
&lt;br /&gt;
The newly added units are listed below.&lt;br /&gt;
&lt;br /&gt;
* Arena skills are not available during Ticket Battles.&lt;br /&gt;
* Allies that have one of the above units set as their leader unit will not receive bonuses when participating in one of your Sword Battles.&lt;br /&gt;
* Sword Tickets cannot be traded.&lt;br /&gt;
* You can only use Sword Tickets during the The Gathering event.&lt;br /&gt;
&lt;br /&gt;
=== Dark Hearts ===&lt;br /&gt;
Get Dark Hearts. Gift them to other players. Get phat BT Pts. &lt;br /&gt;
&lt;br /&gt;
Dark Hearts are available via quests and Sword Battles.&lt;br /&gt;
&lt;br /&gt;
You can then gift Dark Hearts to other players to earn BT Pts.&lt;br /&gt;
&lt;br /&gt;
Sending Dark Hearts to your allies will award you with more BT Pts than sending to non-allies.&lt;br /&gt;
&lt;br /&gt;
You can send up to 20 Dark Hearts to a single person at a time.&lt;br /&gt;
&lt;br /&gt;
Once you have sent Dark Hearts to a player, you can not send them any more hearts until either 15 minutes has passed, OR they send you back Dark Hearts of their own.&lt;br /&gt;
&lt;br /&gt;
Furthermore, the number of times you can gift Dark Hearts to the same player is limited to 10 times every 6 hours.&lt;br /&gt;
&lt;br /&gt;
This limit is reset daily at 4:00 am, 10:00 am, 4:00 pm, and 10:00 pm PST/PDT.&lt;br /&gt;
* Dark Hearts cannot be traded.&lt;br /&gt;
* Dark Hearts can only drop be acquired starting from Quest 1-5 onwards.&lt;br /&gt;
&lt;br /&gt;
=== [[Image:Pure_Heart_icon.png|32px]]Pure Hearts ===&lt;br /&gt;
Sword Marks gifted to you, by other players, will turn into Holy Marks. &lt;br /&gt;
&lt;br /&gt;
Collect enough Holy Marks and you will become eligible for rewards!&lt;br /&gt;
&lt;br /&gt;
Rewards are simply unlocked. You do not lose Holy Marks by collecting rewards.&lt;br /&gt;
* Holy Marks cannot be gifted, nor traded, to other players.&lt;br /&gt;
* Press the Receive button on the Rewards page to have all eligible rewards sent to your Inbox.&lt;br /&gt;
&lt;br /&gt;
=== BT Pts ===&lt;br /&gt;
You will receive BT Pts each time you send Sword Marks to another player.&lt;br /&gt;
&lt;br /&gt;
The number of BT Pts you'll receive for gifting Sword Marks is as follows: &lt;br /&gt;
* Gifting to an Ally - 5 BT Pts / 1 Sword Marks &lt;br /&gt;
* Gifting to a non-Ally - 2 BT Pts / 1 Sword Marks&lt;br /&gt;
&lt;br /&gt;
Additionally, gifting Marks to a player that has sent you a large number of Marks will award you with a larger number of BT Pts.&lt;br /&gt;
&lt;br /&gt;
*0 = 5 BT per&lt;br /&gt;
*1-15 = 6 BT per&lt;br /&gt;
*16-50 = 7 BT per&lt;br /&gt;
*51-100 = 8 BT per&lt;br /&gt;
*101-300 = 9 BT per&lt;br /&gt;
*301-500 = 10 BT per &lt;br /&gt;
*501-? = 11 BT per (1700 still = 11BT. Higher players please add more data.) &lt;br /&gt;
&lt;br /&gt;
You also have the ability to send a push notification to players that you have gifted Sword Marks. You can do this once every 6 hours.&lt;br /&gt;
&lt;br /&gt;
Sending Push Notifications will also award you with BT Pts.&lt;br /&gt;
&lt;br /&gt;
The size of the bonus depends on the number of people you send marks to RIGHT BEFORE you send your Push Notifications. You will receive 10 bonus BT Pts for each person you send a notification to.&lt;br /&gt;
&lt;br /&gt;
You will receive these bonus BT Pts regardless of whether or not your allies have Push Notifications disabled through their settings.&lt;br /&gt;
&lt;br /&gt;
This limit is reset daily at 4:00 am, 10:00 am, 4:00 pm, and 10:00 pm PST/PDT.&lt;br /&gt;
&lt;br /&gt;
=== Push Notifications ===&lt;br /&gt;
You can send Push Notifications to players you have sent Sword Marks to.&lt;br /&gt;
&lt;br /&gt;
You can send up to one batch of Push Notifications every 6 hours.&lt;br /&gt;
&lt;br /&gt;
Push Notifications can be sent only to the players you are gifting at that time.&lt;br /&gt;
&lt;br /&gt;
The 6-hour time limit for Push Notifications is reset daily at 4:00 am, 10:00 am, 4:00 pm, and 10:00 pm PST/PDT.&lt;br /&gt;
&lt;br /&gt;
Sending Push Notifications will award you with a BT Pts bonus.&lt;br /&gt;
&lt;br /&gt;
The size of the bonus depends on the number of people you send marks to right before you send your Push Notifications. You will receive 10 bonus BT Pts for each person you send a notification to.&lt;br /&gt;
&lt;br /&gt;
You will receive these bonus BT Pts regardless of whether or not your allies have Push Notifications disabled through their settings.&lt;br /&gt;
&lt;br /&gt;
You can set whether or not you want to receive event-related Push Notifications via the main page of the event.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can also adjust these settings via the Options tab on your main page.&lt;br /&gt;
&lt;br /&gt;
=== Ticket Battle List ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ticket(s) Cost !! Rct.lvl !! Win !! Perfect Win !! Items per Ticket (perfect)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || 20 || 40 || 40&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 40 || 42 || 84 || 42&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 67 || 67 || 134 || 44.66&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100 || 120 || 240 || 48&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 120 || 182 || 364 || 52&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bonus Units ===&lt;br /&gt;
&lt;br /&gt;
The following units were added in [[Dream Packs Season 5]].&lt;br /&gt;
They receive Bonuses to their HPs, attack power and speed when they are deployed in Abyss Battles.&lt;br /&gt;
&lt;br /&gt;
{{Unit_header_s}}&lt;br /&gt;
{{Unit_Row|Mimic}}&lt;br /&gt;
{{Unit_Row|Aeris}}&lt;br /&gt;
{{Unit_Row|Amavel}}&lt;br /&gt;
{{Unit_Row|Serieux}}&lt;br /&gt;
{{Unit_Row|Angriff}}&lt;br /&gt;
{{Unit_Row|Virtue}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Reward Units ===&lt;br /&gt;
&lt;br /&gt;
{{Unit_header_s}}&lt;br /&gt;
{{Unit_Row|Frene}}&lt;br /&gt;
{{Unit_Row|Dispera}}&lt;br /&gt;
{{Unit_Row|Lugner}}&lt;br /&gt;
{{Unit_Row|Quid X Quam}}&lt;br /&gt;
{{Unit_Row|Gold}}&lt;br /&gt;
{{Unit_Row|Neid}}&lt;br /&gt;
{{Unit_Row|Miedo}}&lt;br /&gt;
{{Unit_Row|Cobarde}}&lt;br /&gt;
{{Unit_Row|Malga}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
=== [[Image:Pure_Heart_icon.png|32px]] Pure Heart Rewards ===&lt;br /&gt;
|-&lt;br /&gt;
! Pure Hearts !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Image:Abyss_Ticket_icon.png]] Abyss Ticket x 1&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Image:Potion_p_icon.png]] Potion(P) x 1&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Image:Epona_icon.png]] 4{{*}} Epona&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Image:Abyss_Ticket_icon.png]] Abyss Ticket x 3&lt;br /&gt;
|-&lt;br /&gt;
| 100 || [[Image:Potion_p_icon.png]] Potion(P) x 3&lt;br /&gt;
|-&lt;br /&gt;
| 150 || [[Image:time_elixir_p_icon.png]] Time Elixir(P) x 2&lt;br /&gt;
|-&lt;br /&gt;
| 200 || {{Icon|Anu}} 4{{*}} Anu&lt;br /&gt;
|-&lt;br /&gt;
| 300 || [[Image:Abyss_Ticket_icon.png]] Abyss Ticket x 3&lt;br /&gt;
|-&lt;br /&gt;
| 350 || [[Image:Potion_p_icon.png]] Potion(P) x 3&lt;br /&gt;
|-&lt;br /&gt;
| 400 || {{Icon|time_elixir_p}} Time Elixir(p) x3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== [[Image:Pure_Heart_icon.png|32px]] Secret Pure Heart Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pure Hearts Marks !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| 500 || {{Icon|Abyss Ticket}} Abyss Ticket x 5&lt;br /&gt;
|-&lt;br /&gt;
| 600 || {{Icon|Potion p}} Potion(P) x 5&lt;br /&gt;
|-&lt;br /&gt;
| 750 || {{Icon|Time elixir p}} Time Elixir(P) x 5&lt;br /&gt;
|-&lt;br /&gt;
| 1,000 || {{Icon|Malga}} 4{{*}} Malga&lt;br /&gt;
|-&lt;br /&gt;
| 1,250 || {{Icon|Abyss Ticket}} Abyss Ticket x 7&lt;br /&gt;
|-&lt;br /&gt;
| 1,500 || {{Icon|Potion p}} Potion(P) x 7&lt;br /&gt;
|-&lt;br /&gt;
| 2,000 || {{Icon|Potion}} Potion x 7&lt;br /&gt;
|-&lt;br /&gt;
| 3,000 || {{Icon|Abyss Ticket}} Abyss Ticket x 10&lt;br /&gt;
|-&lt;br /&gt;
| 4,000 || {{Icon|Dream ticket5}} Dream5(S)Ticket x 1&lt;br /&gt;
|-&lt;br /&gt;
| 5,000 || {{Icon|Neid}} 5{{*}} Neid&lt;br /&gt;
|-&lt;br /&gt;
| 6,000 || {{Icon|Dream ticket5}} Dream5(S)Ticket x 2&lt;br /&gt;
|-&lt;br /&gt;
| 7,000 || {{Icon|Quid_X_Quam}} 6{{*}} Quid X Quam&lt;br /&gt;
|-&lt;br /&gt;
| 8,000&amp;lt;br&amp;gt;(every 1,000 since) || {{Icon|Abyss Ticket}} Abyss Ticket x 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Head Start Rank Rewards ===&lt;br /&gt;
Based on BT Point Totals on October 21st, 2013 at 2:00am PST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! {{Icon|Lugner}}&amp;lt;br/&amp;gt;{{6*}} !! {{Icon|Cobarde}}&amp;lt;br/&amp;gt;{{4*}}  !! [[Image:Abyss_Ticket_icon.png]] !! [[Image:Potion_p_icon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| 1st - 10th || 6{{*}} Lugner || 4{{*}} Cobarde || Abyss Ticket x 20 ||&lt;br /&gt;
|-&lt;br /&gt;
| 11th - 50th || 6{{*}} Lugner || 4{{*}} Cobarde || Abyss Ticket x 10 ||  &lt;br /&gt;
|-&lt;br /&gt;
| 51st - 250th || 6{{*}} Lugner || || Abyss Ticket x5 ||&lt;br /&gt;
|-&lt;br /&gt;
| 251st - 500th || || 4{{*}} Cobarde || Abyss Ticket x 5 || Potion(P) x 5&lt;br /&gt;
|-&lt;br /&gt;
| 501st - 1,000th || || 4{{*}} Cobarde || Abyss Ticket x 4 || Potion(P) x 3&lt;br /&gt;
|-&lt;br /&gt;
| 1,001st - 2,000th || || 4{{*}} Cobarde || Abyss Ticket x 3 || &lt;br /&gt;
|-&lt;br /&gt;
| 2,001st - 10,000th || || 4{{*}} Cobarde || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Final Rank Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! {{Icon|Frene}}&amp;lt;br/&amp;gt;{{7*}} !! {{Icon|Dispera}}&amp;lt;br/&amp;gt;{{6*}} !! {{Icon|Gohld}}&amp;lt;br/&amp;gt;{{5*}} !! {{Icon|Miedo}}&amp;lt;br/&amp;gt;{{4*}} !! [[Image:Premium_ticket2_icon.png]] !! [[Image:Title_icon.png]] !!  {{Icon|Epona}}&amp;lt;br/&amp;gt;{{4*}} !! [[Image:Potion_p_icon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 7{{*}} Frene || 6{{*}} Dispera || 5{{*}} Gohld || 4{{*}} Miedo || 4{{*}}+ Ticket x 5 || Heart of the Abyss&amp;lt;br&amp;gt;Call of the Abyss&amp;lt;br&amp;gt;Sworn to the Abyss&amp;lt;br&amp;gt;Blackheart&amp;lt;br&amp;gt;Defiled || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2nd - 5th || 7{{*}} Frene || 6{{*}} Dispera|| 5{{*}} Gohld || 4{{*}} Miedo || 4{{*}}+ Ticket x 3 || Call of the Abyss&amp;lt;br&amp;gt;Sworn to the Abyss&amp;lt;br&amp;gt;Blackheart&amp;lt;br&amp;gt;Defiled || ||&lt;br /&gt;
|-&lt;br /&gt;
| 6th - 10th || 7{{*}} Frene || 6{{*}} Dispera || 5{{*}} Gohld || 4{{*}} Miedo || 4{{*}}+ Ticket x 1 || Call of the Abyss&amp;lt;br&amp;gt;Sworn to the Abyss&amp;lt;br&amp;gt;Blackheart&amp;lt;br&amp;gt;Defiled || ||&lt;br /&gt;
|-&lt;br /&gt;
| 11th - 30th || 7{{*}} Frene || 6{{*}} Dispera || 5{{*}} Gohld || 4{{*}} Miedo || || Sworn to the Abyss&amp;lt;br&amp;gt;Blackheart&amp;lt;br&amp;gt;Defiled || ||&lt;br /&gt;
|-&lt;br /&gt;
| 31st - 50th || 7{{*}} Frene || 6{{*}} Dispera || || || || Blackheart&amp;lt;br&amp;gt;Defiled || ||&lt;br /&gt;
|-&lt;br /&gt;
| 51st - 100th ||  7{{*}} Frene || || || 4{{*}} Miedo || || Blackheart&amp;lt;br&amp;gt;Defiled ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 101st - 200th || || 6{{*}} Dispera || 5{{*}} Gohld || 4{{*}} Miedo || 4{{*}}+ Ticket x 3 || Blackheart&amp;lt;br&amp;gt;Defiled ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| 201st - 300th || || 6{{*}} Dispera || 5{{*}} Gohld || || || Defiled ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 301st - 500th || || || 5{{*}} Gohld || 4{{*}} Miedo || || Defiled || || Potion(P) x 5&lt;br /&gt;
|-&lt;br /&gt;
| 501st - 700th || || || 5{{*}} Gohld || 4{{*}} Miedo || ||  || ||&lt;br /&gt;
|-&lt;br /&gt;
| 701st - 1,000th || || || 5{{*}} Gohld || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 1,001st - 2,000th || || || || 4{{*}} Miedo || || || || Potion(P) x 3&lt;br /&gt;
|-&lt;br /&gt;
| 2,001st - 5,000th || || || || 4{{*}} Miedo || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5,001st - 10,000th || || || || || || || 4{{*}} Epona || &lt;br /&gt;
|-&lt;br /&gt;
| 10,001st - 20,000th || || || || || || || || Potion(P)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- No rewards past rank 20001st place&lt;/div&gt;</summary>
		<author><name>Ray Miller</name></author>	</entry>

	<entry>
		<id>http://www.fantasicawiki.com/wiki/Into_the_Abyss</id>
		<title>Into the Abyss</title>
		<link rel="alternate" type="text/html" href="http://www.fantasicawiki.com/wiki/Into_the_Abyss"/>
				<updated>2013-11-12T20:39:39Z</updated>
		
