Difference between revisions of "The Enchanted Garden"
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Latest revision as of 11:41, 9 April 2017
Start Date | 2017-04-03 |
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End Date | 2017-04-06 |
Event Type | Frontlines Event |
Event Cards |
Three Choice Packs 7 Prestige Packs Volume 43 Challenger Packs 68 |
Preceded By | Kiss of the Rose |
Followed By | Anyway You Spell It! |
[edit] Event Info
Fantasica Frontlines: The Enchanted Garden is an event where you battle other players for amazing rewards!
In Fantasica Frontlines, battle will take place on a 9-square grid called the Soldier's Square. The best attack position differs for each unit. Placing your units strategically will contribute to victory in battle. A battle is won when all the units on the opposing team have fallen.
Starting a battle consumes CP (Clash Points). One CP is restored every 15 minutes. Potions and Enchanted Elixirs may also be used to restore CP.
For more information about preparing your square, please look through the [Preparing your Square] section. For more information about battles, please look through the [Battles] section.
Win battles and rack up loads of BT Pts! There will be Ranking Rewards determined by the number of BT Pts earned. Get a high rank for amazing rewards!
[edit] Event Schedule
- Start
- April 3, 2017, post-maintenance
- End
- April 6, 2017, maintenance
BT Points |
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You will earn BT Pts for winning battles and assisting other players within the event.
BT Pts will affect your rank in the event. Getting a higher rank will get you higher level rewards! There are several ways to gain BT Pts within the event. The following will confer more BT Pts than usual: ・Challenge a player with a higher rank than you ・Have a higher survival rate of units after a battle ・Win a battle with a player you have lost to in the past You can also get more BT Pts by sending Hell's Bites to other players. |
Regaining CP |
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CP (Clash Points) are consumed with each battle.
Starting a battle consumes CP. 1 CP is consumed in each battle. 1 CP is restored every 15 minutes. CP can be restored instantly by using Potions or Molten Delights. ・Each Potion restores 1 CP. ・Each Molten Delight restores all CP.
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Event Items |
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Prepare for battle by setting up your team.
In The Enchanted Garden, there are 2 types of event items: Enchanted Elixirs and Secret Shears. ・Enchanted Elixir Enchanted Elixirs can be used to restore ALL CP instantly.
・Secret Shear Secret Shears can be sent to assist other players. Receiving Secret Shear assists will initiate a [Blade Attack!] that will defeat one enemy unit in a battle.
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Preparing Your Square |
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Prepare your units for battle!
Before you can join a battle, you must first prepare your square. In Fantasica Frontlines, troop placement in the Soldier's Square is of utmost importance! Preparing your Square When preparing your square, follow the guidelines listed below: ・Position your units within the 9-square grid, Soldier's Square. ・Deploy up to 10 units to your square. ・You can place multiple units in one position.
Range refers to the distance a unit prefers to attack. Range is divided into 1, 2, and 3. (Close → Far): ・Range 1 → 1 Square ・Range 2 → 2 Squares ・Range 3 → 3 Squares
Each unit type has a specific location they like attacking: ・Melee → Melee units love attacking the center position up front. ・Missile → Missile units prefer to snipe units on the edges. ・Magic → Magic units like to attack somewhere in the middle. When you attack enemies who are in your preferred range and location, you will deal MASSIVE damage!
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Choosing Your Opponent |
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Before entering a battle, you must choose your opponent.
Players with similar ranks will be included in the opponent list. When you win a battle with an opponent you have lost to in the past, you will get a greater amount of BT Pts than usual. If you run into an old foe, gear up your team for battle! |
Battles |
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In the All For One event, you will battle other players for BT Pts and rewards!
The battle flow in Fantasica Frontlines consists of the following: ・Assist Attacks ・Battle Assist Attacks Assist Attacks occur at the start of a battle when you have received assists from other players. Normal Assist Attacks will deal 5% damage to one random enemy unit. Blade Attacks will automatically defeat one random enemy unit. Up to 10 assist attacks will be used in one battle.
Battle When a battle starts, units will attack in order as determined by their speed. Units will attack enemies in their preferred range and location first. If there are no units in those positions, they will target the enemy closest to that preferred location.
