Difference between revisions of "Ascension"
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= Info = | = Info = | ||
− | [[Ascension]] was a feature first added to Fantasica on November 21st, 2015. It allowed players to combine a base unit with multiple copies of the same unit (up to 4 maximum), to enhance it and add additional stats. When originally introduced, Ascension was only available for 8{{*}} and lower units; <font color= | + | [[Ascension]] was a feature first added to Fantasica on November 21st, 2015. It allowed players to combine a base unit with multiple copies of the same unit (up to 4 maximum), to enhance it and add additional stats. When originally introduced, Ascension was only available for 8{{*}} and lower units; <font color=blue>Ascension capability for 9{{*}} units was added on January 28th, 2016.</font> |
+ | |||
+ | <font color=red>On October 21, 2016, with the introduction of [[11 Star Units|11★ units]], ALL 10★s became Ascendable, not just Evo units.</font> | ||
* 9{{*}} and lower rarity units can Ascend, as well as select 10{{*}} units. | * 9{{*}} and lower rarity units can Ascend, as well as select 10{{*}} units. | ||
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We're currently in the process of rolling out the capability to update Ascension stats. To update a unit's stats, go to: | We're currently in the process of rolling out the capability to update Ascension stats. To update a unit's stats, go to: | ||
− | http://fantasicawiki.com/edit_unit.php?unit= | + | http://fantasicawiki.com/edit_unit.php?unit=UNIT_NAME |
− | + | ||
− | + | ||
− | + | Swap out <b>UNIT_NAME</b> at the end of the URL for whatever unit you're updating. | |
Note that what should be entered is the <font color=blue>'''incremental'''</font> increase for each ascension stage. For example, if a unit starts with 100,000 HP and ascending it one single time brings them up to 150,000 HP, enter 50,000 into the 'Asc HP Inc' field. Same for Attack, Cost, and Range, always use the <b>incremental</b> amount. | Note that what should be entered is the <font color=blue>'''incremental'''</font> increase for each ascension stage. For example, if a unit starts with 100,000 HP and ascending it one single time brings them up to 150,000 HP, enter 50,000 into the 'Asc HP Inc' field. Same for Attack, Cost, and Range, always use the <b>incremental</b> amount. | ||
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Speed is tricky, as it's possible to fully Ascend a unit and never have the letter grade change what's displayed, so it's harder to track, especially incrementally. For right now, we're just using a checkbox - so if Speed is one of the stats affected for a unit, toggle that on. | Speed is tricky, as it's possible to fully Ascend a unit and never have the letter grade change what's displayed, so it's harder to track, especially incrementally. For right now, we're just using a checkbox - so if Speed is one of the stats affected for a unit, toggle that on. | ||
− | == Aer, Aeru | + | == Aer, Aeru, Aery, Aerora, & Aeroma == |
If you don't have multiple copies of the same unit, you can use Ascension Goddesses as replacements: | If you don't have multiple copies of the same unit, you can use Ascension Goddesses as replacements: | ||
* {{Icon_m|Aer}} [[Aer]] for 7{{*}} and below units | * {{Icon_m|Aer}} [[Aer]] for 7{{*}} and below units | ||
* {{Icon_m|Aeru}} [[Aeru]] for 8{{*}} units | * {{Icon_m|Aeru}} [[Aeru]] for 8{{*}} units | ||
* {{Icon_m|Aery}} [[Aery]] for 9{{*}} units. | * {{Icon_m|Aery}} [[Aery]] for 9{{*}} units. | ||
− | Aer, Aeru | + | * {{Icon_m|Aerora}} [[Aerora]] for 10{{*}} units. |
+ | * {{Icon_m|Aeroma}} [[Aeroma]] for 11{{*}} units. | ||
+ | Aer, Aeru, Aery, Aerora, and Aeroma are primarily obtained through event rewards and purchaseable packs. | ||
== Cost == | == Cost == | ||
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== 10{{*}} Evo Units == | == 10{{*}} Evo Units == | ||
− | Not all 10{{*}} units can be Ascended. Only special 10{{*}} Evo units can Ascend. These units become more powerful than normal 10{{*}}s, as well as including previously unreleased skills. | + | Not all 10{{*}} units can be Ascended. Only special 10{{*}} Evo units can Ascend. These units become more powerful than normal 10{{*}}s, as well as including previously unreleased skills. <font color=red>As of October 21, 2016, ALL 10★s are Ascendable, not just Evo units.</font> |
When [[Ascension]] was added to Fantasica, [[Xephora]] was introduced as the first 10{{*}} Evo unit. She was the first unit to have the [[Arena_units#Reviviscence|Reviviscence]] skill. | When [[Ascension]] was added to Fantasica, [[Xephora]] was introduced as the first 10{{*}} Evo unit. She was the first unit to have the [[Arena_units#Reviviscence|Reviviscence]] skill. |
Latest revision as of 06:19, 17 March 2017
[edit] Info
Ascension was a feature first added to Fantasica on November 21st, 2015. It allowed players to combine a base unit with multiple copies of the same unit (up to 4 maximum), to enhance it and add additional stats. When originally introduced, Ascension was only available for 8★ and lower units; Ascension capability for 9★ units was added on January 28th, 2016.