		<summary type="html">&lt;p&gt;Ray Miller: /* Dark Hearts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Infobox_Event&lt;br /&gt;
 |name=Into the Abyss&lt;br /&gt;
 |start=2013-11-12&lt;br /&gt;
 |end=2013-11-19&lt;br /&gt;
 |type=Gifting Event&lt;br /&gt;
 |cards=[[Dream Packs Season 5]]&lt;br /&gt;
 |jpwiki=[http://w.livedoor.jp/fantasica/d/%cc%bd%b7%a2%a4%d8%a4%ce%cd%b6%a4%a4 Invitation to the dark cave]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Event Info ==&lt;br /&gt;
Into the Abyss is an event where players compete to earn BT Pts by giving each other Dark Hearts - a special item found in quests and Abyss Battles! &lt;br /&gt;
&lt;br /&gt;
During the event, players will complete quests and Abyss Battles to earn Dark Hearts.&lt;br /&gt;
&lt;br /&gt;
You can also get a large number of Dark Hearts by completing Crisis Quests.&lt;br /&gt;
&lt;br /&gt;
You can then gain BT Pts by gifting these Dark Hearts to other players.&lt;br /&gt;
&lt;br /&gt;
Event ranking will be determined by the number of BT Pts earned. Higher ranks give greater rewards so good luck and get gifting!&lt;br /&gt;
&lt;br /&gt;
Furthermore, Dark Hearts you receive from other players will turn into Pure Hearts.&lt;br /&gt;
&lt;br /&gt;
Collect enough Pure Hearts and you'll unlock a plethora of rewards!&lt;br /&gt;
* Press the Receive button on the event ranking page after the event has ended to have all eligible rewards sent to your Inbox.&lt;br /&gt;
* Head Start Rank Rewards will be distributed after the rankings have been finalized.&lt;br /&gt;
&lt;br /&gt;
=== Event Schedule ===&lt;br /&gt;
;Start&lt;br /&gt;
: November 12, 2013, post-maintenance&lt;br /&gt;
;End&lt;br /&gt;
: November 19, 2013, at 2:00 am (PST/PDT)&lt;br /&gt;
&lt;br /&gt;
Head Start Rankings will follow the schedule below: &lt;br /&gt;
;Start&lt;br /&gt;
: November 12, 2013, post-maintenance&lt;br /&gt;
;End&lt;br /&gt;
: November 14, 2013, at 2:00 am (PST/PDT)&lt;br /&gt;
&lt;br /&gt;
* The above times may be subject to change without prior notice.&lt;br /&gt;
* Final Rank Rewards will be distributed only after the event has ended.&lt;br /&gt;
* The deadline to receive any event-related reward is October 24, 2013 by 2:00 am PST/PDT. &lt;br /&gt;
* Player rankings will NOT reset after the Head Start Rankings have finished.&lt;br /&gt;
&lt;br /&gt;
=== Abyss Battles ===&lt;br /&gt;
Abyss Battles are a special kind of battle that require Abyss Tickets to initiate.&lt;br /&gt;
&lt;br /&gt;
Abyss Tickets are available as Pure Hearts rewards and are also included in some card pack purchases.&lt;br /&gt;
&lt;br /&gt;
In Abyss Battles, you will assemble a team of 3 units and attempt to defeat champions ho have been summoned into the Abyss within the allotted number of turns.&lt;br /&gt;
&lt;br /&gt;
Of course, the leader units of your allies may also assist you in battle.&lt;br /&gt;
&lt;br /&gt;
Victory will be awarded to the team that has the most health remaining at the end of 30 turns.&lt;br /&gt;
&lt;br /&gt;
Winning a Sword Battle will earn you Sword Marks.&lt;br /&gt;
&lt;br /&gt;
The fewer enemies that remain at the end of battle, the more Sword Marks you will receive.&lt;br /&gt;
&lt;br /&gt;
If you manage to defeat all of your opponent's units, you will achieve a &amp;quot;Perfect Victory&amp;quot; and will receive a large number of Sword Marks.&lt;br /&gt;
&lt;br /&gt;
* You will always receive Sword Marks, even if you lose. However, you will only get a number of Sword Marks equal to the number of Sword Ticks spent to initiate the Sword Battle when you lose.&lt;br /&gt;
&lt;br /&gt;
Whenever you lose or achieve a victory that is not a &amp;quot;Perfect Victory&amp;quot;, you will have the opportunity to use a Potion to restore your HP and continue with the battle.&lt;br /&gt;
&lt;br /&gt;
Continuing will cause all active skill effects to reset.&lt;br /&gt;
&lt;br /&gt;
Additionally, you can deploy newly added units in Sword Battles to receive bonuses to those units' HPs, attack powers, and speeds.&lt;br /&gt;
&lt;br /&gt;
The strength of the bonus depends on the rarity of the unit. Rarer units offer larger bonuses.&lt;br /&gt;
&lt;br /&gt;
The newly added units are listed below.&lt;br /&gt;
&lt;br /&gt;
* Arena skills are not available during Ticket Battles.&lt;br /&gt;
* Allies that have one of the above units set as their leader unit will not receive bonuses when participating in one of your Sword Battles.&lt;br /&gt;
* Sword Tickets cannot be traded.&lt;br /&gt;
* You can only use Sword Tickets during the The Gathering event.&lt;br /&gt;
&lt;br /&gt;
=== Dark Hearts ===&lt;br /&gt;
Get Dark Hearts. Gift them to other players. Get phat BT Pts. &lt;br /&gt;
&lt;br /&gt;
Dark Hearts are available via quests and Sword Battles.&lt;br /&gt;
&lt;br /&gt;
You can then gift Dark Hearts to other players to earn BT Pts.&lt;br /&gt;
&lt;br /&gt;
Sending Sword Marks to your allies will award you with more BT Pts than sending to non-allies.&lt;br /&gt;
&lt;br /&gt;
You can send up to 20 Dark Hearts to a single person at a time.&lt;br /&gt;
&lt;br /&gt;
Once you have sent Dark Hearts to a player, you can not send them any more marks until either 15 minutes has passed, OR they send you back Sword Marks of their own.&lt;br /&gt;
&lt;br /&gt;
Furthermore, the number of times you can gift Dark Hearts to the same player is limited to 10 times every 6 hours.&lt;br /&gt;
&lt;br /&gt;
This limit is reset daily at 4:00 am, 10:00 am, 4:00 pm, and 10:00 pm PST/PDT.&lt;br /&gt;
* Dark Hearts cannot be traded.&lt;br /&gt;
* Dark Hearts can only drop be acquired starting from Quest 1-5 onwards.&lt;br /&gt;
&lt;br /&gt;
=== [[Image:Pure_Heart_icon.png|32px]]Pure Hearts ===&lt;br /&gt;
Sword Marks gifted to you, by other players, will turn into Holy Marks. &lt;br /&gt;
&lt;br /&gt;
Collect enough Holy Marks and you will become eligible for rewards!&lt;br /&gt;
&lt;br /&gt;
Rewards are simply unlocked. You do not lose Holy Marks by collecting rewards.&lt;br /&gt;
* Holy Marks cannot be gifted, nor traded, to other players.&lt;br /&gt;
* Press the Receive button on the Rewards page to have all eligible rewards sent to your Inbox.&lt;br /&gt;
&lt;br /&gt;
=== BT Pts ===&lt;br /&gt;
You will receive BT Pts each time you send Sword Marks to another player.&lt;br /&gt;
&lt;br /&gt;
The number of BT Pts you'll receive for gifting Sword Marks is as follows: &lt;br /&gt;
* Gifting to an Ally - 5 BT Pts / 1 Sword Marks &lt;br /&gt;
* Gifting to a non-Ally - 2 BT Pts / 1 Sword Marks&lt;br /&gt;
&lt;br /&gt;
Additionally, gifting Marks to a player that has sent you a large number of Marks will award you with a larger number of BT Pts.&lt;br /&gt;
&lt;br /&gt;
*0 = 5 BT per&lt;br /&gt;
*1-15 = 6 BT per&lt;br /&gt;
*16-50 = 7 BT per&lt;br /&gt;
*51-100 = 8 BT per&lt;br /&gt;
*101-300 = 9 BT per&lt;br /&gt;
*301-500 = 10 BT per &lt;br /&gt;
*501-? = 11 BT per (1700 still = 11BT. Higher players please add more data.) &lt;br /&gt;
&lt;br /&gt;
You also have the ability to send a push notification to players that you have gifted Sword Marks. You can do this once every 6 hours.&lt;br /&gt;
&lt;br /&gt;
Sending Push Notifications will also award you with BT Pts.&lt;br /&gt;
&lt;br /&gt;
The size of the bonus depends on the number of people you send marks to RIGHT BEFORE you send your Push Notifications. You will receive 10 bonus BT Pts for each person you send a notification to.&lt;br /&gt;
&lt;br /&gt;
You will receive these bonus BT Pts regardless of whether or not your allies have Push Notifications disabled through their settings.&lt;br /&gt;
&lt;br /&gt;
This limit is reset daily at 4:00 am, 10:00 am, 4:00 pm, and 10:00 pm PST/PDT.&lt;br /&gt;
&lt;br /&gt;
=== Push Notifications ===&lt;br /&gt;
You can send Push Notifications to players you have sent Sword Marks to.&lt;br /&gt;
&lt;br /&gt;
You can send up to one batch of Push Notifications every 6 hours.&lt;br /&gt;
&lt;br /&gt;
Push Notifications can be sent only to the players you are gifting at that time.&lt;br /&gt;
&lt;br /&gt;
The 6-hour time limit for Push Notifications is reset daily at 4:00 am, 10:00 am, 4:00 pm, and 10:00 pm PST/PDT.&lt;br /&gt;
&lt;br /&gt;
Sending Push Notifications will award you with a BT Pts bonus.&lt;br /&gt;
&lt;br /&gt;
The size of the bonus depends on the number of people you send marks to right before you send your Push Notifications. You will receive 10 bonus BT Pts for each person you send a notification to.&lt;br /&gt;
&lt;br /&gt;
You will receive these bonus BT Pts regardless of whether or not your allies have Push Notifications disabled through their settings.&lt;br /&gt;
&lt;br /&gt;
You can set whether or not you want to receive event-related Push Notifications via the main page of the event.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can also adjust these settings via the Options tab on your main page.&lt;br /&gt;
&lt;br /&gt;
=== Ticket Battle List ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ticket(s) Cost !! Rct.lvl !! Win !! Perfect Win !! Items per Ticket (perfect)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 15 || 20 || 40 || 40&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 40 || 42 || 84 || 42&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 67 || 67 || 134 || 44.66&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 100 || 120 || 240 || 48&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 120 || 182 || 364 || 52&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bonus Units ===&lt;br /&gt;
&lt;br /&gt;
The following units were added in [[Dream Packs Season 5]].&lt;br /&gt;
They receive Bonuses to their HPs, attack power and speed when they are deployed in Abyss Battles.&lt;br /&gt;
&lt;br /&gt;
{{Unit_header_s}}&lt;br /&gt;
{{Unit_Row|Mimic}}&lt;br /&gt;
{{Unit_Row|Aeris}}&lt;br /&gt;
{{Unit_Row|Amavel}}&lt;br /&gt;
{{Unit_Row|Serieux}}&lt;br /&gt;
{{Unit_Row|Angriff}}&lt;br /&gt;
{{Unit_Row|Virtue}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Reward Units ===&lt;br /&gt;
&lt;br /&gt;
{{Unit_header_s}}&lt;br /&gt;
{{Unit_Row|Frene}}&lt;br /&gt;
{{Unit_Row|Dispera}}&lt;br /&gt;
{{Unit_Row|Lugner}}&lt;br /&gt;
{{Unit_Row|Quid X Quam}}&lt;br /&gt;
{{Unit_Row|Gold}}&lt;br /&gt;
{{Unit_Row|Neid}}&lt;br /&gt;
{{Unit_Row|Miedo}}&lt;br /&gt;
{{Unit_Row|Cobarde}}&lt;br /&gt;
{{Unit_Row|Malga}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
=== [[Image:Pure_Heart_icon.png|32px]] Pure Heart Rewards ===&lt;br /&gt;
|-&lt;br /&gt;
! Pure Hearts !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Image:Abyss_Ticket_icon.png]] Abyss Ticket x 1&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Image:Potion_p_icon.png]] Potion(P) x 1&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Image:Epona_icon.png]] 4{{*}} Epona&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Image:Abyss_Ticket_icon.png]] Abyss Ticket x 3&lt;br /&gt;
|-&lt;br /&gt;
| 100 || [[Image:Potion_p_icon.png]] Potion(P) x 3&lt;br /&gt;
|-&lt;br /&gt;
| 150 || [[Image:time_elixir_p_icon.png]] Time Elixir(P) x 2&lt;br /&gt;
|-&lt;br /&gt;
| 200 || {{Icon|Anu}} 4{{*}} Anu&lt;br /&gt;
|-&lt;br /&gt;
| 300 || [[Image:Abyss_Ticket_icon.png]] Abyss Ticket x 3&lt;br /&gt;
|-&lt;br /&gt;
| 350 || [[Image:Potion_p_icon.png]] Potion(P) x 3&lt;br /&gt;
|-&lt;br /&gt;
| 400 || {{Icon|time_elixir_p}} Time Elixir(p) x3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== [[Image:Pure_Heart_icon.png|32px]] Secret Pure Heart Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pure Hearts Marks !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| 500 || {{Icon|Abyss Ticket}} Abyss Ticket x 5&lt;br /&gt;
|-&lt;br /&gt;
| 600 || {{Icon|Potion p}} Potion(P) x 5&lt;br /&gt;
|-&lt;br /&gt;
| 750 || {{Icon|Time elixir p}} Time Elixir(P) x 5&lt;br /&gt;
|-&lt;br /&gt;
| 1,000 || {{Icon|Malga}} 4{{*}} Malga&lt;br /&gt;
|-&lt;br /&gt;
| 1,250 || {{Icon|Abyss Ticket}} Abyss Ticket x 7&lt;br /&gt;
|-&lt;br /&gt;
| 1,500 || {{Icon|Potion p}} Potion(P) x 7&lt;br /&gt;
|-&lt;br /&gt;
| 2,000 || {{Icon|Potion}} Potion x 7&lt;br /&gt;
|-&lt;br /&gt;
| 3,000 || {{Icon|Abyss Ticket}} Abyss Ticket x 10&lt;br /&gt;
|-&lt;br /&gt;
| 4,000 || {{Icon|Dream ticket5}} Dream5(S)Ticket x 1&lt;br /&gt;
|-&lt;br /&gt;
| 5,000 || {{Icon|Neid}} 5{{*}} Neid&lt;br /&gt;
|-&lt;br /&gt;
| 6,000 || {{Icon|Dream ticket5}} Dream5(S)Ticket x 2&lt;br /&gt;
|-&lt;br /&gt;
| 7,000 || {{Icon|Quid_X_Quam}} 6{{*}} Quid X Quam&lt;br /&gt;
|-&lt;br /&gt;
| 8,000&amp;lt;br&amp;gt;(every 1,000 since) || {{Icon|Abyss Ticket}} Abyss Ticket x 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Head Start Rank Rewards ===&lt;br /&gt;
Based on BT Point Totals on October 21st, 2013 at 2:00am PST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! {{Icon|Lugner}}&amp;lt;br/&amp;gt;{{6*}} !! {{Icon|Cobarde}}&amp;lt;br/&amp;gt;{{4*}}  !! [[Image:Abyss_Ticket_icon.png]] !! [[Image:Potion_p_icon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| 1st - 10th || 6{{*}} Lugner || 4{{*}} Cobarde || Abyss Ticket x 20 ||&lt;br /&gt;
|-&lt;br /&gt;
| 11th - 50th || 6{{*}} Lugner || 4{{*}} Cobarde || Abyss Ticket x 10 ||  &lt;br /&gt;
|-&lt;br /&gt;
| 51st - 250th || 6{{*}} Lugner || || Abyss Ticket x5 ||&lt;br /&gt;
|-&lt;br /&gt;
| 251st - 500th || || 4{{*}} Cobarde || Abyss Ticket x 5 || Potion(P) x 5&lt;br /&gt;
|-&lt;br /&gt;
| 501st - 1,000th || || 4{{*}} Cobarde || Abyss Ticket x 4 || Potion(P) x 3&lt;br /&gt;
|-&lt;br /&gt;
| 1,001st - 2,000th || || 4{{*}} Cobarde || Abyss Ticket x 3 || &lt;br /&gt;
|-&lt;br /&gt;
| 2,001st - 10,000th || || 4{{*}} Cobarde || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Final Rank Rewards ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! {{Icon|Frene}}&amp;lt;br/&amp;gt;{{7*}} !! {{Icon|Dispera}}&amp;lt;br/&amp;gt;{{6*}} !! {{Icon|Gohld}}&amp;lt;br/&amp;gt;{{5*}} !! {{Icon|Miedo}}&amp;lt;br/&amp;gt;{{4*}} !! [[Image:Premium_ticket2_icon.png]] !! [[Image:Title_icon.png]] !!  {{Icon|Epona}}&amp;lt;br/&amp;gt;{{4*}} !! [[Image:Potion_p_icon.png]]&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 7{{*}} Frene || 6{{*}} Dispera || 5{{*}} Gohld || 4{{*}} Miedo || 4{{*}}+ Ticket x 5 || Heart of the Abyss&amp;lt;br&amp;gt;Call of the Abyss&amp;lt;br&amp;gt;Sworn to the Abyss&amp;lt;br&amp;gt;Blackheart&amp;lt;br&amp;gt;Defiled || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2nd - 5th || 7{{*}} Frene || 6{{*}} Dispera|| 5{{*}} Gohld || 4{{*}} Miedo || 4{{*}}+ Ticket x 3 || Call of the Abyss&amp;lt;br&amp;gt;Sworn to the Abyss&amp;lt;br&amp;gt;Blackheart&amp;lt;br&amp;gt;Defiled || ||&lt;br /&gt;
|-&lt;br /&gt;
| 6th - 10th || 7{{*}} Frene || 6{{*}} Dispera || 5{{*}} Gohld || 4{{*}} Miedo || 4{{*}}+ Ticket x 1 || Call of the Abyss&amp;lt;br&amp;gt;Sworn to the Abyss&amp;lt;br&amp;gt;Blackheart&amp;lt;br&amp;gt;Defiled || ||&lt;br /&gt;
|-&lt;br /&gt;
| 11th - 30th || 7{{*}} Frene || 6{{*}} Dispera || 5{{*}} Gohld || 4{{*}} Miedo || || Sworn to the Abyss&amp;lt;br&amp;gt;Blackheart&amp;lt;br&amp;gt;Defiled || ||&lt;br /&gt;
|-&lt;br /&gt;
| 31st - 50th || 7{{*}} Frene || 6{{*}} Dispera || || || || Blackheart&amp;lt;br&amp;gt;Defiled || ||&lt;br /&gt;
|-&lt;br /&gt;
| 51st - 100th ||  7{{*}} Frene || || || 4{{*}} Miedo || || Blackheart&amp;lt;br&amp;gt;Defiled ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 101st - 200th || || 6{{*}} Dispera || 5{{*}} Gohld || 4{{*}} Miedo || 4{{*}}+ Ticket x 3 || Blackheart&amp;lt;br&amp;gt;Defiled ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| 201st - 300th || || 6{{*}} Dispera || 5{{*}} Gohld || || || Defiled ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 301st - 500th || || || 5{{*}} Gohld || 4{{*}} Miedo || || Defiled || || Potion(P) x 5&lt;br /&gt;
|-&lt;br /&gt;
| 501st - 700th || || || 5{{*}} Gohld || 4{{*}} Miedo || ||  || ||&lt;br /&gt;
|-&lt;br /&gt;
| 701st - 1,000th || || || 5{{*}} Gohld || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 1,001st - 2,000th || || || || 4{{*}} Miedo || || || || Potion(P) x 3&lt;br /&gt;
|-&lt;br /&gt;
| 2,001st - 5,000th || || || || 4{{*}} Miedo || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 5,001st - 10,000th || || || || || || || 4{{*}} Epona || &lt;br /&gt;
|-&lt;br /&gt;
| 10,001st - 20,000th || || || || || || || || Potion(P)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- No rewards past rank 20001st place&lt;/div&gt;</summary>
		<author><name>Ray Miller</name></author>	</entry>

	<entry>
		<id>http://www.fantasicawiki.com/wiki/Guild_Battle</id>
		<title>Guild Battle</title>
		<link rel="alternate" type="text/html" href="http://www.fantasicawiki.com/wiki/Guild_Battle"/>
				<updated>2013-11-12T20:19:40Z</updated>
		
		<summary type="html">&lt;p&gt;Ray Miller: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Event Overview=&lt;br /&gt;
Guild Battles is the event that you have formed a &amp;quot;guild&amp;quot; in everyone of user, go fighting.&lt;br /&gt;
&lt;br /&gt;
The event is divided into two as &amp;quot;guild formation period&amp;quot; and &amp;quot;Battle finals period&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Find the best companion, let's lead to win the guild battles!&lt;br /&gt;
&lt;br /&gt;
=Information=&lt;br /&gt;
&lt;br /&gt;
About the two event periods:&lt;br /&gt;
&lt;br /&gt;
There are two event periods,&lt;br /&gt;
&lt;br /&gt;
 Guild formation period:&lt;br /&gt;
In order to challenge the Guild Battles the guild formation period is the period of time to collect guild members.&lt;br /&gt;
&lt;br /&gt;
It will help you find the perfect companion to fight together in battle finals period.&lt;br /&gt;
&lt;br /&gt;
How to join the guild,&lt;br /&gt;
· I will participate in the guild is not full members&lt;br /&gt;
• Create your own guild and collect members&lt;br /&gt;
There are two ways described above.&lt;br /&gt;
Let's join the guild in a way that suits you.&lt;br /&gt;
&lt;br /&gt;
It is possible to leave in the guild who join once if guild formation period.&lt;br /&gt;
However, please note that after joining the guild next, leave a period of time because you can not.&lt;br /&gt;
&lt;br /&gt;
Also, you can not make a withdrawal if you create a guild on your own.&lt;br /&gt;
&lt;br /&gt;
 About comeback members&lt;br /&gt;
&lt;br /&gt;
You can If you are collecting the guild members, to perform the call to users who do not have a period of time login.&lt;br /&gt;
&lt;br /&gt;
Only if that has joined the guild from &amp;quot;comeback application list button&amp;quot;, the user who has been called will participate in it in the event as a &amp;quot;comeback Members&amp;quot;.&lt;br /&gt;
※ I do not count as a &amp;quot;comeback members&amp;quot; when it came back it is called, it has been fully to participate in other guilds and create a guild to new, please be careful.&lt;br /&gt;
&lt;br /&gt;
※ I do not count as a &amp;quot;comeback Members&amp;quot;, please be careful if you want to leave the guild who participated as a &amp;quot;comeback Members&amp;quot;, participated in the guild and other create a guild to new.&lt;br /&gt;
&lt;br /&gt;
※ However, if there was a guild that was called on other than &amp;quot;comeback application list button&amp;quot; at that time, participation is available again as a &amp;quot;comeback Members&amp;quot; for the guild.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 About infusion of the soul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can power up the &amp;quot;soul of the warrior&amp;quot; button from the &amp;quot;infusion of the soul&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can raise the level of tension in the guild that a certain number up the &amp;quot;soul of the warrior&amp;quot;.&lt;br /&gt;
&amp;quot;Soul of the warrior&amp;quot; can be during the event, to get a chance when you have made the training.&lt;br /&gt;
In addition, you can be to exchange thrift shop also get.&lt;br /&gt;
※ level up the number of &amp;quot;the soul of the warrior&amp;quot;, the guild tension will be guild members common.&lt;br /&gt;
&lt;br /&gt;
Because the maximum value of the power of action in battle increases guild tension goes up, you can proceed to advantage the battle.&lt;br /&gt;
However, guild tension will return to their initial value each time the battle is finished, please be careful.&lt;br /&gt;
&lt;br /&gt;
Do you go up the guild tension in any battle, let's decide in consultation with guild members.&lt;br /&gt;
&lt;br /&gt;
※ It is not possible to be used after the event the &amp;quot;soul of warrior&amp;quot; you have possession.&lt;br /&gt;
※ In addition, there is a case where I am allowed to clear after the event. Please be forewarned.&lt;br /&gt;
&lt;br /&gt;
 Battle finals period&lt;br /&gt;
The Battle finals period is the time to do battle with each other in the guild.&lt;br /&gt;
&lt;br /&gt;
Battle finals period is divided into three phases.&lt;br /&gt;
1. Matching phase&lt;br /&gt;
2. Battle Phase&lt;br /&gt;
3. The end phase&lt;br /&gt;
&lt;br /&gt;
1. Matching phase&lt;br /&gt;
This is the phase that determines the guild as a next opponent.&lt;br /&gt;
You can only matching phase, turning on the &amp;quot;soul of the warrior&amp;quot; button from the &amp;quot;infusion of the soul&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
2. Battle Phase&lt;br /&gt;
It is a phase that doing battle with each other in the guild.&lt;br /&gt;
It becomes the victory of the guild, who won a number of GP (guild points) by the time.&lt;br /&gt;
&lt;br /&gt;
3. The end phase&lt;br /&gt;
This is the phase after the battle phase is finished.&lt;br /&gt;
It provides summaries GP (guild points), to determine to determine if a player has won.&lt;br /&gt;
&lt;br /&gt;
※ There is a case to change the end time.&lt;br /&gt;
&lt;br /&gt;
 Trade &lt;br /&gt;
Trade is disabled during the Guild Battles Event.&lt;br /&gt;
&lt;br /&gt;
== Previous Guild Battle Events ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Event Name !! Start Date !! End Date&lt;br /&gt;
|-&lt;br /&gt;
| [[The Fantasica Chronicles]] || 08/20/2013 || 08/29/2013&lt;br /&gt;
|-&lt;br /&gt;
| [[The Fantasica Chronicles 2]] || 10/08/2013 || 10/17/2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Finding A Units Guild Battle/Battle Arena Attack=&lt;br /&gt;
&lt;br /&gt;
Note: this is the formula to use during Battle Arena events (and Guild Battle events), where you create a team of 7 units (or 10 units) and fight without the aid of your allies. The formula to use during normal Arena events, where you create a team of 5 units and fight with the aid of 2 random allies, is found in a different topic: Colosseum Events&lt;br /&gt;
&lt;br /&gt;
During Battle Arena events, the damage units deal is determined by these factors: &lt;br /&gt;
&lt;br /&gt;
RANK - The rank of the unit. In other words, the amount of stars it has. However, RANK kan never be higher than 6! For units with 7 or more stars, use 6 as the value of RANK. For example: Orlando is a 2* unit. His rank is 2. Anton is a 4* unit. His rank is 4. Lilith is a 7* unit. Her rank is 6. &lt;br /&gt;
LEVEL - The level of the unit. Note: this concerns the unit's current level, not his maximum level. &lt;br /&gt;
HIGH BASE DMG - The highest number of the unit's 3 attack numbers: land, sea or air. Bonuses, such as skills that increase dmg by a cerain percentage, are not included. In other words, this is the number you see on the card when it's in your unit list, not when it's in battle. For example: at level 80 without any bonuses, Anton has 36528 land damage, 0 air damage and 18586 sea damage. His highest base damage is 36528. At level 100 without any bonuses, Rose has 36250 land damage, 38800 air damage and 35240 sea damage. Her highest base damage is 38800. &lt;br /&gt;
MID BASE DMG - The second-highest number of the unit's 3 attack numbers: land, sea or air. Bonuses, such as skills that increase dmg by a cerain percentage, are not included. In other words, this is the number you see on the card when it's in your unit list, not when it's in battle. For example: continuing on from the examples of Anton and Rose, Anton's second-highest base damage is 18586 and Rose's second-highest base damage is 36250. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The formula to calculate the damage dealt in a Battle Arena battle is as follows: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * RANK ^ 2 / 100 ) * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
The final Battle Arena Damage is rounded up or down to an integer number (down if the first decimal is smaller or equal to 4, up if the first decimal is greater or equal to 5). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example: let's calculate the Battle Arena Damage for a level 80 Anton. Anton has rank 4. His highest base damage is 36528. His second-highest damage is 18586. &lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * RANK ^ 2 / 100 ) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * 4 ^ 2 / 100) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * 16 / 100) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 24 / 100) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 0.24) * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG ) * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * ( 36528 + 18586 ) * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * 55114 * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * 55114 * LEVEL / 100&lt;br /&gt;
Battle Arena Damage = 0.76 * 55114 * 80 / 100&lt;br /&gt;
Battle Arena Damage = 33509.312&lt;br /&gt;
Battle Arena Damage = 33509&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to simplify the formula, you could split it into different formula's for each rank: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7* Battle Arena Damage = 0.46 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
6* Battle Arena Damage = 0.46 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
5* Battle Arena Damage = 0.625 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
4* Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
3* Battle Arena Damage = 0.865 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You could simplify it even further, by assuming maximum level without level breaking: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 140 7* Battle Arena Damage = 0.644 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 120 6* Battle Arena Damage = 0.552 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 100 5* Battle Arena Damage = 0.625 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 80 4* Battle Arena Damage = 0.608 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 60 3* Battle Arena Damage = 0.519 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or if Ambrosia fruits were used to raise their maximum level by 20 levels: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 140 7* Battle Arena Damage = 0.736 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 140 6* Battle Arena Damage = 0.644 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 120 5* Battle Arena Damage = 0.75 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 100 4* Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 80 3* Battle Arena Damage = 0.692 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For anyone wanting to use this formula in a Spreadsheet where you have the base damage numbers of all characters and you want to assume the character is at its maximum level without using ambrosia, here's how you would rewrite the formula (you would have to replace &amp;quot;RANK&amp;quot;, &amp;quot;LAND ATK&amp;quot;, &amp;quot;AIR ATK&amp;quot; and &amp;quot;SEA ATK&amp;quot; with the appropiate columns): &lt;br /&gt;
&lt;br /&gt;
=ROUND((1-1.5*MIN(RANK;6)^2/100)*(SUM(LAND ATK;AIR ATK;SEA ATK)-MIN(LAND ATK;AIR ATK;SEA ATK))*20*MIN(RANK;6)/100;0)&lt;br /&gt;
&lt;br /&gt;
Or if you want to assume ambrosia has been used to raise the maximum level by 20 levels: &lt;br /&gt;
&lt;br /&gt;
=ROUND((1-1.5*MIN(RANK;6)^2/100)*(SUM(LAND ATK;AIR ATK;SEA ATK)-MIN(LAND ATK;AIR ATK;SEA ATK))*20*(MIN(RANK;6)+1)/100;0)&lt;br /&gt;
&lt;br /&gt;
In these formula, it is assumed RANK can be higher than 6, so MIN(RANK;6) is used to make sure no value higher than 6 is used there.&lt;/div&gt;</summary>
		<author><name>Ray Miller</name></author>	</entry>

	<entry>
		<id>http://www.fantasicawiki.com/wiki/Guild_Battle</id>
		<title>Guild Battle</title>
		<link rel="alternate" type="text/html" href="http://www.fantasicawiki.com/wiki/Guild_Battle"/>
				<updated>2013-11-12T20:18:26Z</updated>
		