Replacement You can place multiple units in one position. When the unit on top is destroyed, the unit beneath will join the battle in its place. Victory in Battle A battle is won when all the units on the opposing team have fallen. Battle will continue until all the units of one team are defeated. Victories in battle are only counted when you reach the post-battle results screen. If the game enters maintenance before you reach the results screen, you will not get Rewards, BT Pts, or receive a Victory Count for that battle. Skills You can equip up to 3 skills, and each skill can be used once per battle. Skills will be set off when the next unit attacks. Rewards You may receive the following after battles: ・BT Pts ・Items ・EXP Hint In Fantasica Frontlines, troop placement in the Soldier's Square is of utmost importance! Once you get used to battles, you should take the time to strengthen your square. Also, one of the best strategies is to focus on destroying one position in the enemy's square at a time. The faster the speed of the units you deploy, the faster you can attack and destroy your opponents! |
Skill Effects |
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Skills can be used during battles in Fantasica Frontlines event.
The skill effects are as follows:
Poisons/petrifies target. Poisoned units take damage each turn. Petrified units will not attack.
Slows target. Slowed units attack later in the rotation. This effect lasts the entire battle.
Poisons target unit. Poisoned units will take damage each turn they take for a length of time.
Deals damage to target and surrounding units.
Raises attack of all deployed male units on team.
Raises attack of all deployed female units on team.
Raises attack of all palace guard units on team.
Units under this effect will completely nullify attacks made against them.
Units under this effect will attack twice in one turn.
Units under this effect will attack three times in one turn.
Units under this effect will attack four times in one turn.
Units under this effect will attack five times in one turn.
Units under this effect will gain increased ATK power.
Units under this effect will restore lost HP when damaging foes.
Speeds up all friendly units. Affected friendly units will attack earlier.
Performs a normal attack and speeds up all friendly units. Affected friendly units will attack earlier. Speed increase is greater than Speed Order.
Grants damage reduction to your team. While active, your units will suffer less damage.
Performs a normal attack and grants damage reduction to your team. While active, your units will suffer less damage. Defense increase is greater than Defense Order.
Ignites target unit. Ignited units will take damage every turn.
Units under this effect will gain ATK, SPD, and Poison. Effect lasts the entire battle.
Units under this effect will attack their lowest priority unit as if they are highest priority. Location-based penalties will be ignored.
Paralyzes target unit. Paralyzed units may lose their turns.
Deals damage to target and surrounding units. May petrify damaged units. Petrified units cannot attack.
Units under this effect will attack the enemy unit with lowest HP. Location-based penalties will be ignored.
Deals damage to target and surrounding units. May poison damaged units. Poison units take damage at the start of their turns.
Deals damage to target and surrounding units. May poison damaged units. Poisoned units take damage at the start of their turns. Deals more damage than Acid Rain.
Deals damage to target and surrounding units. May paralyze damaged units. Paralyzed units may lose their turns.
Deals damage to target and surrounding units. May paralyze damaged units. Paralyzed units may lose their turns. Deals more damage than Chain Lightning.
Deals damage to target and surrounding units. May ignite damaged units. Ignited units take damage EVERY turn.
Deals damage to target and surrounding units. May ignite damaged units. Ignited units take damage EVERY turn. Deals more damage than Fire Storm.
Units under this effect will reduce damage taken and reflect a portion of damage back at attacker.
Units under this effect will reduce damage taken and slow the attacking unit. Slowed units attack later in the rotation.
Units under this effect will have increased ATK the lower their HP become. This effect lasts the entire battle.
Deals damage to target and surrounding units. May petrify damaged units. Petrified units will lose their turns.
Restores HP to all friendly units.
Reduces target HP by a percentage.
Units under this effect will will suffer reduced damage and take damage in place of friendly units until defeated.
Curses enemy target. Cursed units suffer fire damage every turn and both poison and fire damage on their turns.
Grants damage reduction and increased ATK to your entire team.
Units under this effect will attack seven times on their turn.
Units under this effect will attack eight times on their turn. Each attack deals slightly reduced damage.
Deals damage to target and surrounding units. May slow damaged units. Slowed units may lose their turns.
Deals damage to target and surrounding units. May slow damaged units. Slowed units may lose their turns. Deals more damage than Sleetstorm.
Units under this effect will reduce damage taken and reflect a portion of damage back at the enemy team.
Deals damage to target and surrounding units. Also reduces a percentage of the enemy team's remaining HP.
Deals damage to target. May also inflict Balefire on target and surrounding units.
Slows and paralyzes the targeted unit.
Deals damage to target. Also slows and paralyzes surrounding units.
Restores the HP of the most recently felled friendly unit. Revived unit will reenter battle.
Increases one unit's ATK. The unit under this effect will attack the enemy unit with the highest HP.