On October 21, 2016, with the introduction of 11★ units, ALL 10★s became Ascendable, not just Evo units.
- 9★ and lower rarity units can Ascend, as well as select 10★ units.
- You can Ascend regardless of unit level
- The levels of the base unit and the units consumed during Asension have no effect on which stats are enhanced.
- Using an Ascended unit to Ascend another unit still only counts as a single Ascension.
- A unit that has been Ascended the maximum of 4 times becomes untradeable, regardless of rarity.
[edit] Stat Improvements
The following stats could be improved through Ascending a unit:
- ATK: Higher attack
- SPD: Higher frequency for attacking (note that the letter representing the unit's speed value may not change, even though speed does increase)
- Range: Extended reach
- Cost: Lower cost
- HP: Higher HP
[edit] Notes
- It is not possible to choose which stat(s) are improved through each round of Ascension; they are predetermined. Which stat(s) get enhanced depend on the unit. A unit will always increase the same stats each time it's Ascended.
- Stats are increased by the same amount, each time a unit is Ascended. A unit starting with 100,000 HP who gained 50,000 HP when Ascended to stage 1 would gain an addition each time 50,000 upon reaching stage 2, stage 3, and stage 4. The fully ascended, stage 4 unit would have a total of 300,000 HP (100,000 Base + (50,000 Incremental x 4 Ascension stages)).
[edit] Editing Ascension Stats
We're currently in the process of rolling out the capability to update Ascension stats. To update a unit's stats, go to:
http://fantasicawiki.com/edit_unit.php?unit=UNIT_NAME
Swap out UNIT_NAME at the end of the URL for whatever unit you're updating.
Note that what should be entered is the incremental increase for each ascension stage. For example, if a unit starts with 100,000 HP and ascending it one single time brings them up to 150,000 HP, enter 50,000 into the 'Asc HP Inc' field. Same for Attack, Cost, and Range, always use the incremental amount.
Speed is tricky, as it's possible to fully Ascend a unit and never have the letter grade change what's displayed, so it's harder to track, especially incrementally. For right now, we're just using a checkbox - so if Speed is one of the stats affected for a unit, toggle that on.
[edit] Aer, Aeru, Aery, Aerora, & Aeroma
If you don't have multiple copies of the same unit, you can use Ascension Goddesses as replacements:
- Aer for 7★ and below units
- Aeru for 8★ units
- Aery for 9★ units.
- Aerora for 10★ units.
- Aeroma for 11★ units.
Aer, Aeru, Aery, Aerora, and Aeroma are primarily obtained through event rewards and purchaseable packs.
[edit] Cost
Ally Pts are used to Ascend units. It takes the following number of points to Ascend a single unit once:
|
|
[edit] 10★ Evo Units
Not all 10★ units can be Ascended. Only special 10★ Evo units can Ascend. These units become more powerful than normal 10★s, as well as including previously unreleased skills. As of October 21, 2016, ALL 10★s are Ascendable, not just Evo units.
When Ascension was added to Fantasica, Xephora was introduced as the first 10★ Evo unit. She was the first unit to have the Reviviscence skill.
Unit | ★ | Type | C | S | R | Skill | Source | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
10★ Evo | |||||||||||
Xephora |
10 | Melee | 30 | C | 130 | 316,956 | 266,533 | 275,270 | Slow, Reviviscence |
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