		<summary type="html">&lt;p&gt;Ray Miller: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Event Overview=&lt;br /&gt;
Guild Battles is the event that you have formed a &amp;quot;guild&amp;quot; in everyone of user, go fighting.&lt;br /&gt;
&lt;br /&gt;
The event is divided into two as &amp;quot;guild formation period&amp;quot; and &amp;quot;Battle finals period&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Find the best companion, let's lead to win the guild battles!&lt;br /&gt;
&lt;br /&gt;
=Information=&lt;br /&gt;
&lt;br /&gt;
About the two event periods:&lt;br /&gt;
&lt;br /&gt;
There are two event periods,&lt;br /&gt;
&lt;br /&gt;
 Guild formation period:&lt;br /&gt;
In order to challenge the Guild Battles the guild formation period is the period of time to collect guild members.&lt;br /&gt;
&lt;br /&gt;
It will help you find the perfect companion to fight together in battle finals period.&lt;br /&gt;
&lt;br /&gt;
How to join the guild,&lt;br /&gt;
· I will participate in the guild is not full members&lt;br /&gt;
• Create your own guild and collect members&lt;br /&gt;
There are two ways described above.&lt;br /&gt;
Let's join the guild in a way that suits you.&lt;br /&gt;
&lt;br /&gt;
It is possible to leave in the guild who join once if guild formation period.&lt;br /&gt;
However, please note that after joining the guild next, leave a period of time because you can not.&lt;br /&gt;
&lt;br /&gt;
Also, you can not make a withdrawal if you create a guild on your own.&lt;br /&gt;
&lt;br /&gt;
    About comeback members&lt;br /&gt;
&lt;br /&gt;
You can If you are collecting the guild members, to perform the call to users who do not have a period of time login.&lt;br /&gt;
&lt;br /&gt;
Only if that has joined the guild from &amp;quot;comeback application list button&amp;quot;, the user who has been called will participate in it in the event as a &amp;quot;comeback Members&amp;quot;.&lt;br /&gt;
※ I do not count as a &amp;quot;comeback members&amp;quot; when it came back it is called, it has been fully to participate in other guilds and create a guild to new, please be careful.&lt;br /&gt;
&lt;br /&gt;
※ I do not count as a &amp;quot;comeback Members&amp;quot;, please be careful if you want to leave the guild who participated as a &amp;quot;comeback Members&amp;quot;, participated in the guild and other create a guild to new.&lt;br /&gt;
&lt;br /&gt;
※ However, if there was a guild that was called on other than &amp;quot;comeback application list button&amp;quot; at that time, participation is available again as a &amp;quot;comeback Members&amp;quot; for the guild.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   About infusion of the soul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can power up the &amp;quot;soul of the warrior&amp;quot; button from the &amp;quot;infusion of the soul&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can raise the level of tension in the guild that a certain number up the &amp;quot;soul of the warrior&amp;quot;.&lt;br /&gt;
&amp;quot;Soul of the warrior&amp;quot; can be during the event, to get a chance when you have made the training.&lt;br /&gt;
In addition, you can be to exchange thrift shop also get.&lt;br /&gt;
※ level up the number of &amp;quot;the soul of the warrior&amp;quot;, the guild tension will be guild members common.&lt;br /&gt;
&lt;br /&gt;
Because the maximum value of the power of action in battle increases guild tension goes up, you can proceed to advantage the battle.&lt;br /&gt;
However, guild tension will return to their initial value each time the battle is finished, please be careful.&lt;br /&gt;
&lt;br /&gt;
Do you go up the guild tension in any battle, let's decide in consultation with guild members.&lt;br /&gt;
&lt;br /&gt;
※ It is not possible to be used after the event the &amp;quot;soul of warrior&amp;quot; you have possession.&lt;br /&gt;
※ In addition, there is a case where I am allowed to clear after the event. Please be forewarned.&lt;br /&gt;
&lt;br /&gt;
     Battle finals period&lt;br /&gt;
The Battle finals period is the time to do battle with each other in the guild.&lt;br /&gt;
&lt;br /&gt;
Battle finals period is divided into three phases.&lt;br /&gt;
1. Matching phase&lt;br /&gt;
2. Battle Phase&lt;br /&gt;
3. The end phase&lt;br /&gt;
&lt;br /&gt;
1. Matching phase&lt;br /&gt;
This is the phase that determines the guild as a next opponent.&lt;br /&gt;
You can only matching phase, turning on the &amp;quot;soul of the warrior&amp;quot; button from the &amp;quot;infusion of the soul&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
2. Battle Phase&lt;br /&gt;
It is a phase that doing battle with each other in the guild.&lt;br /&gt;
It becomes the victory of the guild, who won a number of GP (guild points) by the time.&lt;br /&gt;
&lt;br /&gt;
3. The end phase&lt;br /&gt;
This is the phase after the battle phase is finished.&lt;br /&gt;
It provides summaries GP (guild points), to determine to determine if a player has won.&lt;br /&gt;
&lt;br /&gt;
※ There is a case to change the end time.&lt;br /&gt;
&lt;br /&gt;
     Trade &lt;br /&gt;
Trade is disabled during the Guild Battles Event&lt;br /&gt;
&lt;br /&gt;
== Previous Guild Battle Events ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Event Name !! Start Date !! End Date&lt;br /&gt;
|-&lt;br /&gt;
| [[The Fantasica Chronicles]] || 08/20/2013 || 08/29/2013&lt;br /&gt;
|-&lt;br /&gt;
| [[The Fantasica Chronicles 2]] || 10/08/2013 || 10/17/2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Finding A Units Guild Battle/Battle Arena Attack=&lt;br /&gt;
&lt;br /&gt;
Note: this is the formula to use during Battle Arena events (and Guild Battle events), where you create a team of 7 units (or 10 units) and fight without the aid of your allies. The formula to use during normal Arena events, where you create a team of 5 units and fight with the aid of 2 random allies, is found in a different topic: Colosseum Events&lt;br /&gt;
&lt;br /&gt;
During Battle Arena events, the damage units deal is determined by these factors: &lt;br /&gt;
&lt;br /&gt;
RANK - The rank of the unit. In other words, the amount of stars it has. However, RANK kan never be higher than 6! For units with 7 or more stars, use 6 as the value of RANK. For example: Orlando is a 2* unit. His rank is 2. Anton is a 4* unit. His rank is 4. Lilith is a 7* unit. Her rank is 6. &lt;br /&gt;
LEVEL - The level of the unit. Note: this concerns the unit's current level, not his maximum level. &lt;br /&gt;
HIGH BASE DMG - The highest number of the unit's 3 attack numbers: land, sea or air. Bonuses, such as skills that increase dmg by a cerain percentage, are not included. In other words, this is the number you see on the card when it's in your unit list, not when it's in battle. For example: at level 80 without any bonuses, Anton has 36528 land damage, 0 air damage and 18586 sea damage. His highest base damage is 36528. At level 100 without any bonuses, Rose has 36250 land damage, 38800 air damage and 35240 sea damage. Her highest base damage is 38800. &lt;br /&gt;
MID BASE DMG - The second-highest number of the unit's 3 attack numbers: land, sea or air. Bonuses, such as skills that increase dmg by a cerain percentage, are not included. In other words, this is the number you see on the card when it's in your unit list, not when it's in battle. For example: continuing on from the examples of Anton and Rose, Anton's second-highest base damage is 18586 and Rose's second-highest base damage is 36250. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The formula to calculate the damage dealt in a Battle Arena battle is as follows: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * RANK ^ 2 / 100 ) * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
The final Battle Arena Damage is rounded up or down to an integer number (down if the first decimal is smaller or equal to 4, up if the first decimal is greater or equal to 5). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example: let's calculate the Battle Arena Damage for a level 80 Anton. Anton has rank 4. His highest base damage is 36528. His second-highest damage is 18586. &lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * RANK ^ 2 / 100 ) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * 4 ^ 2 / 100) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * 16 / 100) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 24 / 100) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 0.24) * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG ) * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * ( 36528 + 18586 ) * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * 55114 * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * 55114 * LEVEL / 100&lt;br /&gt;
Battle Arena Damage = 0.76 * 55114 * 80 / 100&lt;br /&gt;
Battle Arena Damage = 33509.312&lt;br /&gt;
Battle Arena Damage = 33509&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to simplify the formula, you could split it into different formula's for each rank: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7* Battle Arena Damage = 0.46 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
6* Battle Arena Damage = 0.46 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
5* Battle Arena Damage = 0.625 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
4* Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
3* Battle Arena Damage = 0.865 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You could simplify it even further, by assuming maximum level without level breaking: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 140 7* Battle Arena Damage = 0.644 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 120 6* Battle Arena Damage = 0.552 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 100 5* Battle Arena Damage = 0.625 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 80 4* Battle Arena Damage = 0.608 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 60 3* Battle Arena Damage = 0.519 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or if Ambrosia fruits were used to raise their maximum level by 20 levels: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 140 7* Battle Arena Damage = 0.736 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 140 6* Battle Arena Damage = 0.644 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 120 5* Battle Arena Damage = 0.75 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 100 4* Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 80 3* Battle Arena Damage = 0.692 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For anyone wanting to use this formula in a Spreadsheet where you have the base damage numbers of all characters and you want to assume the character is at its maximum level without using ambrosia, here's how you would rewrite the formula (you would have to replace &amp;quot;RANK&amp;quot;, &amp;quot;LAND ATK&amp;quot;, &amp;quot;AIR ATK&amp;quot; and &amp;quot;SEA ATK&amp;quot; with the appropiate columns): &lt;br /&gt;
&lt;br /&gt;
=ROUND((1-1.5*MIN(RANK;6)^2/100)*(SUM(LAND ATK;AIR ATK;SEA ATK)-MIN(LAND ATK;AIR ATK;SEA ATK))*20*MIN(RANK;6)/100;0)&lt;br /&gt;
&lt;br /&gt;
Or if you want to assume ambrosia has been used to raise the maximum level by 20 levels: &lt;br /&gt;
&lt;br /&gt;
=ROUND((1-1.5*MIN(RANK;6)^2/100)*(SUM(LAND ATK;AIR ATK;SEA ATK)-MIN(LAND ATK;AIR ATK;SEA ATK))*20*(MIN(RANK;6)+1)/100;0)&lt;br /&gt;
&lt;br /&gt;
In these formula, it is assumed RANK can be higher than 6, so MIN(RANK;6) is used to make sure no value higher than 6 is used there.&lt;/div&gt;</summary>
		<author><name>Ray Miller</name></author>	</entry>

	<entry>
		<id>http://www.fantasicawiki.com/wiki/Guild_Battle</id>
		<title>Guild Battle</title>
		<link rel="alternate" type="text/html" href="http://www.fantasicawiki.com/wiki/Guild_Battle"/>
				<updated>2013-11-12T20:16:20Z</updated>
		
		<summary type="html">&lt;p&gt;Ray Miller: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Event Overview=&lt;br /&gt;
Guild Battles is the event that you have formed a &amp;quot;guild&amp;quot; in everyone of user, go fighting.&lt;br /&gt;
&lt;br /&gt;
The event is divided into two as &amp;quot;guild formation period&amp;quot; and &amp;quot;Battle finals period&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Find the best companion, let's lead to win the guild battles!&lt;br /&gt;
&lt;br /&gt;
=Information=&lt;br /&gt;
&lt;br /&gt;
About the two event periods:&lt;br /&gt;
&lt;br /&gt;
There are two event periods,&lt;br /&gt;
&lt;br /&gt;
 Guild formation period:&lt;br /&gt;
In order to challenge the Guild Battles the guild formation period is the period of time to collect guild members.&lt;br /&gt;
&lt;br /&gt;
It will help you find the perfect companion to fight together in battle finals period.&lt;br /&gt;
&lt;br /&gt;
How to join the guild,&lt;br /&gt;
· I will participate in the guild is not full members&lt;br /&gt;
• Create your own guild and collect members&lt;br /&gt;
There are two ways described above.&lt;br /&gt;
Let's join the guild in a way that suits you.&lt;br /&gt;
&lt;br /&gt;
It is possible to leave in the guild who join once if guild formation period.&lt;br /&gt;
However, please note that after joining the guild next, leave a period of time because you can not.&lt;br /&gt;
&lt;br /&gt;
Also, you can not make a withdrawal if you create a guild on your own.&lt;br /&gt;
&lt;br /&gt;
    About comeback members&lt;br /&gt;
&lt;br /&gt;
You can If you are collecting the guild members, to perform the call to users who do not have a period of time login.&lt;br /&gt;
&lt;br /&gt;
Only if that has joined the guild from &amp;quot;comeback application list button&amp;quot;, the user who has been called will participate in it in the event as a &amp;quot;comeback Members&amp;quot;.&lt;br /&gt;
※ I do not count as a &amp;quot;comeback members&amp;quot; when it came back it is called, it has been fully to participate in other guilds and create a guild to new, please be careful.&lt;br /&gt;
&lt;br /&gt;
※ I do not count as a &amp;quot;comeback Members&amp;quot;, please be careful if you want to leave the guild who participated as a &amp;quot;comeback Members&amp;quot;, participated in the guild and other create a guild to new.&lt;br /&gt;
&lt;br /&gt;
※ However, if there was a guild that was called on other than &amp;quot;comeback application list button&amp;quot; at that time, participation is available again as a &amp;quot;comeback Members&amp;quot; for the guild.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   About infusion of the soul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can power up the &amp;quot;soul of the warrior&amp;quot; button from the &amp;quot;infusion of the soul&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can raise the level of tension in the guild that a certain number up the &amp;quot;soul of the warrior&amp;quot;.&lt;br /&gt;
&amp;quot;Soul of the warrior&amp;quot; can be during the event, to get a chance when you have made the training.&lt;br /&gt;
In addition, you can be to exchange thrift shop also get.&lt;br /&gt;
※ level up the number of &amp;quot;the soul of the warrior&amp;quot;, the guild tension will be guild members common.&lt;br /&gt;
&lt;br /&gt;
Because the maximum value of the power of action in battle increases guild tension goes up, you can proceed to advantage the battle.&lt;br /&gt;
However, guild tension will return to their initial value each time the battle is finished, please be careful.&lt;br /&gt;
&lt;br /&gt;
Do you go up the guild tension in any battle, let's decide in consultation with guild members.&lt;br /&gt;
&lt;br /&gt;
※ It is not possible to be used after the event the &amp;quot;soul of warrior&amp;quot; you have possession.&lt;br /&gt;
※ In addition, there is a case where I am allowed to clear after the event. Please be forewarned.&lt;br /&gt;
&lt;br /&gt;
     Battle finals period&lt;br /&gt;
The Battle finals period is the time to do battle with each other in the guild.&lt;br /&gt;
&lt;br /&gt;
Battle finals period is divided into three phases.&lt;br /&gt;
1. Matching phase&lt;br /&gt;
2. Battle Phase&lt;br /&gt;
3. The end phase&lt;br /&gt;
&lt;br /&gt;
1. Matching phase&lt;br /&gt;
This is the phase that determines the guild as a next opponent.&lt;br /&gt;
You can only matching phase, turning on the &amp;quot;soul of the warrior&amp;quot; button from the &amp;quot;infusion of the soul&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
2. Battle Phase&lt;br /&gt;
It is a phase that doing battle with each other in the guild.&lt;br /&gt;
It becomes the victory of the guild, who won a number of GP (guild points) by the time.&lt;br /&gt;
&lt;br /&gt;
3. The end phase&lt;br /&gt;
This is the phase after the battle phase is finished.&lt;br /&gt;
It provides summaries GP (guild points), to determine to determine if a player has won.&lt;br /&gt;
&lt;br /&gt;
※ There is a case to change the end time.&lt;br /&gt;
&lt;br /&gt;
     -trade-pause during the event&lt;br /&gt;
&lt;br /&gt;
I am allowed to pause once the trade function during the event.&lt;br /&gt;
&lt;br /&gt;
Trade pause period.&lt;br /&gt;
&lt;br /&gt;
== Previous Guild Battle Events ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Event Name !! Start Date !! End Date&lt;br /&gt;
|-&lt;br /&gt;
| [[The Fantasica Chronicles]] || 08/20/2013 || 08/29/2013&lt;br /&gt;
|-&lt;br /&gt;
| [[The Fantasica Chronicles 2]] || 10/08/2013 || 10/17/2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Finding A Units Guild Battle/Battle Arena Attack=&lt;br /&gt;
&lt;br /&gt;
Note: this is the formula to use during Battle Arena events (and Guild Battle events), where you create a team of 7 units (or 10 units) and fight without the aid of your allies. The formula to use during normal Arena events, where you create a team of 5 units and fight with the aid of 2 random allies, is found in a different topic: Colosseum Events&lt;br /&gt;
&lt;br /&gt;
During Battle Arena events, the damage units deal is determined by these factors: &lt;br /&gt;
&lt;br /&gt;
RANK - The rank of the unit. In other words, the amount of stars it has. However, RANK kan never be higher than 6! For units with 7 or more stars, use 6 as the value of RANK. For example: Orlando is a 2* unit. His rank is 2. Anton is a 4* unit. His rank is 4. Lilith is a 7* unit. Her rank is 6. &lt;br /&gt;
LEVEL - The level of the unit. Note: this concerns the unit's current level, not his maximum level. &lt;br /&gt;
HIGH BASE DMG - The highest number of the unit's 3 attack numbers: land, sea or air. Bonuses, such as skills that increase dmg by a cerain percentage, are not included. In other words, this is the number you see on the card when it's in your unit list, not when it's in battle. For example: at level 80 without any bonuses, Anton has 36528 land damage, 0 air damage and 18586 sea damage. His highest base damage is 36528. At level 100 without any bonuses, Rose has 36250 land damage, 38800 air damage and 35240 sea damage. Her highest base damage is 38800. &lt;br /&gt;
MID BASE DMG - The second-highest number of the unit's 3 attack numbers: land, sea or air. Bonuses, such as skills that increase dmg by a cerain percentage, are not included. In other words, this is the number you see on the card when it's in your unit list, not when it's in battle. For example: continuing on from the examples of Anton and Rose, Anton's second-highest base damage is 18586 and Rose's second-highest base damage is 36250. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The formula to calculate the damage dealt in a Battle Arena battle is as follows: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * RANK ^ 2 / 100 ) * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
The final Battle Arena Damage is rounded up or down to an integer number (down if the first decimal is smaller or equal to 4, up if the first decimal is greater or equal to 5). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example: let's calculate the Battle Arena Damage for a level 80 Anton. Anton has rank 4. His highest base damage is 36528. His second-highest damage is 18586. &lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * RANK ^ 2 / 100 ) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * 4 ^ 2 / 100) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * 16 / 100) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 24 / 100) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 0.24) * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG ) * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * ( 36528 + 18586 ) * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * 55114 * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * 55114 * LEVEL / 100&lt;br /&gt;
Battle Arena Damage = 0.76 * 55114 * 80 / 100&lt;br /&gt;
Battle Arena Damage = 33509.312&lt;br /&gt;
Battle Arena Damage = 33509&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to simplify the formula, you could split it into different formula's for each rank: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7* Battle Arena Damage = 0.46 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
6* Battle Arena Damage = 0.46 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
5* Battle Arena Damage = 0.625 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
4* Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
3* Battle Arena Damage = 0.865 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You could simplify it even further, by assuming maximum level without level breaking: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 140 7* Battle Arena Damage = 0.644 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 120 6* Battle Arena Damage = 0.552 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 100 5* Battle Arena Damage = 0.625 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 80 4* Battle Arena Damage = 0.608 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 60 3* Battle Arena Damage = 0.519 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or if Ambrosia fruits were used to raise their maximum level by 20 levels: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 140 7* Battle Arena Damage = 0.736 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 140 6* Battle Arena Damage = 0.644 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 120 5* Battle Arena Damage = 0.75 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 100 4* Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 80 3* Battle Arena Damage = 0.692 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For anyone wanting to use this formula in a Spreadsheet where you have the base damage numbers of all characters and you want to assume the character is at its maximum level without using ambrosia, here's how you would rewrite the formula (you would have to replace &amp;quot;RANK&amp;quot;, &amp;quot;LAND ATK&amp;quot;, &amp;quot;AIR ATK&amp;quot; and &amp;quot;SEA ATK&amp;quot; with the appropiate columns): &lt;br /&gt;
&lt;br /&gt;
=ROUND((1-1.5*MIN(RANK;6)^2/100)*(SUM(LAND ATK;AIR ATK;SEA ATK)-MIN(LAND ATK;AIR ATK;SEA ATK))*20*MIN(RANK;6)/100;0)&lt;br /&gt;
&lt;br /&gt;
Or if you want to assume ambrosia has been used to raise the maximum level by 20 levels: &lt;br /&gt;
&lt;br /&gt;
=ROUND((1-1.5*MIN(RANK;6)^2/100)*(SUM(LAND ATK;AIR ATK;SEA ATK)-MIN(LAND ATK;AIR ATK;SEA ATK))*20*(MIN(RANK;6)+1)/100;0)&lt;br /&gt;
&lt;br /&gt;
In these formula, it is assumed RANK can be higher than 6, so MIN(RANK;6) is used to make sure no value higher than 6 is used there.&lt;/div&gt;</summary>
		<author><name>Ray Miller</name></author>	</entry>

	<entry>
		<id>http://www.fantasicawiki.com/wiki/Guild_Battle</id>
		<title>Guild Battle</title>
		<link rel="alternate" type="text/html" href="http://www.fantasicawiki.com/wiki/Guild_Battle"/>
				<updated>2013-11-12T20:15:14Z</updated>
		