Restores the HP of all felled friendly units. Revived units will reenter battle.
Deals damage to target. Reduces ATK of target and surrounding units.
Deals damage to target. Reduces DEF of target and surrounding units.
Unit has a set chance to inflict damage to any melee attacker that attacks it.
Raises the ATK speed of the slowest unit on your team to an extent.
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Assists |
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During the event, you can request assistance from other players.
Assist requests can be sent to allies and other players once an hour. Players who have received assist requests can answer in 2 ways: ・Normal Assist Send assistance and receive BT Pts in return.
・Blade Assist Send assistance using a Secret Shear. You will receive more BT Pts for a Blade Assist than for a Normal Assist.
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[edit] New Units
The following new units in Three Choice Packs 7 gave an Atk boost, bonus BT points, and gave a battle count increase in The Enchanted Garden:
Unit | ★ | Type | C | S | R | Skill | Source | Battle Count Multiplier | ||||
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Three Choice Packs 7 | ||||||||||||
Ayrshire |
11 | Melee | 30 | A | 130 | 0 | 0 | 0 | Area Attack, Atrophy |
Three Choice Packs 7 Untradeable |
x7 | |
Foemina |
10 | Magic | 30 | C | 150 | 262,981 | 294,271 | 281,639 | Area Attack, Dark Nexus |
Three Choice Packs 7 10★ Chi Ticket Exchange Untradeable |
x6 | |
Tulipa |
9 | Melee | 30 | B | 130 | 0 | 0 | 0 | Knockback, Penta Attack |
Three Choice Packs 7 OP Unit Exchange 5 |
x5 | |
Myosoti |
8 | Magic | 20 | C | 150 | 0 | 0 | 0 | Slow, Stone Breath |
Three Choice Packs 7 | x4 | |
Raku |
7 | Missile | 20 | C | 150 | 106,117 | 111,751 | 86,579 | Knockback, Critical Shot |
Three Choice Packs 7 | x3 | |
Almandine |
6 | Missile | 15 | C | 150 | 0 | 0 | 0 | Poison, Defense Order |
Three Choice Packs 7 Standard Card Packs |
x2 |
[edit] Reward Units
Unit | ★ | Type | C | S | R | Skill | Source | ||||
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Rank Rewards | |||||||||||
Eireann |
11 | Magic | 30 | B | 175 | 317,788 | 413,658 | 300,242 | Slow, Dancing Lightning |
The Enchanted Garden Final Rank Reward 1st - 150th | |
Cintra |
10 | Melee | 30 | C | 130 | 303,061 | 271,533 | 276,428 | Knockback, Frenzy |
The Enchanted Garden Final Rank Reward 1st - 800th | |
Yora |
9 | Melee | 25 | B | 110 | 214,847 | 207,440 | 173,198 | Poison, Blood Pact |
The Enchanted Garden Final Rank Reward 1st - 3,000th | |
Tourre |
8 | Missile | 15 | C | 175 | 0 | 0 | 0 | Knockback, Chain Lightning |
The Enchanted Garden Final Rank Reward 1st - 5,000th | |
Buella |
7 | Magic | 10 | D | 150 | 0 | 0 | 0 | Slow, Defense Order |
The Enchanted Garden Final Rank Reward 1st - 8,000th | |
Perro |
6 | Melee | 20 | C | 130 | 80,970 | 67,630 | 56,983 | Slow, Nerve Strike |
The Enchanted Garden Final Rank Reward 1st - 8,000th | |
Battle Count Rewards | |||||||||||
Naranj |
11 | Magic | 35 | C | 150 | 339,698 | 412,655 | 309,515 | Knockback, Iron Wall |
The Enchanted Garden 2,600 Battle Count Reward 2,800 Battle Count Reward | |
Humbaba |
9 | Missile | 30 | C | 175 | 210,219 | 262,032 | 178,765 | Area Attack, Stone Shot |
The Enchanted Garden 1,000 Battle Count Reward 1,100 Battle Count Reward 1,300 Battle Count Reward 1,400 Battle Count Reward 1,800 Battle Count Reward |
[edit] Rewards
[edit] Battle Count Rewards
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[edit] Group Rank Rewards
Based on rank as of April 6, 2017 at 2:00am PST
Players that ranked through 8,000th were also rewarded with 3 x TBD.
[edit] Event Rankings
[edit] Rank 1 to 10
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[edit] Rank 11 to 20
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[edit] Rank 21 - 30
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