		<summary type="html">&lt;p&gt;Ray Miller: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Event Overview=&lt;br /&gt;
Guild Battles is the event that you have formed a &amp;quot;guild&amp;quot; in everyone of user, go fighting.&lt;br /&gt;
&lt;br /&gt;
The event is divided into two as &amp;quot;guild formation period&amp;quot; and &amp;quot;Battle finals period&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Find the best companion, let's lead to win the guild battles!&lt;br /&gt;
&lt;br /&gt;
=Information=&lt;br /&gt;
&lt;br /&gt;
About the two event periods:&lt;br /&gt;
&lt;br /&gt;
There are two event periods,&lt;br /&gt;
&lt;br /&gt;
 Guild formation period:&lt;br /&gt;
In order to challenge the Guild Battles the guild formation period is the period of time to collect guild members.&lt;br /&gt;
&lt;br /&gt;
It will help you find the perfect companion to fight together in battle finals period.&lt;br /&gt;
&lt;br /&gt;
How to join the guild,&lt;br /&gt;
· I will participate in the guild is not full members&lt;br /&gt;
• Create your own guild and collect members&lt;br /&gt;
There are two ways described above.&lt;br /&gt;
Let's join the guild in a way that suits you.&lt;br /&gt;
&lt;br /&gt;
It is possible to leave in the guild who join once if guild formation period.&lt;br /&gt;
However, please note that after joining the guild next, leave a period of time because you can not.&lt;br /&gt;
&lt;br /&gt;
Also, you can not make a withdrawal if you create a guild on your own.&lt;br /&gt;
&lt;br /&gt;
    About comeback members&lt;br /&gt;
&lt;br /&gt;
You can If you are collecting the guild members, to perform the call to users who do not have a period of time login.&lt;br /&gt;
&lt;br /&gt;
Only if that has joined the guild from &amp;quot;comeback application list button&amp;quot;, the user who has been called will participate in it in the event as a &amp;quot;comeback Members&amp;quot;.&lt;br /&gt;
※ I do not count as a &amp;quot;comeback members&amp;quot; when it came back it is called, it has been fully to participate in other guilds and create a guild to new, please be careful.&lt;br /&gt;
&lt;br /&gt;
※ I do not count as a &amp;quot;comeback Members&amp;quot;, please be careful if you want to leave the guild who participated as a &amp;quot;comeback Members&amp;quot;, participated in the guild and other create a guild to new.&lt;br /&gt;
&lt;br /&gt;
※ However, if there was a guild that was called on other than &amp;quot;comeback application list button&amp;quot; at that time, participation is available again as a &amp;quot;comeback Members&amp;quot; for the guild.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   About infusion of the soul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can power up the &amp;quot;soul of the warrior&amp;quot; button from the &amp;quot;infusion of the soul&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can raise the level of tension in the guild that a certain number up the &amp;quot;soul of the warrior&amp;quot;.&lt;br /&gt;
&amp;quot;Soul of the warrior&amp;quot; can be during the event, to get a chance when you have made the training.&lt;br /&gt;
In addition, you can be to exchange thrift shop also get.&lt;br /&gt;
※ level up the number of &amp;quot;the soul of the warrior&amp;quot;, the guild tension will be guild members common.&lt;br /&gt;
&lt;br /&gt;
Because the maximum value of the power of action in battle increases guild tension goes up, you can proceed to advantage the battle.&lt;br /&gt;
However, guild tension will return to their initial value each time the battle is finished, please be careful.&lt;br /&gt;
&lt;br /&gt;
Do you go up the guild tension in any battle, let's decide in consultation with guild members.&lt;br /&gt;
&lt;br /&gt;
※ It is not possible to be used after the event the &amp;quot;soul of warrior&amp;quot; you have possession.&lt;br /&gt;
※ In addition, there is a case where I am allowed to clear after the event. Please be forewarned.&lt;br /&gt;
&lt;br /&gt;
     Battle finals period: The Battle finals period is the time to do battle with each other in the guild.&lt;br /&gt;
&lt;br /&gt;
Battle finals period is divided into three phases.&lt;br /&gt;
1. Matching phase&lt;br /&gt;
2. Battle Phase&lt;br /&gt;
3. The end phase&lt;br /&gt;
&lt;br /&gt;
1. Matching phase&lt;br /&gt;
This is the phase that determines the guild as a next opponent.&lt;br /&gt;
You can only matching phase, turning on the &amp;quot;soul of the warrior&amp;quot; button from the &amp;quot;infusion of the soul&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
2. Battle Phase&lt;br /&gt;
It is a phase that doing battle with each other in the guild.&lt;br /&gt;
It becomes the victory of the guild, who won a number of GP (guild points) by the time.&lt;br /&gt;
&lt;br /&gt;
3. The end phase&lt;br /&gt;
This is the phase after the battle phase is finished.&lt;br /&gt;
It provides summaries GP (guild points), to determine to determine if a player has won.&lt;br /&gt;
&lt;br /&gt;
※ There is a case to change the end time.&lt;br /&gt;
&lt;br /&gt;
     -trade-pause during the event&lt;br /&gt;
&lt;br /&gt;
I am allowed to pause once the trade function during the event.&lt;br /&gt;
&lt;br /&gt;
Trade pause period.&lt;br /&gt;
&lt;br /&gt;
== Previous Guild Battle Events ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Event Name !! Start Date !! End Date&lt;br /&gt;
|-&lt;br /&gt;
| [[The Fantasica Chronicles]] || 08/20/2013 || 08/29/2013&lt;br /&gt;
|-&lt;br /&gt;
| [[The Fantasica Chronicles 2]] || 10/08/2013 || 10/17/2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Finding A Units Guild Battle/Battle Arena Attack=&lt;br /&gt;
&lt;br /&gt;
Note: this is the formula to use during Battle Arena events (and Guild Battle events), where you create a team of 7 units (or 10 units) and fight without the aid of your allies. The formula to use during normal Arena events, where you create a team of 5 units and fight with the aid of 2 random allies, is found in a different topic: Colosseum Events&lt;br /&gt;
&lt;br /&gt;
During Battle Arena events, the damage units deal is determined by these factors: &lt;br /&gt;
&lt;br /&gt;
RANK - The rank of the unit. In other words, the amount of stars it has. However, RANK kan never be higher than 6! For units with 7 or more stars, use 6 as the value of RANK. For example: Orlando is a 2* unit. His rank is 2. Anton is a 4* unit. His rank is 4. Lilith is a 7* unit. Her rank is 6. &lt;br /&gt;
LEVEL - The level of the unit. Note: this concerns the unit's current level, not his maximum level. &lt;br /&gt;
HIGH BASE DMG - The highest number of the unit's 3 attack numbers: land, sea or air. Bonuses, such as skills that increase dmg by a cerain percentage, are not included. In other words, this is the number you see on the card when it's in your unit list, not when it's in battle. For example: at level 80 without any bonuses, Anton has 36528 land damage, 0 air damage and 18586 sea damage. His highest base damage is 36528. At level 100 without any bonuses, Rose has 36250 land damage, 38800 air damage and 35240 sea damage. Her highest base damage is 38800. &lt;br /&gt;
MID BASE DMG - The second-highest number of the unit's 3 attack numbers: land, sea or air. Bonuses, such as skills that increase dmg by a cerain percentage, are not included. In other words, this is the number you see on the card when it's in your unit list, not when it's in battle. For example: continuing on from the examples of Anton and Rose, Anton's second-highest base damage is 18586 and Rose's second-highest base damage is 36250. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The formula to calculate the damage dealt in a Battle Arena battle is as follows: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * RANK ^ 2 / 100 ) * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
The final Battle Arena Damage is rounded up or down to an integer number (down if the first decimal is smaller or equal to 4, up if the first decimal is greater or equal to 5). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example: let's calculate the Battle Arena Damage for a level 80 Anton. Anton has rank 4. His highest base damage is 36528. His second-highest damage is 18586. &lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * RANK ^ 2 / 100 ) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * 4 ^ 2 / 100) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * 16 / 100) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 24 / 100) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 0.24) * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG ) * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * ( 36528 + 18586 ) * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * 55114 * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * 55114 * LEVEL / 100&lt;br /&gt;
Battle Arena Damage = 0.76 * 55114 * 80 / 100&lt;br /&gt;
Battle Arena Damage = 33509.312&lt;br /&gt;
Battle Arena Damage = 33509&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to simplify the formula, you could split it into different formula's for each rank: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7* Battle Arena Damage = 0.46 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
6* Battle Arena Damage = 0.46 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
5* Battle Arena Damage = 0.625 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
4* Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
3* Battle Arena Damage = 0.865 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You could simplify it even further, by assuming maximum level without level breaking: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 140 7* Battle Arena Damage = 0.644 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 120 6* Battle Arena Damage = 0.552 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 100 5* Battle Arena Damage = 0.625 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 80 4* Battle Arena Damage = 0.608 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 60 3* Battle Arena Damage = 0.519 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or if Ambrosia fruits were used to raise their maximum level by 20 levels: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 140 7* Battle Arena Damage = 0.736 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 140 6* Battle Arena Damage = 0.644 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 120 5* Battle Arena Damage = 0.75 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 100 4* Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 80 3* Battle Arena Damage = 0.692 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For anyone wanting to use this formula in a Spreadsheet where you have the base damage numbers of all characters and you want to assume the character is at its maximum level without using ambrosia, here's how you would rewrite the formula (you would have to replace &amp;quot;RANK&amp;quot;, &amp;quot;LAND ATK&amp;quot;, &amp;quot;AIR ATK&amp;quot; and &amp;quot;SEA ATK&amp;quot; with the appropiate columns): &lt;br /&gt;
&lt;br /&gt;
=ROUND((1-1.5*MIN(RANK;6)^2/100)*(SUM(LAND ATK;AIR ATK;SEA ATK)-MIN(LAND ATK;AIR ATK;SEA ATK))*20*MIN(RANK;6)/100;0)&lt;br /&gt;
&lt;br /&gt;
Or if you want to assume ambrosia has been used to raise the maximum level by 20 levels: &lt;br /&gt;
&lt;br /&gt;
=ROUND((1-1.5*MIN(RANK;6)^2/100)*(SUM(LAND ATK;AIR ATK;SEA ATK)-MIN(LAND ATK;AIR ATK;SEA ATK))*20*(MIN(RANK;6)+1)/100;0)&lt;br /&gt;
&lt;br /&gt;
In these formula, it is assumed RANK can be higher than 6, so MIN(RANK;6) is used to make sure no value higher than 6 is used there.&lt;/div&gt;</summary>
		<author><name>Ray Miller</name></author>	</entry>

	<entry>
		<id>http://www.fantasicawiki.com/wiki/Guild_Battle</id>
		<title>Guild Battle</title>
		<link rel="alternate" type="text/html" href="http://www.fantasicawiki.com/wiki/Guild_Battle"/>
				<updated>2013-11-12T20:14:31Z</updated>
		
		<summary type="html">&lt;p&gt;Ray Miller: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Event Overview=&lt;br /&gt;
Guild Battles is the event that you have formed a &amp;quot;guild&amp;quot; in everyone of user, go fighting.&lt;br /&gt;
&lt;br /&gt;
The event is divided into two as &amp;quot;guild formation period&amp;quot; and &amp;quot;Battle finals period&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Find the best companion, let's lead to win the guild battles!&lt;br /&gt;
&lt;br /&gt;
=Information=&lt;br /&gt;
&lt;br /&gt;
About the two event periods:&lt;br /&gt;
&lt;br /&gt;
There are two event periods,&lt;br /&gt;
&lt;br /&gt;
Guild formation period:&lt;br /&gt;
&lt;br /&gt;
 In order to challenge the Guild Battles the guild formation &lt;br /&gt;
period is the period of time to collect guild members.&lt;br /&gt;
&lt;br /&gt;
It will help you find the perfect companion to fight together in battle finals period.&lt;br /&gt;
&lt;br /&gt;
How to join the guild,&lt;br /&gt;
· I will participate in the guild is not full members&lt;br /&gt;
• Create your own guild and collect members&lt;br /&gt;
There are two ways described above.&lt;br /&gt;
Let's join the guild in a way that suits you.&lt;br /&gt;
&lt;br /&gt;
It is possible to leave in the guild who join once if guild formation period.&lt;br /&gt;
However, please note that after joining the guild next, leave a period of time because you can not.&lt;br /&gt;
&lt;br /&gt;
Also, you can not make a withdrawal if you create a guild on your own.&lt;br /&gt;
&lt;br /&gt;
    About comeback members&lt;br /&gt;
&lt;br /&gt;
You can If you are collecting the guild members, to perform the call to users who do not have a period of time login.&lt;br /&gt;
&lt;br /&gt;
Only if that has joined the guild from &amp;quot;comeback application list button&amp;quot;, the user who has been called will participate in it in the event as a &amp;quot;comeback Members&amp;quot;.&lt;br /&gt;
※ I do not count as a &amp;quot;comeback members&amp;quot; when it came back it is called, it has been fully to participate in other guilds and create a guild to new, please be careful.&lt;br /&gt;
&lt;br /&gt;
※ I do not count as a &amp;quot;comeback Members&amp;quot;, please be careful if you want to leave the guild who participated as a &amp;quot;comeback Members&amp;quot;, participated in the guild and other create a guild to new.&lt;br /&gt;
&lt;br /&gt;
※ However, if there was a guild that was called on other than &amp;quot;comeback application list button&amp;quot; at that time, participation is available again as a &amp;quot;comeback Members&amp;quot; for the guild.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   About infusion of the soul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can power up the &amp;quot;soul of the warrior&amp;quot; button from the &amp;quot;infusion of the soul&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can raise the level of tension in the guild that a certain number up the &amp;quot;soul of the warrior&amp;quot;.&lt;br /&gt;
&amp;quot;Soul of the warrior&amp;quot; can be during the event, to get a chance when you have made the training.&lt;br /&gt;
In addition, you can be to exchange thrift shop also get.&lt;br /&gt;
※ level up the number of &amp;quot;the soul of the warrior&amp;quot;, the guild tension will be guild members common.&lt;br /&gt;
&lt;br /&gt;
Because the maximum value of the power of action in battle increases guild tension goes up, you can proceed to advantage the battle.&lt;br /&gt;
However, guild tension will return to their initial value each time the battle is finished, please be careful.&lt;br /&gt;
&lt;br /&gt;
Do you go up the guild tension in any battle, let's decide in consultation with guild members.&lt;br /&gt;
&lt;br /&gt;
※ It is not possible to be used after the event the &amp;quot;soul of warrior&amp;quot; you have possession.&lt;br /&gt;
※ In addition, there is a case where I am allowed to clear after the event. Please be forewarned.&lt;br /&gt;
&lt;br /&gt;
     Battle finals period: The Battle finals period is the time to do battle with each other in the guild.&lt;br /&gt;
&lt;br /&gt;
Battle finals period is divided into three phases.&lt;br /&gt;
1. Matching phase&lt;br /&gt;
2. Battle Phase&lt;br /&gt;
3. The end phase&lt;br /&gt;
&lt;br /&gt;
1. Matching phase&lt;br /&gt;
This is the phase that determines the guild as a next opponent.&lt;br /&gt;
You can only matching phase, turning on the &amp;quot;soul of the warrior&amp;quot; button from the &amp;quot;infusion of the soul&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
2. Battle Phase&lt;br /&gt;
It is a phase that doing battle with each other in the guild.&lt;br /&gt;
It becomes the victory of the guild, who won a number of GP (guild points) by the time.&lt;br /&gt;
&lt;br /&gt;
3. The end phase&lt;br /&gt;
This is the phase after the battle phase is finished.&lt;br /&gt;
It provides summaries GP (guild points), to determine to determine if a player has won.&lt;br /&gt;
&lt;br /&gt;
※ There is a case to change the end time.&lt;br /&gt;
&lt;br /&gt;
     -trade-pause during the event&lt;br /&gt;
&lt;br /&gt;
I am allowed to pause once the trade function during the event.&lt;br /&gt;
&lt;br /&gt;
Trade pause period.&lt;br /&gt;
&lt;br /&gt;
== Previous Guild Battle Events ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Event Name !! Start Date !! End Date&lt;br /&gt;
|-&lt;br /&gt;
| [[The Fantasica Chronicles]] || 08/20/2013 || 08/29/2013&lt;br /&gt;
|-&lt;br /&gt;
| [[The Fantasica Chronicles 2]] || 10/08/2013 || 10/17/2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Finding A Units Guild Battle/Battle Arena Attack=&lt;br /&gt;
&lt;br /&gt;
Note: this is the formula to use during Battle Arena events (and Guild Battle events), where you create a team of 7 units (or 10 units) and fight without the aid of your allies. The formula to use during normal Arena events, where you create a team of 5 units and fight with the aid of 2 random allies, is found in a different topic: Colosseum Events&lt;br /&gt;
&lt;br /&gt;
During Battle Arena events, the damage units deal is determined by these factors: &lt;br /&gt;
&lt;br /&gt;
RANK - The rank of the unit. In other words, the amount of stars it has. However, RANK kan never be higher than 6! For units with 7 or more stars, use 6 as the value of RANK. For example: Orlando is a 2* unit. His rank is 2. Anton is a 4* unit. His rank is 4. Lilith is a 7* unit. Her rank is 6. &lt;br /&gt;
LEVEL - The level of the unit. Note: this concerns the unit's current level, not his maximum level. &lt;br /&gt;
HIGH BASE DMG - The highest number of the unit's 3 attack numbers: land, sea or air. Bonuses, such as skills that increase dmg by a cerain percentage, are not included. In other words, this is the number you see on the card when it's in your unit list, not when it's in battle. For example: at level 80 without any bonuses, Anton has 36528 land damage, 0 air damage and 18586 sea damage. His highest base damage is 36528. At level 100 without any bonuses, Rose has 36250 land damage, 38800 air damage and 35240 sea damage. Her highest base damage is 38800. &lt;br /&gt;
MID BASE DMG - The second-highest number of the unit's 3 attack numbers: land, sea or air. Bonuses, such as skills that increase dmg by a cerain percentage, are not included. In other words, this is the number you see on the card when it's in your unit list, not when it's in battle. For example: continuing on from the examples of Anton and Rose, Anton's second-highest base damage is 18586 and Rose's second-highest base damage is 36250. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The formula to calculate the damage dealt in a Battle Arena battle is as follows: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * RANK ^ 2 / 100 ) * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
The final Battle Arena Damage is rounded up or down to an integer number (down if the first decimal is smaller or equal to 4, up if the first decimal is greater or equal to 5). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example: let's calculate the Battle Arena Damage for a level 80 Anton. Anton has rank 4. His highest base damage is 36528. His second-highest damage is 18586. &lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * RANK ^ 2 / 100 ) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * 4 ^ 2 / 100) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * 16 / 100) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 24 / 100) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 0.24) * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG ) * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * ( 36528 + 18586 ) * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * 55114 * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * 55114 * LEVEL / 100&lt;br /&gt;
Battle Arena Damage = 0.76 * 55114 * 80 / 100&lt;br /&gt;
Battle Arena Damage = 33509.312&lt;br /&gt;
Battle Arena Damage = 33509&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to simplify the formula, you could split it into different formula's for each rank: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7* Battle Arena Damage = 0.46 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
6* Battle Arena Damage = 0.46 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
5* Battle Arena Damage = 0.625 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
4* Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
3* Battle Arena Damage = 0.865 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You could simplify it even further, by assuming maximum level without level breaking: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 140 7* Battle Arena Damage = 0.644 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 120 6* Battle Arena Damage = 0.552 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 100 5* Battle Arena Damage = 0.625 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 80 4* Battle Arena Damage = 0.608 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 60 3* Battle Arena Damage = 0.519 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or if Ambrosia fruits were used to raise their maximum level by 20 levels: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 140 7* Battle Arena Damage = 0.736 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 140 6* Battle Arena Damage = 0.644 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 120 5* Battle Arena Damage = 0.75 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 100 4* Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 80 3* Battle Arena Damage = 0.692 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For anyone wanting to use this formula in a Spreadsheet where you have the base damage numbers of all characters and you want to assume the character is at its maximum level without using ambrosia, here's how you would rewrite the formula (you would have to replace &amp;quot;RANK&amp;quot;, &amp;quot;LAND ATK&amp;quot;, &amp;quot;AIR ATK&amp;quot; and &amp;quot;SEA ATK&amp;quot; with the appropiate columns): &lt;br /&gt;
&lt;br /&gt;
=ROUND((1-1.5*MIN(RANK;6)^2/100)*(SUM(LAND ATK;AIR ATK;SEA ATK)-MIN(LAND ATK;AIR ATK;SEA ATK))*20*MIN(RANK;6)/100;0)&lt;br /&gt;
&lt;br /&gt;
Or if you want to assume ambrosia has been used to raise the maximum level by 20 levels: &lt;br /&gt;
&lt;br /&gt;
=ROUND((1-1.5*MIN(RANK;6)^2/100)*(SUM(LAND ATK;AIR ATK;SEA ATK)-MIN(LAND ATK;AIR ATK;SEA ATK))*20*(MIN(RANK;6)+1)/100;0)&lt;br /&gt;
&lt;br /&gt;
In these formula, it is assumed RANK can be higher than 6, so MIN(RANK;6) is used to make sure no value higher than 6 is used there.&lt;/div&gt;</summary>
		<author><name>Ray Miller</name></author>	</entry>

	<entry>
		<id>http://www.fantasicawiki.com/wiki/Guild_Battle</id>
		<title>Guild Battle</title>
		<link rel="alternate" type="text/html" href="http://www.fantasicawiki.com/wiki/Guild_Battle"/>
				<updated>2013-11-12T20:13:50Z</updated>
		
		<summary type="html">&lt;p&gt;Ray Miller: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Event Overview=&lt;br /&gt;
Guild Battles is the event that you have formed a &amp;quot;guild&amp;quot; in everyone of user, go fighting.&lt;br /&gt;
&lt;br /&gt;
The event is divided into two as &amp;quot;guild formation period&amp;quot; and &amp;quot;Battle finals period&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Find the best companion, let's lead to win the guild battles!&lt;br /&gt;
&lt;br /&gt;
=Information=&lt;br /&gt;
&lt;br /&gt;
About the two event periods:&lt;br /&gt;
&lt;br /&gt;
Event period,&lt;br /&gt;
&lt;br /&gt;
Guild formation period:&lt;br /&gt;
&lt;br /&gt;
 In order to challenge the Guild Battles the guild formation &lt;br /&gt;
period is the period of time to collect guild members.&lt;br /&gt;
&lt;br /&gt;
It will help you find the perfect companion to fight together in battle finals period.&lt;br /&gt;
&lt;br /&gt;
How to join the guild,&lt;br /&gt;
· I will participate in the guild is not full members&lt;br /&gt;
• Create your own guild and collect members&lt;br /&gt;
There are two ways described above.&lt;br /&gt;
Let's join the guild in a way that suits you.&lt;br /&gt;
&lt;br /&gt;
It is possible to leave in the guild who join once if guild formation period.&lt;br /&gt;
However, please note that after joining the guild next, leave a period of time because you can not.&lt;br /&gt;
&lt;br /&gt;
Also, you can not make a withdrawal if you create a guild on your own.&lt;br /&gt;
&lt;br /&gt;
    About comeback members&lt;br /&gt;
&lt;br /&gt;
You can If you are collecting the guild members, to perform the call to users who do not have a period of time login.&lt;br /&gt;
&lt;br /&gt;
Only if that has joined the guild from &amp;quot;comeback application list button&amp;quot;, the user who has been called will participate in it in the event as a &amp;quot;comeback Members&amp;quot;.&lt;br /&gt;
※ I do not count as a &amp;quot;comeback members&amp;quot; when it came back it is called, it has been fully to participate in other guilds and create a guild to new, please be careful.&lt;br /&gt;
&lt;br /&gt;
※ I do not count as a &amp;quot;comeback Members&amp;quot;, please be careful if you want to leave the guild who participated as a &amp;quot;comeback Members&amp;quot;, participated in the guild and other create a guild to new.&lt;br /&gt;
&lt;br /&gt;
※ However, if there was a guild that was called on other than &amp;quot;comeback application list button&amp;quot; at that time, participation is available again as a &amp;quot;comeback Members&amp;quot; for the guild.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   About infusion of the soul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can power up the &amp;quot;soul of the warrior&amp;quot; button from the &amp;quot;infusion of the soul&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can raise the level of tension in the guild that a certain number up the &amp;quot;soul of the warrior&amp;quot;.&lt;br /&gt;
&amp;quot;Soul of the warrior&amp;quot; can be during the event, to get a chance when you have made the training.&lt;br /&gt;
In addition, you can be to exchange thrift shop also get.&lt;br /&gt;
※ level up the number of &amp;quot;the soul of the warrior&amp;quot;, the guild tension will be guild members common.&lt;br /&gt;
&lt;br /&gt;
Because the maximum value of the power of action in battle increases guild tension goes up, you can proceed to advantage the battle.&lt;br /&gt;
However, guild tension will return to their initial value each time the battle is finished, please be careful.&lt;br /&gt;
&lt;br /&gt;
Do you go up the guild tension in any battle, let's decide in consultation with guild members.&lt;br /&gt;
&lt;br /&gt;
※ It is not possible to be used after the event the &amp;quot;soul of warrior&amp;quot; you have possession.&lt;br /&gt;
※ In addition, there is a case where I am allowed to clear after the event. Please be forewarned.&lt;br /&gt;
&lt;br /&gt;
     Battle finals period: The Battle finals period is the time to do battle with each other in the guild.&lt;br /&gt;
&lt;br /&gt;
Battle finals period is divided into three phases.&lt;br /&gt;
1. Matching phase&lt;br /&gt;
2. Battle Phase&lt;br /&gt;
3. The end phase&lt;br /&gt;
&lt;br /&gt;
1. Matching phase&lt;br /&gt;
This is the phase that determines the guild as a next opponent.&lt;br /&gt;
You can only matching phase, turning on the &amp;quot;soul of the warrior&amp;quot; button from the &amp;quot;infusion of the soul&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
2. Battle Phase&lt;br /&gt;
It is a phase that doing battle with each other in the guild.&lt;br /&gt;
It becomes the victory of the guild, who won a number of GP (guild points) by the time.&lt;br /&gt;
&lt;br /&gt;
3. The end phase&lt;br /&gt;
This is the phase after the battle phase is finished.&lt;br /&gt;
It provides summaries GP (guild points), to determine to determine if a player has won.&lt;br /&gt;
&lt;br /&gt;
※ There is a case to change the end time.&lt;br /&gt;
&lt;br /&gt;
     -trade-pause during the event&lt;br /&gt;
&lt;br /&gt;
I am allowed to pause once the trade function during the event.&lt;br /&gt;
&lt;br /&gt;
Trade pause period.&lt;br /&gt;
&lt;br /&gt;
== Previous Guild Battle Events ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Event Name !! Start Date !! End Date&lt;br /&gt;
|-&lt;br /&gt;
| [[The Fantasica Chronicles]] || 08/20/2013 || 08/29/2013&lt;br /&gt;
|-&lt;br /&gt;
| [[The Fantasica Chronicles 2]] || 10/08/2013 || 10/17/2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Finding A Units Guild Battle/Battle Arena Attack=&lt;br /&gt;
&lt;br /&gt;
Note: this is the formula to use during Battle Arena events (and Guild Battle events), where you create a team of 7 units (or 10 units) and fight without the aid of your allies. The formula to use during normal Arena events, where you create a team of 5 units and fight with the aid of 2 random allies, is found in a different topic: Colosseum Events&lt;br /&gt;
&lt;br /&gt;
During Battle Arena events, the damage units deal is determined by these factors: &lt;br /&gt;
&lt;br /&gt;
RANK - The rank of the unit. In other words, the amount of stars it has. However, RANK kan never be higher than 6! For units with 7 or more stars, use 6 as the value of RANK. For example: Orlando is a 2* unit. His rank is 2. Anton is a 4* unit. His rank is 4. Lilith is a 7* unit. Her rank is 6. &lt;br /&gt;
LEVEL - The level of the unit. Note: this concerns the unit's current level, not his maximum level. &lt;br /&gt;
HIGH BASE DMG - The highest number of the unit's 3 attack numbers: land, sea or air. Bonuses, such as skills that increase dmg by a cerain percentage, are not included. In other words, this is the number you see on the card when it's in your unit list, not when it's in battle. For example: at level 80 without any bonuses, Anton has 36528 land damage, 0 air damage and 18586 sea damage. His highest base damage is 36528. At level 100 without any bonuses, Rose has 36250 land damage, 38800 air damage and 35240 sea damage. Her highest base damage is 38800. &lt;br /&gt;
MID BASE DMG - The second-highest number of the unit's 3 attack numbers: land, sea or air. Bonuses, such as skills that increase dmg by a cerain percentage, are not included. In other words, this is the number you see on the card when it's in your unit list, not when it's in battle. For example: continuing on from the examples of Anton and Rose, Anton's second-highest base damage is 18586 and Rose's second-highest base damage is 36250. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The formula to calculate the damage dealt in a Battle Arena battle is as follows: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * RANK ^ 2 / 100 ) * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
The final Battle Arena Damage is rounded up or down to an integer number (down if the first decimal is smaller or equal to 4, up if the first decimal is greater or equal to 5). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example: let's calculate the Battle Arena Damage for a level 80 Anton. Anton has rank 4. His highest base damage is 36528. His second-highest damage is 18586. &lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * RANK ^ 2 / 100 ) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * 4 ^ 2 / 100) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * 16 / 100) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 24 / 100) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 0.24) * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG ) * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * ( 36528 + 18586 ) * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * 55114 * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * 55114 * LEVEL / 100&lt;br /&gt;
Battle Arena Damage = 0.76 * 55114 * 80 / 100&lt;br /&gt;
Battle Arena Damage = 33509.312&lt;br /&gt;
Battle Arena Damage = 33509&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to simplify the formula, you could split it into different formula's for each rank: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7* Battle Arena Damage = 0.46 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
6* Battle Arena Damage = 0.46 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
5* Battle Arena Damage = 0.625 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
4* Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
3* Battle Arena Damage = 0.865 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You could simplify it even further, by assuming maximum level without level breaking: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 140 7* Battle Arena Damage = 0.644 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 120 6* Battle Arena Damage = 0.552 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 100 5* Battle Arena Damage = 0.625 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 80 4* Battle Arena Damage = 0.608 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 60 3* Battle Arena Damage = 0.519 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or if Ambrosia fruits were used to raise their maximum level by 20 levels: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 140 7* Battle Arena Damage = 0.736 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 140 6* Battle Arena Damage = 0.644 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 120 5* Battle Arena Damage = 0.75 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 100 4* Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 80 3* Battle Arena Damage = 0.692 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For anyone wanting to use this formula in a Spreadsheet where you have the base damage numbers of all characters and you want to assume the character is at its maximum level without using ambrosia, here's how you would rewrite the formula (you would have to replace &amp;quot;RANK&amp;quot;, &amp;quot;LAND ATK&amp;quot;, &amp;quot;AIR ATK&amp;quot; and &amp;quot;SEA ATK&amp;quot; with the appropiate columns): &lt;br /&gt;
&lt;br /&gt;
=ROUND((1-1.5*MIN(RANK;6)^2/100)*(SUM(LAND ATK;AIR ATK;SEA ATK)-MIN(LAND ATK;AIR ATK;SEA ATK))*20*MIN(RANK;6)/100;0)&lt;br /&gt;
&lt;br /&gt;
Or if you want to assume ambrosia has been used to raise the maximum level by 20 levels: &lt;br /&gt;
&lt;br /&gt;
=ROUND((1-1.5*MIN(RANK;6)^2/100)*(SUM(LAND ATK;AIR ATK;SEA ATK)-MIN(LAND ATK;AIR ATK;SEA ATK))*20*(MIN(RANK;6)+1)/100;0)&lt;br /&gt;
&lt;br /&gt;
In these formula, it is assumed RANK can be higher than 6, so MIN(RANK;6) is used to make sure no value higher than 6 is used there.&lt;/div&gt;</summary>
		<author><name>Ray Miller</name></author>	</entry>

	<entry>
		<id>http://www.fantasicawiki.com/wiki/Guild_Battle</id>
		<title>Guild Battle</title>
		<link rel="alternate" type="text/html" href="http://www.fantasicawiki.com/wiki/Guild_Battle"/>
				<updated>2013-11-12T19:00:52Z</updated>
		
		<summary type="html">&lt;p&gt;Ray Miller: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Event Overview=&lt;br /&gt;
Guild Battles is the event that you have formed a &amp;quot;guild&amp;quot; in everyone of user, go fighting.&lt;br /&gt;
&lt;br /&gt;
The event is divided into two as &amp;quot;guild formation period&amp;quot; and &amp;quot;Battle finals period&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Find the best companion, let's lead to win the guild battles!&lt;br /&gt;
&lt;br /&gt;
=Information=&lt;br /&gt;
&lt;br /&gt;
      About the two event periods&lt;br /&gt;
&lt;br /&gt;
Event period,&lt;br /&gt;
&lt;br /&gt;
Guild formation period:&lt;br /&gt;
&lt;br /&gt;
 In order to challenge the Guild Battles the guild formation &lt;br /&gt;
period is the period of time to collect guild members.&lt;br /&gt;
&lt;br /&gt;
It will help you find the perfect companion to fight together in battle finals period.&lt;br /&gt;
&lt;br /&gt;
How to join the guild,&lt;br /&gt;
· I will participate in the guild is not full members&lt;br /&gt;
• Create your own guild and collect members&lt;br /&gt;
There are two ways described above.&lt;br /&gt;
Let's join the guild in a way that suits you.&lt;br /&gt;
&lt;br /&gt;
It is possible to leave in the guild who join once if guild formation period.&lt;br /&gt;
However, please note that after joining the guild next, leave a period of time because you can not.&lt;br /&gt;
&lt;br /&gt;
Also, you can not make a withdrawal if you create a guild on your own.&lt;br /&gt;
&lt;br /&gt;
    About comeback members&lt;br /&gt;
&lt;br /&gt;
You can If you are collecting the guild members, to perform the call to users who do not have a period of time login.&lt;br /&gt;
&lt;br /&gt;
Only if that has joined the guild from &amp;quot;comeback application list button&amp;quot;, the user who has been called will participate in it in the event as a &amp;quot;comeback Members&amp;quot;.&lt;br /&gt;
※ I do not count as a &amp;quot;comeback members&amp;quot; when it came back it is called, it has been fully to participate in other guilds and create a guild to new, please be careful.&lt;br /&gt;
&lt;br /&gt;
※ I do not count as a &amp;quot;comeback Members&amp;quot;, please be careful if you want to leave the guild who participated as a &amp;quot;comeback Members&amp;quot;, participated in the guild and other create a guild to new.&lt;br /&gt;
&lt;br /&gt;
※ However, if there was a guild that was called on other than &amp;quot;comeback application list button&amp;quot; at that time, participation is available again as a &amp;quot;comeback Members&amp;quot; for the guild.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   About infusion of the soul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can power up the &amp;quot;soul of the warrior&amp;quot; button from the &amp;quot;infusion of the soul&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can raise the level of tension in the guild that a certain number up the &amp;quot;soul of the warrior&amp;quot;.&lt;br /&gt;
&amp;quot;Soul of the warrior&amp;quot; can be during the event, to get a chance when you have made the training.&lt;br /&gt;
In addition, you can be to exchange thrift shop also get.&lt;br /&gt;
※ level up the number of &amp;quot;the soul of the warrior&amp;quot;, the guild tension will be guild members common.&lt;br /&gt;
&lt;br /&gt;
Because the maximum value of the power of action in battle increases guild tension goes up, you can proceed to advantage the battle.&lt;br /&gt;
However, guild tension will return to their initial value each time the battle is finished, please be careful.&lt;br /&gt;
&lt;br /&gt;
Do you go up the guild tension in any battle, let's decide in consultation with guild members.&lt;br /&gt;
&lt;br /&gt;
※ It is not possible to be used after the event the &amp;quot;soul of warrior&amp;quot; you have possession.&lt;br /&gt;
※ In addition, there is a case where I am allowed to clear after the event. Please be forewarned.&lt;br /&gt;
&lt;br /&gt;
     Battle finals period: The Battle finals period is the time to do battle with each other in the guild.&lt;br /&gt;
&lt;br /&gt;
Battle finals period is divided into three phases.&lt;br /&gt;
1. Matching phase&lt;br /&gt;
2. Battle Phase&lt;br /&gt;
3. The end phase&lt;br /&gt;
&lt;br /&gt;
1. Matching phase&lt;br /&gt;
This is the phase that determines the guild as a next opponent.&lt;br /&gt;
You can only matching phase, turning on the &amp;quot;soul of the warrior&amp;quot; button from the &amp;quot;infusion of the soul&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
2. Battle Phase&lt;br /&gt;
It is a phase that doing battle with each other in the guild.&lt;br /&gt;
It becomes the victory of the guild, who won a number of GP (guild points) by the time.&lt;br /&gt;
&lt;br /&gt;
3. The end phase&lt;br /&gt;
This is the phase after the battle phase is finished.&lt;br /&gt;
It provides summaries GP (guild points), to determine to determine if a player has won.&lt;br /&gt;
&lt;br /&gt;
※ There is a case to change the end time.&lt;br /&gt;
&lt;br /&gt;
     -trade-pause during the event&lt;br /&gt;
&lt;br /&gt;
I am allowed to pause once the trade function during the event.&lt;br /&gt;
&lt;br /&gt;
Trade pause period.&lt;br /&gt;
&lt;br /&gt;
== Previous Guild Battle Events ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Event Name !! Start Date !! End Date&lt;br /&gt;
|-&lt;br /&gt;
| [[The Fantasica Chronicles]] || 08/20/2013 || 08/29/2013&lt;br /&gt;
|-&lt;br /&gt;
| [[The Fantasica Chronicles 2]] || 10/08/2013 || 10/17/2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Finding A Units Guild Battle/Battle Arena Attack=&lt;br /&gt;
&lt;br /&gt;
Note: this is the formula to use during Battle Arena events (and Guild Battle events), where you create a team of 7 units (or 10 units) and fight without the aid of your allies. The formula to use during normal Arena events, where you create a team of 5 units and fight with the aid of 2 random allies, is found in a different topic: Colosseum Events&lt;br /&gt;
&lt;br /&gt;
During Battle Arena events, the damage units deal is determined by these factors: &lt;br /&gt;
&lt;br /&gt;
RANK - The rank of the unit. In other words, the amount of stars it has. However, RANK kan never be higher than 6! For units with 7 or more stars, use 6 as the value of RANK. For example: Orlando is a 2* unit. His rank is 2. Anton is a 4* unit. His rank is 4. Lilith is a 7* unit. Her rank is 6. &lt;br /&gt;
LEVEL - The level of the unit. Note: this concerns the unit's current level, not his maximum level. &lt;br /&gt;
HIGH BASE DMG - The highest number of the unit's 3 attack numbers: land, sea or air. Bonuses, such as skills that increase dmg by a cerain percentage, are not included. In other words, this is the number you see on the card when it's in your unit list, not when it's in battle. For example: at level 80 without any bonuses, Anton has 36528 land damage, 0 air damage and 18586 sea damage. His highest base damage is 36528. At level 100 without any bonuses, Rose has 36250 land damage, 38800 air damage and 35240 sea damage. Her highest base damage is 38800. &lt;br /&gt;
MID BASE DMG - The second-highest number of the unit's 3 attack numbers: land, sea or air. Bonuses, such as skills that increase dmg by a cerain percentage, are not included. In other words, this is the number you see on the card when it's in your unit list, not when it's in battle. For example: continuing on from the examples of Anton and Rose, Anton's second-highest base damage is 18586 and Rose's second-highest base damage is 36250. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The formula to calculate the damage dealt in a Battle Arena battle is as follows: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * RANK ^ 2 / 100 ) * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
The final Battle Arena Damage is rounded up or down to an integer number (down if the first decimal is smaller or equal to 4, up if the first decimal is greater or equal to 5). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example: let's calculate the Battle Arena Damage for a level 80 Anton. Anton has rank 4. His highest base damage is 36528. His second-highest damage is 18586. &lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * RANK ^ 2 / 100 ) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * 4 ^ 2 / 100) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * 16 / 100) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 24 / 100) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 0.24) * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG ) * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * ( 36528 + 18586 ) * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * 55114 * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * 55114 * LEVEL / 100&lt;br /&gt;
Battle Arena Damage = 0.76 * 55114 * 80 / 100&lt;br /&gt;
Battle Arena Damage = 33509.312&lt;br /&gt;
Battle Arena Damage = 33509&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to simplify the formula, you could split it into different formula's for each rank: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7* Battle Arena Damage = 0.46 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
6* Battle Arena Damage = 0.46 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
5* Battle Arena Damage = 0.625 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
4* Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
3* Battle Arena Damage = 0.865 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You could simplify it even further, by assuming maximum level without level breaking: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 140 7* Battle Arena Damage = 0.644 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 120 6* Battle Arena Damage = 0.552 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 100 5* Battle Arena Damage = 0.625 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 80 4* Battle Arena Damage = 0.608 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 60 3* Battle Arena Damage = 0.519 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or if Ambrosia fruits were used to raise their maximum level by 20 levels: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 140 7* Battle Arena Damage = 0.736 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 140 6* Battle Arena Damage = 0.644 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 120 5* Battle Arena Damage = 0.75 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 100 4* Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 80 3* Battle Arena Damage = 0.692 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For anyone wanting to use this formula in a Spreadsheet where you have the base damage numbers of all characters and you want to assume the character is at its maximum level without using ambrosia, here's how you would rewrite the formula (you would have to replace &amp;quot;RANK&amp;quot;, &amp;quot;LAND ATK&amp;quot;, &amp;quot;AIR ATK&amp;quot; and &amp;quot;SEA ATK&amp;quot; with the appropiate columns): &lt;br /&gt;
&lt;br /&gt;
=ROUND((1-1.5*MIN(RANK;6)^2/100)*(SUM(LAND ATK;AIR ATK;SEA ATK)-MIN(LAND ATK;AIR ATK;SEA ATK))*20*MIN(RANK;6)/100;0)&lt;br /&gt;
&lt;br /&gt;
Or if you want to assume ambrosia has been used to raise the maximum level by 20 levels: &lt;br /&gt;
&lt;br /&gt;
=ROUND((1-1.5*MIN(RANK;6)^2/100)*(SUM(LAND ATK;AIR ATK;SEA ATK)-MIN(LAND ATK;AIR ATK;SEA ATK))*20*(MIN(RANK;6)+1)/100;0)&lt;br /&gt;
&lt;br /&gt;
In these formula, it is assumed RANK can be higher than 6, so MIN(RANK;6) is used to make sure no value higher than 6 is used there.&lt;/div&gt;</summary>
		<author><name>Ray Miller</name></author>	</entry>

	<entry>
		<id>http://www.fantasicawiki.com/wiki/Guild_Battle</id>
		<title>Guild Battle</title>
		<link rel="alternate" type="text/html" href="http://www.fantasicawiki.com/wiki/Guild_Battle"/>
				<updated>2013-11-12T18:58:37Z</updated>
		
		<summary type="html">&lt;p&gt;Ray Miller: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Event Overview=&lt;br /&gt;
Guild Battles is the event that you have formed a &amp;quot;guild&amp;quot; in everyone of user, go fighting.&lt;br /&gt;
&lt;br /&gt;
The event is divided into two as &amp;quot;guild formation period&amp;quot; and &amp;quot;Battle finals period&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Find the best companion, let's lead to win the guild battles!&lt;br /&gt;
&lt;br /&gt;
=Information=&lt;br /&gt;
&lt;br /&gt;
      About the two event periods&lt;br /&gt;
&lt;br /&gt;
Event period,&lt;br /&gt;
&lt;br /&gt;
Guild formation period:&lt;br /&gt;
&lt;br /&gt;
 In order to challenge the Guild Battles and guild formation &lt;br /&gt;
period is the period of time to collect guild members.&lt;br /&gt;
&lt;br /&gt;
It will help you find the perfect companion to fight together in battle finals period.&lt;br /&gt;
&lt;br /&gt;
How to join the guild,&lt;br /&gt;
· I will participate in the guild is not full members&lt;br /&gt;
• Create your own guild and collect members&lt;br /&gt;
There are two ways described above.&lt;br /&gt;
Let's join the guild in a way that suits you.&lt;br /&gt;
&lt;br /&gt;
It is possible to leave in the guild who join once if guild formation period.&lt;br /&gt;
However, please note that after joining the guild next, leave a period of time because you can not.&lt;br /&gt;
&lt;br /&gt;
Also, you can not make a withdrawal if you create a guild on your own.&lt;br /&gt;
&lt;br /&gt;
    About comeback members&lt;br /&gt;
&lt;br /&gt;
You can If you are collecting the guild members, to perform the call to users who do not have a period of time login.&lt;br /&gt;
&lt;br /&gt;
Only if that has joined the guild from &amp;quot;comeback application list button&amp;quot;, the user who has been called will participate in it in the event as a &amp;quot;comeback Members&amp;quot;.&lt;br /&gt;
※ I do not count as a &amp;quot;comeback members&amp;quot; when it came back it is called, it has been fully to participate in other guilds and create a guild to new, please be careful.&lt;br /&gt;
&lt;br /&gt;
※ I do not count as a &amp;quot;comeback Members&amp;quot;, please be careful if you want to leave the guild who participated as a &amp;quot;comeback Members&amp;quot;, participated in the guild and other create a guild to new.&lt;br /&gt;
&lt;br /&gt;
※ However, if there was a guild that was called on other than &amp;quot;comeback application list button&amp;quot; at that time, participation is available again as a &amp;quot;comeback Members&amp;quot; for the guild.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   About infusion of the soul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can power up the &amp;quot;soul of the warrior&amp;quot; button from the &amp;quot;infusion of the soul&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can raise the level of tension in the guild that a certain number up the &amp;quot;soul of the warrior&amp;quot;.&lt;br /&gt;
&amp;quot;Soul of the warrior&amp;quot; can be during the event, to get a chance when you have made the training.&lt;br /&gt;
In addition, you can be to exchange thrift shop also get.&lt;br /&gt;
※ level up the number of &amp;quot;the soul of the warrior&amp;quot;, the guild tension will be guild members common.&lt;br /&gt;
&lt;br /&gt;
Because the maximum value of the power of action in battle increases guild tension goes up, you can proceed to advantage the battle.&lt;br /&gt;
However, guild tension will return to their initial value each time the battle is finished, please be careful.&lt;br /&gt;
&lt;br /&gt;
Do you go up the guild tension in any battle, let's decide in consultation with guild members.&lt;br /&gt;
&lt;br /&gt;
※ It is not possible to be used after the event the &amp;quot;soul of warrior&amp;quot; you have possession.&lt;br /&gt;
※ In addition, there is a case where I am allowed to clear after the event. Please be forewarned.&lt;br /&gt;
&lt;br /&gt;
     Battle finals period: The Battle finals period is the time to do battle with each other in the guild.&lt;br /&gt;
&lt;br /&gt;
Battle finals period is divided into three phases.&lt;br /&gt;
1. Matching phase&lt;br /&gt;
2. Battle Phase&lt;br /&gt;
3. The end phase&lt;br /&gt;
&lt;br /&gt;
1. Matching phase&lt;br /&gt;
This is the phase that determines the guild as a next opponent.&lt;br /&gt;
You can only matching phase, turning on the &amp;quot;soul of the warrior&amp;quot; button from the &amp;quot;infusion of the soul&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
2. Battle Phase&lt;br /&gt;
It is a phase that doing battle with each other in the guild.&lt;br /&gt;
It becomes the victory of the guild, who won a number of GP (guild points) by the time.&lt;br /&gt;
&lt;br /&gt;
3. The end phase&lt;br /&gt;
This is the phase after the battle phase is finished.&lt;br /&gt;
It provides summaries GP (guild points), to determine to determine if a player has won.&lt;br /&gt;
&lt;br /&gt;
※ There is a case to change the end time.&lt;br /&gt;
&lt;br /&gt;
     -trade-pause during the event&lt;br /&gt;
&lt;br /&gt;
I am allowed to pause once the trade function during the event.&lt;br /&gt;
&lt;br /&gt;
Trade pause period.&lt;br /&gt;
&lt;br /&gt;
== Previous Guild Battle Events ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Event Name !! Start Date !! End Date&lt;br /&gt;
|-&lt;br /&gt;
| [[The Fantasica Chronicles]] || 08/20/2013 || 08/29/2013&lt;br /&gt;
|-&lt;br /&gt;
| [[The Fantasica Chronicles 2]] || 10/08/2013 || 10/17/2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Finding A Units Guild Battle/Battle Arena Attack=&lt;br /&gt;
&lt;br /&gt;
Note: this is the formula to use during Battle Arena events (and Guild Battle events), where you create a team of 7 units (or 10 units) and fight without the aid of your allies. The formula to use during normal Arena events, where you create a team of 5 units and fight with the aid of 2 random allies, is found in a different topic: Colosseum Events&lt;br /&gt;
&lt;br /&gt;
During Battle Arena events, the damage units deal is determined by these factors: &lt;br /&gt;
&lt;br /&gt;
RANK - The rank of the unit. In other words, the amount of stars it has. However, RANK kan never be higher than 6! For units with 7 or more stars, use 6 as the value of RANK. For example: Orlando is a 2* unit. His rank is 2. Anton is a 4* unit. His rank is 4. Lilith is a 7* unit. Her rank is 6. &lt;br /&gt;
LEVEL - The level of the unit. Note: this concerns the unit's current level, not his maximum level. &lt;br /&gt;
HIGH BASE DMG - The highest number of the unit's 3 attack numbers: land, sea or air. Bonuses, such as skills that increase dmg by a cerain percentage, are not included. In other words, this is the number you see on the card when it's in your unit list, not when it's in battle. For example: at level 80 without any bonuses, Anton has 36528 land damage, 0 air damage and 18586 sea damage. His highest base damage is 36528. At level 100 without any bonuses, Rose has 36250 land damage, 38800 air damage and 35240 sea damage. Her highest base damage is 38800. &lt;br /&gt;
MID BASE DMG - The second-highest number of the unit's 3 attack numbers: land, sea or air. Bonuses, such as skills that increase dmg by a cerain percentage, are not included. In other words, this is the number you see on the card when it's in your unit list, not when it's in battle. For example: continuing on from the examples of Anton and Rose, Anton's second-highest base damage is 18586 and Rose's second-highest base damage is 36250. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The formula to calculate the damage dealt in a Battle Arena battle is as follows: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * RANK ^ 2 / 100 ) * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
The final Battle Arena Damage is rounded up or down to an integer number (down if the first decimal is smaller or equal to 4, up if the first decimal is greater or equal to 5). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example: let's calculate the Battle Arena Damage for a level 80 Anton. Anton has rank 4. His highest base damage is 36528. His second-highest damage is 18586. &lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * RANK ^ 2 / 100 ) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * 4 ^ 2 / 100) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * 16 / 100) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 24 / 100) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 0.24) * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG ) * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * ( 36528 + 18586 ) * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * 55114 * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * 55114 * LEVEL / 100&lt;br /&gt;
Battle Arena Damage = 0.76 * 55114 * 80 / 100&lt;br /&gt;
Battle Arena Damage = 33509.312&lt;br /&gt;
Battle Arena Damage = 33509&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to simplify the formula, you could split it into different formula's for each rank: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7* Battle Arena Damage = 0.46 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
6* Battle Arena Damage = 0.46 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
5* Battle Arena Damage = 0.625 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
4* Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
3* Battle Arena Damage = 0.865 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You could simplify it even further, by assuming maximum level without level breaking: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 140 7* Battle Arena Damage = 0.644 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 120 6* Battle Arena Damage = 0.552 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 100 5* Battle Arena Damage = 0.625 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 80 4* Battle Arena Damage = 0.608 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 60 3* Battle Arena Damage = 0.519 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or if Ambrosia fruits were used to raise their maximum level by 20 levels: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 140 7* Battle Arena Damage = 0.736 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 140 6* Battle Arena Damage = 0.644 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 120 5* Battle Arena Damage = 0.75 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 100 4* Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 80 3* Battle Arena Damage = 0.692 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For anyone wanting to use this formula in a Spreadsheet where you have the base damage numbers of all characters and you want to assume the character is at its maximum level without using ambrosia, here's how you would rewrite the formula (you would have to replace &amp;quot;RANK&amp;quot;, &amp;quot;LAND ATK&amp;quot;, &amp;quot;AIR ATK&amp;quot; and &amp;quot;SEA ATK&amp;quot; with the appropiate columns): &lt;br /&gt;
&lt;br /&gt;
=ROUND((1-1.5*MIN(RANK;6)^2/100)*(SUM(LAND ATK;AIR ATK;SEA ATK)-MIN(LAND ATK;AIR ATK;SEA ATK))*20*MIN(RANK;6)/100;0)&lt;br /&gt;
&lt;br /&gt;
Or if you want to assume ambrosia has been used to raise the maximum level by 20 levels: &lt;br /&gt;
&lt;br /&gt;
=ROUND((1-1.5*MIN(RANK;6)^2/100)*(SUM(LAND ATK;AIR ATK;SEA ATK)-MIN(LAND ATK;AIR ATK;SEA ATK))*20*(MIN(RANK;6)+1)/100;0)&lt;br /&gt;
&lt;br /&gt;
In these formula, it is assumed RANK can be higher than 6, so MIN(RANK;6) is used to make sure no value higher than 6 is used there.&lt;/div&gt;</summary>
		<author><name>Ray Miller</name></author>	</entry>

	<entry>
		<id>http://www.fantasicawiki.com/wiki/Guild_Battle</id>
		<title>Guild Battle</title>
		<link rel="alternate" type="text/html" href="http://www.fantasicawiki.com/wiki/Guild_Battle"/>
				<updated>2013-11-12T18:57:56Z</updated>
		
		<summary type="html">&lt;p&gt;Ray Miller: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Event Overview=&lt;br /&gt;
Guild Battles is the event that you have formed a &amp;quot;guild&amp;quot; in everyone of user, go fighting.&lt;br /&gt;
&lt;br /&gt;
The event is divided into two as &amp;quot;guild formation period&amp;quot; and &amp;quot;Battle finals period&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Find the best companion, let's lead to win the guild battles!&lt;br /&gt;
&lt;br /&gt;
=Information=&lt;br /&gt;
&lt;br /&gt;
      About the two event periods&lt;br /&gt;
&lt;br /&gt;
Event period,&lt;br /&gt;
&lt;br /&gt;
Guild formation period:&lt;br /&gt;
&lt;br /&gt;
 In order to challenge the Guild Battles and guild formation period is the period of time to collect guild members.&lt;br /&gt;
&lt;br /&gt;
It will help you find the perfect companion to fight together in battle finals period.&lt;br /&gt;
&lt;br /&gt;
How to join the guild,&lt;br /&gt;
· I will participate in the guild is not full members&lt;br /&gt;
• Create your own guild and collect members&lt;br /&gt;
There are two ways described above.&lt;br /&gt;
Let's join the guild in a way that suits you.&lt;br /&gt;
&lt;br /&gt;
It is possible to leave in the guild who join once if guild formation period.&lt;br /&gt;
However, please note that after joining the guild next, leave a period of time because you can not.&lt;br /&gt;
&lt;br /&gt;
Also, you can not make a withdrawal if you create a guild on your own.&lt;br /&gt;
&lt;br /&gt;
    About comeback members&lt;br /&gt;
&lt;br /&gt;
You can If you are collecting the guild members, to perform the call to users who do not have a period of time login.&lt;br /&gt;
&lt;br /&gt;
Only if that has joined the guild from &amp;quot;comeback application list button&amp;quot;, the user who has been called will participate in it in the event as a &amp;quot;comeback Members&amp;quot;.&lt;br /&gt;
※ I do not count as a &amp;quot;comeback members&amp;quot; when it came back it is called, it has been fully to participate in other guilds and create a guild to new, please be careful.&lt;br /&gt;
&lt;br /&gt;
※ I do not count as a &amp;quot;comeback Members&amp;quot;, please be careful if you want to leave the guild who participated as a &amp;quot;comeback Members&amp;quot;, participated in the guild and other create a guild to new.&lt;br /&gt;
&lt;br /&gt;
※ However, if there was a guild that was called on other than &amp;quot;comeback application list button&amp;quot; at that time, participation is available again as a &amp;quot;comeback Members&amp;quot; for the guild.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   About infusion of the soul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can power up the &amp;quot;soul of the warrior&amp;quot; button from the &amp;quot;infusion of the soul&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can raise the level of tension in the guild that a certain number up the &amp;quot;soul of the warrior&amp;quot;.&lt;br /&gt;
&amp;quot;Soul of the warrior&amp;quot; can be during the event, to get a chance when you have made the training.&lt;br /&gt;
In addition, you can be to exchange thrift shop also get.&lt;br /&gt;
※ level up the number of &amp;quot;the soul of the warrior&amp;quot;, the guild tension will be guild members common.&lt;br /&gt;
&lt;br /&gt;
Because the maximum value of the power of action in battle increases guild tension goes up, you can proceed to advantage the battle.&lt;br /&gt;
However, guild tension will return to their initial value each time the battle is finished, please be careful.&lt;br /&gt;
&lt;br /&gt;
Do you go up the guild tension in any battle, let's decide in consultation with guild members.&lt;br /&gt;
&lt;br /&gt;
※ It is not possible to be used after the event the &amp;quot;soul of warrior&amp;quot; you have possession.&lt;br /&gt;
※ In addition, there is a case where I am allowed to clear after the event. Please be forewarned.&lt;br /&gt;
&lt;br /&gt;
     Battle finals period: The Battle finals period is the time to do battle with each other in the guild.&lt;br /&gt;
&lt;br /&gt;
Battle finals period is divided into three phases.&lt;br /&gt;
1. Matching phase&lt;br /&gt;
2. Battle Phase&lt;br /&gt;
3. The end phase&lt;br /&gt;
&lt;br /&gt;
1. Matching phase&lt;br /&gt;
This is the phase that determines the guild as a next opponent.&lt;br /&gt;
You can only matching phase, turning on the &amp;quot;soul of the warrior&amp;quot; button from the &amp;quot;infusion of the soul&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
2. Battle Phase&lt;br /&gt;
It is a phase that doing battle with each other in the guild.&lt;br /&gt;
It becomes the victory of the guild, who won a number of GP (guild points) by the time.&lt;br /&gt;
&lt;br /&gt;
3. The end phase&lt;br /&gt;
This is the phase after the battle phase is finished.&lt;br /&gt;
It provides summaries GP (guild points), to determine to determine if a player has won.&lt;br /&gt;
&lt;br /&gt;
※ There is a case to change the end time.&lt;br /&gt;
&lt;br /&gt;
     -trade-pause during the event&lt;br /&gt;
&lt;br /&gt;
I am allowed to pause once the trade function during the event.&lt;br /&gt;
&lt;br /&gt;
Trade pause period.&lt;br /&gt;
&lt;br /&gt;
== Previous Guild Battle Events ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Event Name !! Start Date !! End Date&lt;br /&gt;
|-&lt;br /&gt;
| [[The Fantasica Chronicles]] || 08/20/2013 || 08/29/2013&lt;br /&gt;
|-&lt;br /&gt;
| [[The Fantasica Chronicles 2]] || 10/08/2013 || 10/17/2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Finding A Units Guild Battle/Battle Arena Attack=&lt;br /&gt;
&lt;br /&gt;
Note: this is the formula to use during Battle Arena events (and Guild Battle events), where you create a team of 7 units (or 10 units) and fight without the aid of your allies. The formula to use during normal Arena events, where you create a team of 5 units and fight with the aid of 2 random allies, is found in a different topic: Colosseum Events&lt;br /&gt;
&lt;br /&gt;
During Battle Arena events, the damage units deal is determined by these factors: &lt;br /&gt;
&lt;br /&gt;
RANK - The rank of the unit. In other words, the amount of stars it has. However, RANK kan never be higher than 6! For units with 7 or more stars, use 6 as the value of RANK. For example: Orlando is a 2* unit. His rank is 2. Anton is a 4* unit. His rank is 4. Lilith is a 7* unit. Her rank is 6. &lt;br /&gt;
LEVEL - The level of the unit. Note: this concerns the unit's current level, not his maximum level. &lt;br /&gt;
HIGH BASE DMG - The highest number of the unit's 3 attack numbers: land, sea or air. Bonuses, such as skills that increase dmg by a cerain percentage, are not included. In other words, this is the number you see on the card when it's in your unit list, not when it's in battle. For example: at level 80 without any bonuses, Anton has 36528 land damage, 0 air damage and 18586 sea damage. His highest base damage is 36528. At level 100 without any bonuses, Rose has 36250 land damage, 38800 air damage and 35240 sea damage. Her highest base damage is 38800. &lt;br /&gt;
MID BASE DMG - The second-highest number of the unit's 3 attack numbers: land, sea or air. Bonuses, such as skills that increase dmg by a cerain percentage, are not included. In other words, this is the number you see on the card when it's in your unit list, not when it's in battle. For example: continuing on from the examples of Anton and Rose, Anton's second-highest base damage is 18586 and Rose's second-highest base damage is 36250. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The formula to calculate the damage dealt in a Battle Arena battle is as follows: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * RANK ^ 2 / 100 ) * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
The final Battle Arena Damage is rounded up or down to an integer number (down if the first decimal is smaller or equal to 4, up if the first decimal is greater or equal to 5). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example: let's calculate the Battle Arena Damage for a level 80 Anton. Anton has rank 4. His highest base damage is 36528. His second-highest damage is 18586. &lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * RANK ^ 2 / 100 ) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * 4 ^ 2 / 100) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * 16 / 100) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 24 / 100) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 0.24) * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG ) * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * ( 36528 + 18586 ) * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * 55114 * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * 55114 * LEVEL / 100&lt;br /&gt;
Battle Arena Damage = 0.76 * 55114 * 80 / 100&lt;br /&gt;
Battle Arena Damage = 33509.312&lt;br /&gt;
Battle Arena Damage = 33509&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to simplify the formula, you could split it into different formula's for each rank: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7* Battle Arena Damage = 0.46 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
6* Battle Arena Damage = 0.46 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
5* Battle Arena Damage = 0.625 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
4* Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
3* Battle Arena Damage = 0.865 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You could simplify it even further, by assuming maximum level without level breaking: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 140 7* Battle Arena Damage = 0.644 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 120 6* Battle Arena Damage = 0.552 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 100 5* Battle Arena Damage = 0.625 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 80 4* Battle Arena Damage = 0.608 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 60 3* Battle Arena Damage = 0.519 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or if Ambrosia fruits were used to raise their maximum level by 20 levels: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 140 7* Battle Arena Damage = 0.736 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 140 6* Battle Arena Damage = 0.644 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 120 5* Battle Arena Damage = 0.75 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 100 4* Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 80 3* Battle Arena Damage = 0.692 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For anyone wanting to use this formula in a Spreadsheet where you have the base damage numbers of all characters and you want to assume the character is at its maximum level without using ambrosia, here's how you would rewrite the formula (you would have to replace &amp;quot;RANK&amp;quot;, &amp;quot;LAND ATK&amp;quot;, &amp;quot;AIR ATK&amp;quot; and &amp;quot;SEA ATK&amp;quot; with the appropiate columns): &lt;br /&gt;
&lt;br /&gt;
=ROUND((1-1.5*MIN(RANK;6)^2/100)*(SUM(LAND ATK;AIR ATK;SEA ATK)-MIN(LAND ATK;AIR ATK;SEA ATK))*20*MIN(RANK;6)/100;0)&lt;br /&gt;
&lt;br /&gt;
Or if you want to assume ambrosia has been used to raise the maximum level by 20 levels: &lt;br /&gt;
&lt;br /&gt;
=ROUND((1-1.5*MIN(RANK;6)^2/100)*(SUM(LAND ATK;AIR ATK;SEA ATK)-MIN(LAND ATK;AIR ATK;SEA ATK))*20*(MIN(RANK;6)+1)/100;0)&lt;br /&gt;
&lt;br /&gt;
In these formula, it is assumed RANK can be higher than 6, so MIN(RANK;6) is used to make sure no value higher than 6 is used there.&lt;/div&gt;</summary>
		<author><name>Ray Miller</name></author>	</entry>

	<entry>
		<id>http://www.fantasicawiki.com/wiki/Guild_Battle</id>
		<title>Guild Battle</title>
		<link rel="alternate" type="text/html" href="http://www.fantasicawiki.com/wiki/Guild_Battle"/>
				<updated>2013-11-12T18:56:56Z</updated>
		
		<summary type="html">&lt;p&gt;Ray Miller: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Event Overview=&lt;br /&gt;
Guild Battles is the event that you have formed a &amp;quot;guild&amp;quot; in everyone of user, go fighting.&lt;br /&gt;
&lt;br /&gt;
The event is divided into two as &amp;quot;guild formation period&amp;quot; and &amp;quot;Battle finals period&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Find the best companion, let's lead to win the guild battles!&lt;br /&gt;
&lt;br /&gt;
=Information=&lt;br /&gt;
&lt;br /&gt;
      ■About the two event periods&lt;br /&gt;
&lt;br /&gt;
Event period,&lt;br /&gt;
&lt;br /&gt;
      ■Guild formation period: In order to challenge the Guild Battles and guild formation period is the period of time to collect guild members.&lt;br /&gt;
&lt;br /&gt;
It will help you find the perfect companion to fight together in battle finals period.&lt;br /&gt;
&lt;br /&gt;
How to join the guild,&lt;br /&gt;
· I will participate in the guild is not full members&lt;br /&gt;
• Create your own guild and collect members&lt;br /&gt;
There are two ways described above.&lt;br /&gt;
Let's join the guild in a way that suits you.&lt;br /&gt;
&lt;br /&gt;
It is possible to leave in the guild who join once if guild formation period.&lt;br /&gt;
However, please note that after joining the guild next, leave a period of time because you can not.&lt;br /&gt;
&lt;br /&gt;
Also, you can not make a withdrawal if you create a guild on your own.&lt;br /&gt;
&lt;br /&gt;
    ■About comeback members&lt;br /&gt;
&lt;br /&gt;
You can If you are collecting the guild members, to perform the call to users who do not have a period of time login.&lt;br /&gt;
&lt;br /&gt;
Only if that has joined the guild from &amp;quot;comeback application list button&amp;quot;, the user who has been called will participate in it in the event as a &amp;quot;comeback Members&amp;quot;.&lt;br /&gt;
※ I do not count as a &amp;quot;comeback members&amp;quot; when it came back it is called, it has been fully to participate in other guilds and create a guild to new, please be careful.&lt;br /&gt;
&lt;br /&gt;
※ I do not count as a &amp;quot;comeback Members&amp;quot;, please be careful if you want to leave the guild who participated as a &amp;quot;comeback Members&amp;quot;, participated in the guild and other create a guild to new.&lt;br /&gt;
&lt;br /&gt;
※ However, if there was a guild that was called on other than &amp;quot;comeback application list button&amp;quot; at that time, participation is available again as a &amp;quot;comeback Members&amp;quot; for the guild.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   ■About infusion of the soul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can power up the &amp;quot;soul of the warrior&amp;quot; button from the &amp;quot;infusion of the soul&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can raise the level of tension in the guild that a certain number up the &amp;quot;soul of the warrior&amp;quot;.&lt;br /&gt;
&amp;quot;Soul of the warrior&amp;quot; can be during the event, to get a chance when you have made the training.&lt;br /&gt;
In addition, you can be to exchange thrift shop also get.&lt;br /&gt;
※ level up the number of &amp;quot;the soul of the warrior&amp;quot;, the guild tension will be guild members common.&lt;br /&gt;
&lt;br /&gt;
Because the maximum value of the power of action in battle increases guild tension goes up, you can proceed to advantage the battle.&lt;br /&gt;
However, guild tension will return to their initial value each time the battle is finished, please be careful.&lt;br /&gt;
&lt;br /&gt;
Do you go up the guild tension in any battle, let's decide in consultation with guild members.&lt;br /&gt;
&lt;br /&gt;
※ It is not possible to be used after the event the &amp;quot;soul of warrior&amp;quot; you have possession.&lt;br /&gt;
※ In addition, there is a case where I am allowed to clear after the event. Please be forewarned.&lt;br /&gt;
&lt;br /&gt;
     ■Battle finals period: The Battle finals period is the time to do battle with each other in the guild.&lt;br /&gt;
&lt;br /&gt;
Battle finals period is divided into three phases.&lt;br /&gt;
1. Matching phase&lt;br /&gt;
2. Battle Phase&lt;br /&gt;
3. The end phase&lt;br /&gt;
&lt;br /&gt;
1. Matching phase&lt;br /&gt;
This is the phase that determines the guild as a next opponent.&lt;br /&gt;
You can only matching phase, turning on the &amp;quot;soul of the warrior&amp;quot; button from the &amp;quot;infusion of the soul&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
2. Battle Phase&lt;br /&gt;
It is a phase that doing battle with each other in the guild.&lt;br /&gt;
It becomes the victory of the guild, who won a number of GP (guild points) by the time.&lt;br /&gt;
&lt;br /&gt;
3. The end phase&lt;br /&gt;
This is the phase after the battle phase is finished.&lt;br /&gt;
It provides summaries GP (guild points), to determine to determine if a player has won.&lt;br /&gt;
&lt;br /&gt;
※ There is a case to change the end time.&lt;br /&gt;
&lt;br /&gt;
     -trade-pause during the event&lt;br /&gt;
&lt;br /&gt;
I am allowed to pause once the trade function during the event.&lt;br /&gt;
&lt;br /&gt;
Trade pause period.&lt;br /&gt;
&lt;br /&gt;
== Previous Guild Battle Events ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Event Name !! Start Date !! End Date&lt;br /&gt;
|-&lt;br /&gt;
| [[The Fantasica Chronicles]] || 08/20/2013 || 08/29/2013&lt;br /&gt;
|-&lt;br /&gt;
| [[The Fantasica Chronicles 2]] || 10/08/2013 || 10/17/2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Finding A Units Guild Battle/Battle Arena Attack=&lt;br /&gt;
&lt;br /&gt;
Note: this is the formula to use during Battle Arena events (and Guild Battle events), where you create a team of 7 units (or 10 units) and fight without the aid of your allies. The formula to use during normal Arena events, where you create a team of 5 units and fight with the aid of 2 random allies, is found in a different topic: Colosseum Events&lt;br /&gt;
&lt;br /&gt;
During Battle Arena events, the damage units deal is determined by these factors: &lt;br /&gt;
&lt;br /&gt;
RANK - The rank of the unit. In other words, the amount of stars it has. However, RANK kan never be higher than 6! For units with 7 or more stars, use 6 as the value of RANK. For example: Orlando is a 2* unit. His rank is 2. Anton is a 4* unit. His rank is 4. Lilith is a 7* unit. Her rank is 6. &lt;br /&gt;
LEVEL - The level of the unit. Note: this concerns the unit's current level, not his maximum level. &lt;br /&gt;
HIGH BASE DMG - The highest number of the unit's 3 attack numbers: land, sea or air. Bonuses, such as skills that increase dmg by a cerain percentage, are not included. In other words, this is the number you see on the card when it's in your unit list, not when it's in battle. For example: at level 80 without any bonuses, Anton has 36528 land damage, 0 air damage and 18586 sea damage. His highest base damage is 36528. At level 100 without any bonuses, Rose has 36250 land damage, 38800 air damage and 35240 sea damage. Her highest base damage is 38800. &lt;br /&gt;
MID BASE DMG - The second-highest number of the unit's 3 attack numbers: land, sea or air. Bonuses, such as skills that increase dmg by a cerain percentage, are not included. In other words, this is the number you see on the card when it's in your unit list, not when it's in battle. For example: continuing on from the examples of Anton and Rose, Anton's second-highest base damage is 18586 and Rose's second-highest base damage is 36250. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The formula to calculate the damage dealt in a Battle Arena battle is as follows: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * RANK ^ 2 / 100 ) * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
The final Battle Arena Damage is rounded up or down to an integer number (down if the first decimal is smaller or equal to 4, up if the first decimal is greater or equal to 5). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example: let's calculate the Battle Arena Damage for a level 80 Anton. Anton has rank 4. His highest base damage is 36528. His second-highest damage is 18586. &lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * RANK ^ 2 / 100 ) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * 4 ^ 2 / 100) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * 16 / 100) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 24 / 100) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 0.24) * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG ) * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * ( 36528 + 18586 ) * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * 55114 * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * 55114 * LEVEL / 100&lt;br /&gt;
Battle Arena Damage = 0.76 * 55114 * 80 / 100&lt;br /&gt;
Battle Arena Damage = 33509.312&lt;br /&gt;
Battle Arena Damage = 33509&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to simplify the formula, you could split it into different formula's for each rank: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7* Battle Arena Damage = 0.46 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
6* Battle Arena Damage = 0.46 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
5* Battle Arena Damage = 0.625 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
4* Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
3* Battle Arena Damage = 0.865 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You could simplify it even further, by assuming maximum level without level breaking: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 140 7* Battle Arena Damage = 0.644 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 120 6* Battle Arena Damage = 0.552 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 100 5* Battle Arena Damage = 0.625 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 80 4* Battle Arena Damage = 0.608 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 60 3* Battle Arena Damage = 0.519 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or if Ambrosia fruits were used to raise their maximum level by 20 levels: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 140 7* Battle Arena Damage = 0.736 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 140 6* Battle Arena Damage = 0.644 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 120 5* Battle Arena Damage = 0.75 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 100 4* Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 80 3* Battle Arena Damage = 0.692 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For anyone wanting to use this formula in a Spreadsheet where you have the base damage numbers of all characters and you want to assume the character is at its maximum level without using ambrosia, here's how you would rewrite the formula (you would have to replace &amp;quot;RANK&amp;quot;, &amp;quot;LAND ATK&amp;quot;, &amp;quot;AIR ATK&amp;quot; and &amp;quot;SEA ATK&amp;quot; with the appropiate columns): &lt;br /&gt;
&lt;br /&gt;
=ROUND((1-1.5*MIN(RANK;6)^2/100)*(SUM(LAND ATK;AIR ATK;SEA ATK)-MIN(LAND ATK;AIR ATK;SEA ATK))*20*MIN(RANK;6)/100;0)&lt;br /&gt;
&lt;br /&gt;
Or if you want to assume ambrosia has been used to raise the maximum level by 20 levels: &lt;br /&gt;
&lt;br /&gt;
=ROUND((1-1.5*MIN(RANK;6)^2/100)*(SUM(LAND ATK;AIR ATK;SEA ATK)-MIN(LAND ATK;AIR ATK;SEA ATK))*20*(MIN(RANK;6)+1)/100;0)&lt;br /&gt;
&lt;br /&gt;
In these formula, it is assumed RANK can be higher than 6, so MIN(RANK;6) is used to make sure no value higher than 6 is used there.&lt;/div&gt;</summary>
		<author><name>Ray Miller</name></author>	</entry>

	<entry>
		<id>http://www.fantasicawiki.com/wiki/Guild_Battle</id>
		<title>Guild Battle</title>
		<link rel="alternate" type="text/html" href="http://www.fantasicawiki.com/wiki/Guild_Battle"/>
				<updated>2013-11-12T18:55:13Z</updated>
		
		<summary type="html">&lt;p&gt;Ray Miller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Event Overview=&lt;br /&gt;
Guild Battles is the event that you have formed a &amp;quot;guild&amp;quot; in everyone of user, go fighting.&lt;br /&gt;
&lt;br /&gt;
The event is divided into two as &amp;quot;guild formation period&amp;quot; and &amp;quot;Battle finals period&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Find the best companion, let's lead to win the guild battles!&lt;br /&gt;
&lt;br /&gt;
=Information=&lt;br /&gt;
&lt;br /&gt;
      -About the two event periods&lt;br /&gt;
&lt;br /&gt;
Event period,&lt;br /&gt;
&lt;br /&gt;
                   -Guild formation period: In order to challenge the Guild Battles and guild formation period is the period of time to collect guild members.&lt;br /&gt;
&lt;br /&gt;
It will help you find the perfect companion to fight together in battle finals period.&lt;br /&gt;
&lt;br /&gt;
How to join the guild,&lt;br /&gt;
· I will participate in the guild is not full members&lt;br /&gt;
• Create your own guild and collect members&lt;br /&gt;
There are two ways described above.&lt;br /&gt;
Let's join the guild in a way that suits you.&lt;br /&gt;
&lt;br /&gt;
It is possible to leave in the guild who join once if guild formation period.&lt;br /&gt;
However, please note that after joining the guild next, leave a period of time because you can not.&lt;br /&gt;
&lt;br /&gt;
Also, you can not make a withdrawal if you create a guild on your own.&lt;br /&gt;
&lt;br /&gt;
    -About comeback members&lt;br /&gt;
&lt;br /&gt;
You can If you are collecting the guild members, to perform the call to users who do not have a period of time login.&lt;br /&gt;
&lt;br /&gt;
Only if that has joined the guild from &amp;quot;comeback application list button&amp;quot;, the user who has been called will participate in it in the event as a &amp;quot;comeback Members&amp;quot;.&lt;br /&gt;
※ I do not count as a &amp;quot;comeback members&amp;quot; when it came back it is called, it has been fully to participate in other guilds and create a guild to new, please be careful.&lt;br /&gt;
&lt;br /&gt;
※ I do not count as a &amp;quot;comeback Members&amp;quot;, please be careful if you want to leave the guild who participated as a &amp;quot;comeback Members&amp;quot;, participated in the guild and other create a guild to new.&lt;br /&gt;
&lt;br /&gt;
※ However, if there was a guild that was called on other than &amp;quot;comeback application list button&amp;quot; at that time, participation is available again as a &amp;quot;comeback Members&amp;quot; for the guild.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   -About infusion of the soul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can power up the &amp;quot;soul of the warrior&amp;quot; button from the &amp;quot;infusion of the soul&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can raise the level of tension in the guild that a certain number up the &amp;quot;soul of the warrior&amp;quot;.&lt;br /&gt;
&amp;quot;Soul of the warrior&amp;quot; can be during the event, to get a chance when you have made the training.&lt;br /&gt;
In addition, you can be to exchange thrift shop also get.&lt;br /&gt;
※ level up the number of &amp;quot;the soul of the warrior&amp;quot;, the guild tension will be guild members common.&lt;br /&gt;
&lt;br /&gt;
Because the maximum value of the power of action in battle increases guild tension goes up, you can proceed to advantage the battle.&lt;br /&gt;
However, guild tension will return to their initial value each time the battle is finished, please be careful.&lt;br /&gt;
&lt;br /&gt;
Do you go up the guild tension in any battle, let's decide in consultation with guild members.&lt;br /&gt;
&lt;br /&gt;
※ It is not possible to be used after the event the &amp;quot;soul of warrior&amp;quot; you have possession.&lt;br /&gt;
※ In addition, there is a case where I am allowed to clear after the event. Please be forewarned.&lt;br /&gt;
&lt;br /&gt;
             -Battle finals period: The Battle finals period is the time to do battle with each other in the guild.&lt;br /&gt;
&lt;br /&gt;
Battle finals period is divided into three phases.&lt;br /&gt;
1. Matching phase&lt;br /&gt;
2. Battle Phase&lt;br /&gt;
3. The end phase&lt;br /&gt;
&lt;br /&gt;
1. Matching phase&lt;br /&gt;
This is the phase that determines the guild as a next opponent.&lt;br /&gt;
You can only matching phase, turning on the &amp;quot;soul of the warrior&amp;quot; button from the &amp;quot;infusion of the soul&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
2. Battle Phase&lt;br /&gt;
It is a phase that doing battle with each other in the guild.&lt;br /&gt;
It becomes the victory of the guild, who won a number of GP (guild points) by the time.&lt;br /&gt;
&lt;br /&gt;
3. The end phase&lt;br /&gt;
This is the phase after the battle phase is finished.&lt;br /&gt;
It provides summaries GP (guild points), to determine to determine if a player has won.&lt;br /&gt;
&lt;br /&gt;
※ There is a case to change the end time.&lt;br /&gt;
&lt;br /&gt;
     -trade-pause during the event&lt;br /&gt;
&lt;br /&gt;
I am allowed to pause once the trade function during the event.&lt;br /&gt;
&lt;br /&gt;
Trade pause period.&lt;br /&gt;
&lt;br /&gt;
== Previous Guild Battle Events ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Event Name !! Start Date !! End Date&lt;br /&gt;
|-&lt;br /&gt;
| [[The Fantasica Chronicles]] || 08/20/2013 || 08/29/2013&lt;br /&gt;
|-&lt;br /&gt;
| [[The Fantasica Chronicles 2]] || 10/08/2013 || 10/17/2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Finding A Units Guild Battle/Battle Arena Attack=&lt;br /&gt;
&lt;br /&gt;
Note: this is the formula to use during Battle Arena events (and Guild Battle events), where you create a team of 7 units (or 10 units) and fight without the aid of your allies. The formula to use during normal Arena events, where you create a team of 5 units and fight with the aid of 2 random allies, is found in a different topic: Colosseum Events&lt;br /&gt;
&lt;br /&gt;
During Battle Arena events, the damage units deal is determined by these factors: &lt;br /&gt;
&lt;br /&gt;
RANK - The rank of the unit. In other words, the amount of stars it has. However, RANK kan never be higher than 6! For units with 7 or more stars, use 6 as the value of RANK. For example: Orlando is a 2* unit. His rank is 2. Anton is a 4* unit. His rank is 4. Lilith is a 7* unit. Her rank is 6. &lt;br /&gt;
LEVEL - The level of the unit. Note: this concerns the unit's current level, not his maximum level. &lt;br /&gt;
HIGH BASE DMG - The highest number of the unit's 3 attack numbers: land, sea or air. Bonuses, such as skills that increase dmg by a cerain percentage, are not included. In other words, this is the number you see on the card when it's in your unit list, not when it's in battle. For example: at level 80 without any bonuses, Anton has 36528 land damage, 0 air damage and 18586 sea damage. His highest base damage is 36528. At level 100 without any bonuses, Rose has 36250 land damage, 38800 air damage and 35240 sea damage. Her highest base damage is 38800. &lt;br /&gt;
MID BASE DMG - The second-highest number of the unit's 3 attack numbers: land, sea or air. Bonuses, such as skills that increase dmg by a cerain percentage, are not included. In other words, this is the number you see on the card when it's in your unit list, not when it's in battle. For example: continuing on from the examples of Anton and Rose, Anton's second-highest base damage is 18586 and Rose's second-highest base damage is 36250. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The formula to calculate the damage dealt in a Battle Arena battle is as follows: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * RANK ^ 2 / 100 ) * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
The final Battle Arena Damage is rounded up or down to an integer number (down if the first decimal is smaller or equal to 4, up if the first decimal is greater or equal to 5). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example: let's calculate the Battle Arena Damage for a level 80 Anton. Anton has rank 4. His highest base damage is 36528. His second-highest damage is 18586. &lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * RANK ^ 2 / 100 ) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * 4 ^ 2 / 100) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * 16 / 100) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 24 / 100) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 0.24) * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG ) * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * ( 36528 + 18586 ) * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * 55114 * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * 55114 * LEVEL / 100&lt;br /&gt;
Battle Arena Damage = 0.76 * 55114 * 80 / 100&lt;br /&gt;
Battle Arena Damage = 33509.312&lt;br /&gt;
Battle Arena Damage = 33509&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to simplify the formula, you could split it into different formula's for each rank: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7* Battle Arena Damage = 0.46 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
6* Battle Arena Damage = 0.46 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
5* Battle Arena Damage = 0.625 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
4* Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
3* Battle Arena Damage = 0.865 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You could simplify it even further, by assuming maximum level without level breaking: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 140 7* Battle Arena Damage = 0.644 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 120 6* Battle Arena Damage = 0.552 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 100 5* Battle Arena Damage = 0.625 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 80 4* Battle Arena Damage = 0.608 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 60 3* Battle Arena Damage = 0.519 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or if Ambrosia fruits were used to raise their maximum level by 20 levels: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 140 7* Battle Arena Damage = 0.736 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 140 6* Battle Arena Damage = 0.644 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 120 5* Battle Arena Damage = 0.75 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 100 4* Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 80 3* Battle Arena Damage = 0.692 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For anyone wanting to use this formula in a Spreadsheet where you have the base damage numbers of all characters and you want to assume the character is at its maximum level without using ambrosia, here's how you would rewrite the formula (you would have to replace &amp;quot;RANK&amp;quot;, &amp;quot;LAND ATK&amp;quot;, &amp;quot;AIR ATK&amp;quot; and &amp;quot;SEA ATK&amp;quot; with the appropiate columns): &lt;br /&gt;
&lt;br /&gt;
=ROUND((1-1.5*MIN(RANK;6)^2/100)*(SUM(LAND ATK;AIR ATK;SEA ATK)-MIN(LAND ATK;AIR ATK;SEA ATK))*20*MIN(RANK;6)/100;0)&lt;br /&gt;
&lt;br /&gt;
Or if you want to assume ambrosia has been used to raise the maximum level by 20 levels: &lt;br /&gt;
&lt;br /&gt;
=ROUND((1-1.5*MIN(RANK;6)^2/100)*(SUM(LAND ATK;AIR ATK;SEA ATK)-MIN(LAND ATK;AIR ATK;SEA ATK))*20*(MIN(RANK;6)+1)/100;0)&lt;br /&gt;
&lt;br /&gt;
In these formula, it is assumed RANK can be higher than 6, so MIN(RANK;6) is used to make sure no value higher than 6 is used there.&lt;/div&gt;</summary>
		<author><name>Ray Miller</name></author>	</entry>

	<entry>
		<id>http://www.fantasicawiki.com/wiki/Guild_Battle</id>
		<title>Guild Battle</title>
		<link rel="alternate" type="text/html" href="http://www.fantasicawiki.com/wiki/Guild_Battle"/>
				<updated>2013-11-12T18:41:55Z</updated>
		
		<summary type="html">&lt;p&gt;Ray Miller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Event Overview=&lt;br /&gt;
Guild Battles is the event that you have formed a &amp;quot;guild&amp;quot; in everyone of user, go fighting.&lt;br /&gt;
&lt;br /&gt;
The event is divided into two as &amp;quot;guild formation period&amp;quot; and &amp;quot;Battle finals period&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Find the best companion, let's lead to win the guild battles!&lt;br /&gt;
&lt;br /&gt;
== Previous Guild Battle Events ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Event Name !! Start Date !! End Date&lt;br /&gt;
|-&lt;br /&gt;
| [[The Fantasica Chronicles]] || 08/20/2013 || 08/29/2013&lt;br /&gt;
|-&lt;br /&gt;
| [[The Fantasica Chronicles 2]] || 10/08/2013 || 10/17/2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Finding A Units Guild Battle/Battle Arena Attack=&lt;br /&gt;
&lt;br /&gt;
Note: this is the formula to use during Battle Arena events (and Guild Battle events), where you create a team of 7 units (or 10 units) and fight without the aid of your allies. The formula to use during normal Arena events, where you create a team of 5 units and fight with the aid of 2 random allies, is found in a different topic: Colosseum Events&lt;br /&gt;
&lt;br /&gt;
During Battle Arena events, the damage units deal is determined by these factors: &lt;br /&gt;
&lt;br /&gt;
RANK - The rank of the unit. In other words, the amount of stars it has. However, RANK kan never be higher than 6! For units with 7 or more stars, use 6 as the value of RANK. For example: Orlando is a 2* unit. His rank is 2. Anton is a 4* unit. His rank is 4. Lilith is a 7* unit. Her rank is 6. &lt;br /&gt;
LEVEL - The level of the unit. Note: this concerns the unit's current level, not his maximum level. &lt;br /&gt;
HIGH BASE DMG - The highest number of the unit's 3 attack numbers: land, sea or air. Bonuses, such as skills that increase dmg by a cerain percentage, are not included. In other words, this is the number you see on the card when it's in your unit list, not when it's in battle. For example: at level 80 without any bonuses, Anton has 36528 land damage, 0 air damage and 18586 sea damage. His highest base damage is 36528. At level 100 without any bonuses, Rose has 36250 land damage, 38800 air damage and 35240 sea damage. Her highest base damage is 38800. &lt;br /&gt;
MID BASE DMG - The second-highest number of the unit's 3 attack numbers: land, sea or air. Bonuses, such as skills that increase dmg by a cerain percentage, are not included. In other words, this is the number you see on the card when it's in your unit list, not when it's in battle. For example: continuing on from the examples of Anton and Rose, Anton's second-highest base damage is 18586 and Rose's second-highest base damage is 36250. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The formula to calculate the damage dealt in a Battle Arena battle is as follows: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * RANK ^ 2 / 100 ) * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
The final Battle Arena Damage is rounded up or down to an integer number (down if the first decimal is smaller or equal to 4, up if the first decimal is greater or equal to 5). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example: let's calculate the Battle Arena Damage for a level 80 Anton. Anton has rank 4. His highest base damage is 36528. His second-highest damage is 18586. &lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * RANK ^ 2 / 100 ) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * 4 ^ 2 / 100) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * 16 / 100) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 24 / 100) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 0.24) * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG ) * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * ( 36528 + 18586 ) * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * 55114 * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * 55114 * LEVEL / 100&lt;br /&gt;
Battle Arena Damage = 0.76 * 55114 * 80 / 100&lt;br /&gt;
Battle Arena Damage = 33509.312&lt;br /&gt;
Battle Arena Damage = 33509&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to simplify the formula, you could split it into different formula's for each rank: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7* Battle Arena Damage = 0.46 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
6* Battle Arena Damage = 0.46 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
5* Battle Arena Damage = 0.625 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
4* Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
3* Battle Arena Damage = 0.865 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You could simplify it even further, by assuming maximum level without level breaking: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 140 7* Battle Arena Damage = 0.644 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 120 6* Battle Arena Damage = 0.552 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 100 5* Battle Arena Damage = 0.625 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 80 4* Battle Arena Damage = 0.608 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 60 3* Battle Arena Damage = 0.519 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or if Ambrosia fruits were used to raise their maximum level by 20 levels: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 140 7* Battle Arena Damage = 0.736 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 140 6* Battle Arena Damage = 0.644 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 120 5* Battle Arena Damage = 0.75 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 100 4* Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 80 3* Battle Arena Damage = 0.692 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For anyone wanting to use this formula in a Spreadsheet where you have the base damage numbers of all characters and you want to assume the character is at its maximum level without using ambrosia, here's how you would rewrite the formula (you would have to replace &amp;quot;RANK&amp;quot;, &amp;quot;LAND ATK&amp;quot;, &amp;quot;AIR ATK&amp;quot; and &amp;quot;SEA ATK&amp;quot; with the appropiate columns): &lt;br /&gt;
&lt;br /&gt;
=ROUND((1-1.5*MIN(RANK;6)^2/100)*(SUM(LAND ATK;AIR ATK;SEA ATK)-MIN(LAND ATK;AIR ATK;SEA ATK))*20*MIN(RANK;6)/100;0)&lt;br /&gt;
&lt;br /&gt;
Or if you want to assume ambrosia has been used to raise the maximum level by 20 levels: &lt;br /&gt;
&lt;br /&gt;
=ROUND((1-1.5*MIN(RANK;6)^2/100)*(SUM(LAND ATK;AIR ATK;SEA ATK)-MIN(LAND ATK;AIR ATK;SEA ATK))*20*(MIN(RANK;6)+1)/100;0)&lt;br /&gt;
&lt;br /&gt;
In these formula, it is assumed RANK can be higher than 6, so MIN(RANK;6) is used to make sure no value higher than 6 is used there.&lt;/div&gt;</summary>
		<author><name>Ray Miller</name></author>	</entry>

	<entry>
		<id>http://www.fantasicawiki.com/wiki/3M_DL_Celebration</id>
		<title>3M DL Celebration</title>
		<link rel="alternate" type="text/html" href="http://www.fantasicawiki.com/wiki/3M_DL_Celebration"/>
				<updated>2013-11-12T18:34:05Z</updated>
		
		<summary type="html">&lt;p&gt;Ray Miller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Info=&lt;br /&gt;
Fantasica is celebrating 3 million downloads. You get Grace from your 7th daily login. Your login can only go up once per day. The login count time resets a 4:00  am PST/PDT. No further bonuses after Grace, Goddess of Affection. All login bonuses will be sent to your inbox. Grace, the Goddess of Affection can not be traded!&lt;br /&gt;
&lt;br /&gt;
=Event Schedule=&lt;br /&gt;
Start Date: &lt;br /&gt;
November 12, post-maintenance&lt;br /&gt;
End Date: &lt;br /&gt;
November 21, 2013, at 2:00 am (PST/PDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:3M DL Celebration.jpg]]&lt;/div&gt;</summary>
		<author><name>Ray Miller</name></author>	</entry>

	<entry>
		<id>http://www.fantasicawiki.com/wiki/3M_DL_Celebration</id>
		<title>3M DL Celebration</title>
		<link rel="alternate" type="text/html" href="http://www.fantasicawiki.com/wiki/3M_DL_Celebration"/>
				<updated>2013-11-12T18:24:42Z</updated>
		
		<summary type="html">&lt;p&gt;Ray Miller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Event Schedule=&lt;br /&gt;
Start Date: &lt;br /&gt;
November 12, post-maintenance&lt;br /&gt;
End Date: &lt;br /&gt;
November 21, 2013, at 2:00 am (PST/PDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:3M DL Celebration.jpg]]&lt;/div&gt;</summary>
		<author><name>Ray Miller</name></author>	</entry>

	<entry>
		<id>http://www.fantasicawiki.com/wiki/Guild_Battle</id>
		<title>Guild Battle</title>
		<link rel="alternate" type="text/html" href="http://www.fantasicawiki.com/wiki/Guild_Battle"/>
				<updated>2013-11-12T18:16:17Z</updated>
		
		<summary type="html">&lt;p&gt;Ray Miller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Previous Guild Battle Events ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Event Name !! Start Date !! End Date&lt;br /&gt;
|-&lt;br /&gt;
| [[The Fantasica Chronicles]] || 08/20/2013 || 08/29/2013&lt;br /&gt;
|-&lt;br /&gt;
| [[The Fantasica Chronicles 2]] || 10/08/2013 || 10/17/2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Finding A Units Guild Battle/Battle Arena Attack=&lt;br /&gt;
&lt;br /&gt;
Note: this is the formula to use during Battle Arena events (and Guild Battle events), where you create a team of 7 units (or 10 units) and fight without the aid of your allies. The formula to use during normal Arena events, where you create a team of 5 units and fight with the aid of 2 random allies, is found in a different topic: Colosseum Events&lt;br /&gt;
&lt;br /&gt;
During Battle Arena events, the damage units deal is determined by these factors: &lt;br /&gt;
&lt;br /&gt;
RANK - The rank of the unit. In other words, the amount of stars it has. However, RANK kan never be higher than 6! For units with 7 or more stars, use 6 as the value of RANK. For example: Orlando is a 2* unit. His rank is 2. Anton is a 4* unit. His rank is 4. Lilith is a 7* unit. Her rank is 6. &lt;br /&gt;
LEVEL - The level of the unit. Note: this concerns the unit's current level, not his maximum level. &lt;br /&gt;
HIGH BASE DMG - The highest number of the unit's 3 attack numbers: land, sea or air. Bonuses, such as skills that increase dmg by a cerain percentage, are not included. In other words, this is the number you see on the card when it's in your unit list, not when it's in battle. For example: at level 80 without any bonuses, Anton has 36528 land damage, 0 air damage and 18586 sea damage. His highest base damage is 36528. At level 100 without any bonuses, Rose has 36250 land damage, 38800 air damage and 35240 sea damage. Her highest base damage is 38800. &lt;br /&gt;
MID BASE DMG - The second-highest number of the unit's 3 attack numbers: land, sea or air. Bonuses, such as skills that increase dmg by a cerain percentage, are not included. In other words, this is the number you see on the card when it's in your unit list, not when it's in battle. For example: continuing on from the examples of Anton and Rose, Anton's second-highest base damage is 18586 and Rose's second-highest base damage is 36250. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The formula to calculate the damage dealt in a Battle Arena battle is as follows: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * RANK ^ 2 / 100 ) * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
The final Battle Arena Damage is rounded up or down to an integer number (down if the first decimal is smaller or equal to 4, up if the first decimal is greater or equal to 5). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example: let's calculate the Battle Arena Damage for a level 80 Anton. Anton has rank 4. His highest base damage is 36528. His second-highest damage is 18586. &lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * RANK ^ 2 / 100 ) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * 4 ^ 2 / 100) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 1.5 * 16 / 100) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 24 / 100) * ...&lt;br /&gt;
Battle Arena Damage = ( 1 - 0.24) * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG ) * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * ( 36528 + 18586 ) * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * 55114 * ...&lt;br /&gt;
Battle Arena Damage = 0.76 * 55114 * LEVEL / 100&lt;br /&gt;
Battle Arena Damage = 0.76 * 55114 * 80 / 100&lt;br /&gt;
Battle Arena Damage = 33509.312&lt;br /&gt;
Battle Arena Damage = 33509&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to simplify the formula, you could split it into different formula's for each rank: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7* Battle Arena Damage = 0.46 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
6* Battle Arena Damage = 0.46 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
5* Battle Arena Damage = 0.625 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
4* Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
3* Battle Arena Damage = 0.865 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You could simplify it even further, by assuming maximum level without level breaking: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 140 7* Battle Arena Damage = 0.644 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 120 6* Battle Arena Damage = 0.552 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 100 5* Battle Arena Damage = 0.625 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 80 4* Battle Arena Damage = 0.608 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 60 3* Battle Arena Damage = 0.519 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or if Ambrosia fruits were used to raise their maximum level by 20 levels: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 140 7* Battle Arena Damage = 0.736 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 140 6* Battle Arena Damage = 0.644 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 120 5* Battle Arena Damage = 0.75 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 100 4* Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
Level 80 3* Battle Arena Damage = 0.692 * ( HIGH BASE DMG + MID BASE DMG )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For anyone wanting to use this formula in a Spreadsheet where you have the base damage numbers of all characters and you want to assume the character is at its maximum level without using ambrosia, here's how you would rewrite the formula (you would have to replace &amp;quot;RANK&amp;quot;, &amp;quot;LAND ATK&amp;quot;, &amp;quot;AIR ATK&amp;quot; and &amp;quot;SEA ATK&amp;quot; with the appropiate columns): &lt;br /&gt;
&lt;br /&gt;
=ROUND((1-1.5*MIN(RANK;6)^2/100)*(SUM(LAND ATK;AIR ATK;SEA ATK)-MIN(LAND ATK;AIR ATK;SEA ATK))*20*MIN(RANK;6)/100;0)&lt;br /&gt;
&lt;br /&gt;
Or if you want to assume ambrosia has been used to raise the maximum level by 20 levels: &lt;br /&gt;
&lt;br /&gt;
=ROUND((1-1.5*MIN(RANK;6)^2/100)*(SUM(LAND ATK;AIR ATK;SEA ATK)-MIN(LAND ATK;AIR ATK;SEA ATK))*20*(MIN(RANK;6)+1)/100;0)&lt;br /&gt;
&lt;br /&gt;
In these formula, it is assumed RANK can be higher than 6, so MIN(RANK;6) is used to make sure no value higher than 6 is used there.&lt;/div&gt;</summary>
		<author><name>Ray Miller</name></author>	</entry>

	<entry>
		<id>http://www.fantasicawiki.com/wiki/Colosseum_Event</id>
		<title>Colosseum Event</title>
		<link rel="alternate" type="text/html" href="http://www.fantasicawiki.com/wiki/Colosseum_Event"/>
				<updated>2013-11-12T17:21:23Z</updated>
		
		<summary type="html">&lt;p&gt;Ray Miller: /* Finding A Units Colosseum Attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Image:Arena_team_formation.jpg|400px|right]]&lt;br /&gt;
= Overview =&lt;br /&gt;
Form a team with up to five units totaling no more than 100 deploy cost. During the event you can fight in PvE and PvP battles with your team to earn BT and prizes. PvE and PvP battles have separate 10-minute cooldowns.&lt;br /&gt;
&lt;br /&gt;
Each battle will be your five-member team along with two random active allies. Colo (for short) Events are a good time to cull inactive allies and find some new ones with strong leaders!&lt;br /&gt;
&lt;br /&gt;
There are two separate rankings for Colo Events: a PvE ranking based on BT and a PvP ranking based on number of wins in PvP battles.&lt;br /&gt;
&lt;br /&gt;
= Tips =&lt;br /&gt;
* Unit speed is the most important stat in colo. Once the battle starts, units take turns based on their speed.&lt;br /&gt;
* Unit skills activate randomly based on the level of the skill.&lt;br /&gt;
** Knockback will knock the next enemy unit down in the stack so more of your units will get a chance to attack again.&lt;br /&gt;
** Slow pushes back ALL enemies in the stack a small amount.&lt;br /&gt;
** Poison will poison the enemy, causing them to take damage every turn until it wears off. Both sides can be poison and poison cannot be negated once you have been inflicted by it. &lt;br /&gt;
** Area Attack deals 175% the normal damage of the unit when it activates.&lt;br /&gt;
** Attack Boost will give a damage boost to all eligible units on their next attack.&lt;br /&gt;
&lt;br /&gt;
= List of Colo Events =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event Name !! Start Date !! End Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Venus Colosseum]] || 9/14/2012 || 9/21/2012&lt;br /&gt;
|-&lt;br /&gt;
| [[The Key of Goetia]] || 10/22/2012 || 10/29/2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Den of Sin]] || 11/29/2012 || 12/6/2012&lt;br /&gt;
|-&lt;br /&gt;
| [[House of the Heartless]] || 2/21/2013 || 2/28/2013&lt;br /&gt;
|-&lt;br /&gt;
| [[The Gemstone Palace of Light]] || 4/11/2013 || 4/18/2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadowflame Citadel]] || 6/13/2013 || 6/18/2013&lt;br /&gt;
|-&lt;br /&gt;
| [[The Arcane Atheneum]] || 7/12/2013 || 7/17/2013&lt;br /&gt;
|-&lt;br /&gt;
| [[The Masquerade of Deceit]] || 8/12/2013 || 8/20/2013&lt;br /&gt;
|-&lt;br /&gt;
| [[The Color of Vengeance]] || 9/20/2013 || 9/27/2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Finding A Units Colosseum Attack=&lt;br /&gt;
Note: this is the formula to use during normal Arena events (Colosseum Events), where you create a team of 5 units and fight with the aid 2 random allies. The formula to use during Battle Arena events, where you create a team of 7 units and fight without the aid of your allies, is found in a different topic: Guild Battles.&lt;br /&gt;
&lt;br /&gt;
During Arena events, the damage units deal is determined by these factors: &lt;br /&gt;
&lt;br /&gt;
RANK - The rank of the unit. In other words, the amount of stars it has. However, RANK kan never be higher than 6! For units with 7 or more stars, use 6 as the value of RANK. For example: Orlando is a 2* unit. His rank is 2. Anton is a 4* unit. His rank is 4. Lilith is a 7* unit. Her rank is 6. &lt;br /&gt;
HIGH BASE DMG - The highest number of the unit's 3 attack numbers: land, sea or air. Bonuses, such as skills that increase dmg by a cerain percentage, are not included. In other words, this is the number you see on the card when it's in your unit list, not when it's in battle. For example: at level 80 without any bonuses, Anton has 36528 land damage, 0 air damage and 18586 sea damage. His highest base damage is 36528. At level 100 without any bonuses, Rose has 36250 land damage, 38800 air damage and 35240 sea damage. Her highest base damage is 38800. &lt;br /&gt;
MID BASE DMG - The second-highest number of the unit's 3 attack numbers: land, sea or air. Bonuses, such as skills that increase dmg by a cerain percentage, are not included. In other words, this is the number you see on the card when it's in your unit list, not when it's in battle. For example: continuing on from the examples of Anton and Rose, Anton's second-highest base damage is 18586 and Rose's second-highest base damage is 36250. &lt;br /&gt;
HIGH DMG BONUS - The sum of the percentages bonus that the unit is granted on his highest base attack number. If a unit's highest base attack is his land attack, the bonus percentage is the sum of the level of your Master of Land skill and the level of your Bringer of Victory skill. For example, let's say your Master of Land skill is at level 7, your Ruler of Air skill is at level 5, your Parter of Sea skill is at level 1 and your Bringer of Victory skill is at level 0. The bonus percentage for Anton's highest attack number is 7 (for Master of land) and the bonus percentage for Rose's highest attack number is 5 (for Ruler of Air). If you have Bringer of Victory at level 10, the bonus percentage for any attack number is always 20 (for Master of Land/Ruler of Air/Parter of Sea plus Bringer of Victory). &lt;br /&gt;
MID DMG BONUS - The sum of the percentages bonus that the unit is granted on his second-highest base attack number. If a unit's second-highest base attack is his sea attack, the bonus percentage is the sum of the level of your Parter of Sea skill and the level of your Bringer of Victory skill. For example, continuing on from the examples of Anton and Rose and the earlier described skill levels, the bonus percentage for Anton's second-highest attack number is 1 (for Parter of Sea) and the bonus percentage for Rose's second-highest attack number is 7 (for Master of Land). If you have Bringer of Victory at level 10, the bonus percentage for any attack number is always 20 (for Master of Land/Ruler of Air/Parter of Sea plus Bringer of Victory). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The formula to calculate the damage dealt in an Arena battle is as follows: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arena Damage = ( 1 - RANK ^ 2 / 100 ) * ( HIGH BASE DMG * (1 + HIGH DMG BONUS / 100) + MID BASE DMG * (1 + MID DMG BONUS / 100) )&lt;br /&gt;
&lt;br /&gt;
What's important to note is that &amp;quot;HIGH BASE DMG * (1 + HIGH DMG BONUS / 100)&amp;quot; and &amp;quot;MID BASE DMG * (1 + MID DMG BONUS / 100)&amp;quot; are rounded up or down to an integer number (down if the first decimal is smaller or equal to 4, up if the first decimal is greater or equal to 5) before they're added together. The final Arena Damage is rounded down to an integer number. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example: let's calculate the Arena Damage for a level 80 Anton. Let's say your Master of Land skill is at level 7, your Ruler of Air skill is at level 5, your Parter of Sea skill is at level 1 and your Bringer of Victory skill is at level 0. Anton has rank 4. His highest base damage is 36528, which receives a 7% bonus. His second-highest damage is 18586, which receives a bonus of 1%. &lt;br /&gt;
Arena Damage = ( 1 - RANK ^ 2 / 100) * ...&lt;br /&gt;
Arena Damage = ( 1 - 4 ^ 2 / 100) * ...&lt;br /&gt;
Arena Damage = ( 1 - 16 / 100) * ...&lt;br /&gt;
Arena Damage = ( 1 - 0.16) * ...&lt;br /&gt;
Arena Damage = 0.84 * ...&lt;br /&gt;
Arena Damage = 0.84 * ( HIGH BASE DMG * (1 + HIGH DMG BONUS / 100) + MID BASE DMG * (1 + MID DMG BONUS / 100) )&lt;br /&gt;
Arena Damage = 0.84 * ( 36528 * (1 + 7 / 100) + 18586 * (1 + 1 / 100) )&lt;br /&gt;
Arena Damage = 0.84 * ( 36528 * (1 + 0.07) + 18586 * (1 + 0.01) )&lt;br /&gt;
Arena Damage = 0.84 * ( 36528 * 1.07 + 18586 * 1.01 )&lt;br /&gt;
Arena Damage = 0.84 * ( 39084.96 + 18771.86 )&lt;br /&gt;
Arena Damage = 0.84 * ( 39085 + 18772 )&lt;br /&gt;
Arena Damage = 0.84 * 57857&lt;br /&gt;
Arena Damage = 48599.88&lt;br /&gt;
Arena Damage = 48599&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have Bringer of Victory at level 10 and you want to simplify the formula, here's how you rewrite it: &lt;br /&gt;
&lt;br /&gt;
Arena Damage = ( 1 - RANK ^ 2 / 100 ) * ( HIGH BASE DMG * 1.2 + MID BASE DMG * 1.2 )&lt;br /&gt;
&lt;br /&gt;
Note that the base damage is the number you see on the card when it's in your unit list. Base damage times 1.2 is the number you see on the card when it's in battle (could be higher if there are any units with Atk Boost in the battle). &lt;br /&gt;
&lt;br /&gt;
If you want to simplify the formula any further, you could split it into different formula's for each rank: &lt;br /&gt;
&lt;br /&gt;
7* Arena Damage = 0.64 * ( HIGH BASE DMG * 1.2 + MID BASE DMG * 1.2 )&lt;br /&gt;
&lt;br /&gt;
6* Arena Damage = 0.64 * ( HIGH BASE DMG * 1.2 + MID BASE DMG * 1.2 )&lt;br /&gt;
&lt;br /&gt;
5* Arena Damage = 0.75 * ( HIGH BASE DMG * 1.2 + MID BASE DMG * 1.2 )&lt;br /&gt;
&lt;br /&gt;
4* Arena Damage = 0.84 * ( HIGH BASE DMG * 1.2 + MID BASE DMG * 1.2 )&lt;br /&gt;
&lt;br /&gt;
You might feel tempted to rewrite &amp;quot;( HIGH BASE DMG * 1.2 + MID BASE DMG * 1.2 )&amp;quot; as &amp;quot;( HIGH BASE DMG + MID BASE DMG ) * 1.2&amp;quot;, but remember that &amp;quot;HIGH BASE DMG * 1.2&amp;quot; and &amp;quot;MID BASE DMG * 1.2&amp;quot; need to be rounded before you add them together, so you shouldn't rewrite the formula in that way. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For anyone wanting to use this formula in a Spreadsheet where you have the base damage numbers of all characters and you want to assume there are no bonuses, here's how you would rewrite the formula (you would have to replace &amp;quot;RANK&amp;quot;, &amp;quot;LAND ATK&amp;quot;, &amp;quot;AIR ATK&amp;quot; and &amp;quot;SEA ATK&amp;quot; with the appropiate columns): &lt;br /&gt;
&lt;br /&gt;
=ROUNDDOWN((1-MIN(RANK;6)^2/100)*(SUM(LAND ATK;AIR ATK;SEA ATK)-MIN(LAND ATK;AIR ATK;SEA ATK));0)&lt;br /&gt;
&lt;br /&gt;
Or if you want to assume a 20% bonus: &lt;br /&gt;
&lt;br /&gt;
=ROUNDDOWN((1-MIN(RANK;6)^2/100)*(SUM(ROUND(LAND ATK*1.2;0);ROUND(AIR ATK*1.2;0);ROUND(SEA ATK*1.2;0))-MIN(ROUND(LAND ATK*1.2;0);ROUND(AIR ATK*1.2;0);ROUND(SEA ATK*1.2;0)));0)&lt;br /&gt;
&lt;br /&gt;
= Other Resources =&lt;br /&gt;
* chaosbladeuk has an excellent [http://www.fantasicaunofficial.com/t2172-arena-team-creation-guide-complete Arena Team Creation Guide] on the Unofficial Forums.&lt;br /&gt;
* If you have questions about putting together a team, you can ask for advice in the [http://www.fantasicaunofficial.com/t1763-party-advice Party Advice] thread on the Unofficial Forums.&lt;/div&gt;</summary>
		<author><name>Ray Miller</name></author>	</entry>

	<entry>
		<id>http://www.fantasicawiki.com/wiki/Colosseum_Event</id>
		<title>Colosseum Event</title>
		<link rel="alternate" type="text/html" href="http://www.fantasicawiki.com/wiki/Colosseum_Event"/>
				<updated>2013-11-12T17:02:21Z</updated>
		
		<summary type="html">&lt;p&gt;Ray Miller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Image:Arena_team_formation.jpg|400px|right]]&lt;br /&gt;
= Overview =&lt;br /&gt;
Form a team with up to five units totaling no more than 100 deploy cost. During the event you can fight in PvE and PvP battles with your team to earn BT and prizes. PvE and PvP battles have separate 10-minute cooldowns.&lt;br /&gt;
&lt;br /&gt;
Each battle will be your five-member team along with two random active allies. Colo (for short) Events are a good time to cull inactive allies and find some new ones with strong leaders!&lt;br /&gt;
&lt;br /&gt;
There are two separate rankings for Colo Events: a PvE ranking based on BT and a PvP ranking based on number of wins in PvP battles.&lt;br /&gt;
&lt;br /&gt;
= Tips =&lt;br /&gt;
* Unit speed is the most important stat in colo. Once the battle starts, units take turns based on their speed.&lt;br /&gt;
* Unit skills activate randomly based on the level of the skill.&lt;br /&gt;
** Knockback will knock the next enemy unit down in the stack so more of your units will get a chance to attack again.&lt;br /&gt;
** Slow pushes back ALL enemies in the stack a small amount.&lt;br /&gt;
** Poison will poison the enemy, causing them to take damage every turn until it wears off. Both sides can be poison and poison cannot be negated once you have been inflicted by it. &lt;br /&gt;
** Area Attack deals 175% the normal damage of the unit when it activates.&lt;br /&gt;
** Attack Boost will give a damage boost to all eligible units on their next attack.&lt;br /&gt;
&lt;br /&gt;
= List of Colo Events =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event Name !! Start Date !! End Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Venus Colosseum]] || 9/14/2012 || 9/21/2012&lt;br /&gt;
|-&lt;br /&gt;
| [[The Key of Goetia]] || 10/22/2012 || 10/29/2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Den of Sin]] || 11/29/2012 || 12/6/2012&lt;br /&gt;
|-&lt;br /&gt;
| [[House of the Heartless]] || 2/21/2013 || 2/28/2013&lt;br /&gt;
|-&lt;br /&gt;
| [[The Gemstone Palace of Light]] || 4/11/2013 || 4/18/2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadowflame Citadel]] || 6/13/2013 || 6/18/2013&lt;br /&gt;
|-&lt;br /&gt;
| [[The Arcane Atheneum]] || 7/12/2013 || 7/17/2013&lt;br /&gt;
|-&lt;br /&gt;
| [[The Masquerade of Deceit]] || 8/12/2013 || 8/20/2013&lt;br /&gt;
|-&lt;br /&gt;
| [[The Color of Vengeance]] || 9/20/2013 || 9/27/2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Finding A Units Colosseum Attack=&lt;br /&gt;
Note: this is the formula to use during normal Arena events, where you create a team of 5 units and fight with the aid 2 random allies. The formula to use during Battle Arena events, where you create a team of 7 units and fight without the aid of your allies, is found in a different topic: Guild Battles.&lt;br /&gt;
&lt;br /&gt;
During Arena events, the damage units deal is determined by these factors: &lt;br /&gt;
&lt;br /&gt;
RANK - The rank of the unit. In other words, the amount of stars it has. However, RANK kan never be higher than 6! For units with 7 or more stars, use 6 as the value of RANK. For example: Orlando is a 2* unit. His rank is 2. Anton is a 4* unit. His rank is 4. Lilith is a 7* unit. Her rank is 6. &lt;br /&gt;
HIGH BASE DMG - The highest number of the unit's 3 attack numbers: land, sea or air. Bonuses, such as skills that increase dmg by a cerain percentage, are not included. In other words, this is the number you see on the card when it's in your unit list, not when it's in battle. For example: at level 80 without any bonuses, Anton has 36528 land damage, 0 air damage and 18586 sea damage. His highest base damage is 36528. At level 100 without any bonuses, Rose has 36250 land damage, 38800 air damage and 35240 sea damage. Her highest base damage is 38800. &lt;br /&gt;
MID BASE DMG - The second-highest number of the unit's 3 attack numbers: land, sea or air. Bonuses, such as skills that increase dmg by a cerain percentage, are not included. In other words, this is the number you see on the card when it's in your unit list, not when it's in battle. For example: continuing on from the examples of Anton and Rose, Anton's second-highest base damage is 18586 and Rose's second-highest base damage is 36250. &lt;br /&gt;
HIGH DMG BONUS - The sum of the percentages bonus that the unit is granted on his highest base attack number. If a unit's highest base attack is his land attack, the bonus percentage is the sum of the level of your Master of Land skill and the level of your Bringer of Victory skill. For example, let's say your Master of Land skill is at level 7, your Ruler of Air skill is at level 5, your Parter of Sea skill is at level 1 and your Bringer of Victory skill is at level 0. The bonus percentage for Anton's highest attack number is 7 (for Master of land) and the bonus percentage for Rose's highest attack number is 5 (for Ruler of Air). If you have Bringer of Victory at level 10, the bonus percentage for any attack number is always 20 (for Master of Land/Ruler of Air/Parter of Sea plus Bringer of Victory). &lt;br /&gt;
MID DMG BONUS - The sum of the percentages bonus that the unit is granted on his second-highest base attack number. If a unit's second-highest base attack is his sea attack, the bonus percentage is the sum of the level of your Parter of Sea skill and the level of your Bringer of Victory skill. For example, continuing on from the examples of Anton and Rose and the earlier described skill levels, the bonus percentage for Anton's second-highest attack number is 1 (for Parter of Sea) and the bonus percentage for Rose's second-highest attack number is 7 (for Master of Land). If you have Bringer of Victory at level 10, the bonus percentage for any attack number is always 20 (for Master of Land/Ruler of Air/Parter of Sea plus Bringer of Victory). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The formula to calculate the damage dealt in an Arena battle is as follows: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arena Damage = ( 1 - RANK ^ 2 / 100 ) * ( HIGH BASE DMG * (1 + HIGH DMG BONUS / 100) + MID BASE DMG * (1 + MID DMG BONUS / 100) )&lt;br /&gt;
&lt;br /&gt;
What's important to note is that &amp;quot;HIGH BASE DMG * (1 + HIGH DMG BONUS / 100)&amp;quot; and &amp;quot;MID BASE DMG * (1 + MID DMG BONUS / 100)&amp;quot; are rounded up or down to an integer number (down if the first decimal is smaller or equal to 4, up if the first decimal is greater or equal to 5) before they're added together. The final Arena Damage is rounded down to an integer number. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example: let's calculate the Arena Damage for a level 80 Anton. Let's say your Master of Land skill is at level 7, your Ruler of Air skill is at level 5, your Parter of Sea skill is at level 1 and your Bringer of Victory skill is at level 0. Anton has rank 4. His highest base damage is 36528, which receives a 7% bonus. His second-highest damage is 18586, which receives a bonus of 1%. &lt;br /&gt;
Arena Damage = ( 1 - RANK ^ 2 / 100) * ...&lt;br /&gt;
Arena Damage = ( 1 - 4 ^ 2 / 100) * ...&lt;br /&gt;
Arena Damage = ( 1 - 16 / 100) * ...&lt;br /&gt;
Arena Damage = ( 1 - 0.16) * ...&lt;br /&gt;
Arena Damage = 0.84 * ...&lt;br /&gt;
Arena Damage = 0.84 * ( HIGH BASE DMG * (1 + HIGH DMG BONUS / 100) + MID BASE DMG * (1 + MID DMG BONUS / 100) )&lt;br /&gt;
Arena Damage = 0.84 * ( 36528 * (1 + 7 / 100) + 18586 * (1 + 1 / 100) )&lt;br /&gt;
Arena Damage = 0.84 * ( 36528 * (1 + 0.07) + 18586 * (1 + 0.01) )&lt;br /&gt;
Arena Damage = 0.84 * ( 36528 * 1.07 + 18586 * 1.01 )&lt;br /&gt;
Arena Damage = 0.84 * ( 39084.96 + 18771.86 )&lt;br /&gt;
Arena Damage = 0.84 * ( 39085 + 18772 )&lt;br /&gt;
Arena Damage = 0.84 * 57857&lt;br /&gt;
Arena Damage = 48599.88&lt;br /&gt;
Arena Damage = 48599&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have Bringer of Victory at level 10 and you want to simplify the formula, here's how you rewrite it: &lt;br /&gt;
&lt;br /&gt;
Arena Damage = ( 1 - RANK ^ 2 / 100 ) * ( HIGH BASE DMG * 1.2 + MID BASE DMG * 1.2 )&lt;br /&gt;
&lt;br /&gt;
Note that the base damage is the number you see on the card when it's in your unit list. Base damage times 1.2 is the number you see on the card when it's in battle (could be higher if there are any units with Atk Boost in the battle). &lt;br /&gt;
&lt;br /&gt;
If you want to simplify the formula any further, you could split it into different formula's for each rank: &lt;br /&gt;
&lt;br /&gt;
7* Arena Damage = 0.64 * ( HIGH BASE DMG * 1.2 + MID BASE DMG * 1.2 )&lt;br /&gt;
&lt;br /&gt;
6* Arena Damage = 0.64 * ( HIGH BASE DMG * 1.2 + MID BASE DMG * 1.2 )&lt;br /&gt;
&lt;br /&gt;
5* Arena Damage = 0.75 * ( HIGH BASE DMG * 1.2 + MID BASE DMG * 1.2 )&lt;br /&gt;
&lt;br /&gt;
4* Arena Damage = 0.84 * ( HIGH BASE DMG * 1.2 + MID BASE DMG * 1.2 )&lt;br /&gt;
&lt;br /&gt;
You might feel tempted to rewrite &amp;quot;( HIGH BASE DMG * 1.2 + MID BASE DMG * 1.2 )&amp;quot; as &amp;quot;( HIGH BASE DMG + MID BASE DMG ) * 1.2&amp;quot;, but remember that &amp;quot;HIGH BASE DMG * 1.2&amp;quot; and &amp;quot;MID BASE DMG * 1.2&amp;quot; need to be rounded before you add them together, so you shouldn't rewrite the formula in that way. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For anyone wanting to use this formula in a Spreadsheet where you have the base damage numbers of all characters and you want to assume there are no bonuses, here's how you would rewrite the formula (you would have to replace &amp;quot;RANK&amp;quot;, &amp;quot;LAND ATK&amp;quot;, &amp;quot;AIR ATK&amp;quot; and &amp;quot;SEA ATK&amp;quot; with the appropiate columns): &lt;br /&gt;
&lt;br /&gt;
=ROUNDDOWN((1-MIN(RANK;6)^2/100)*(SUM(LAND ATK;AIR ATK;SEA ATK)-MIN(LAND ATK;AIR ATK;SEA ATK));0)&lt;br /&gt;
&lt;br /&gt;
Or if you want to assume a 20% bonus: &lt;br /&gt;
&lt;br /&gt;
=ROUNDDOWN((1-MIN(RANK;6)^2/100)*(SUM(ROUND(LAND ATK*1.2;0);ROUND(AIR ATK*1.2;0);ROUND(SEA ATK*1.2;0))-MIN(ROUND(LAND ATK*1.2;0);ROUND(AIR ATK*1.2;0);ROUND(SEA ATK*1.2;0)));0)&lt;br /&gt;
&lt;br /&gt;
= Other Resources =&lt;br /&gt;
* chaosbladeuk has an excellent [http://www.fantasicaunofficial.com/t2172-arena-team-creation-guide-complete Arena Team Creation Guide] on the Unofficial Forums.&lt;br /&gt;
* If you have questions about putting together a team, you can ask for advice in the [http://www.fantasicaunofficial.com/t1763-party-advice Party Advice] thread on the Unofficial Forums.&lt;/div&gt;</summary>
		<author><name>Ray Miller</name></author>	</entry>

	</feed>