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− | On Arena-like events arena skill replace normal unit skill and only it can be triggered. The more {{*}} unit the more chance to trigger skill.
| + | #REDIRECT [[Category:Arena]] |
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− | == Backstab==
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− | The unit with this skill has a certain chance to attack the most remoted enemy unit.
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− | {{Arena_Skill|Backstab}}
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− | == Critical Shot ==
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− | Inflicts massive damage and ignores defense skills ( not yet confirmed if works )
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− | {{Arena_Skill|Critical Shot}}
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− | == Defense Order ==
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− | {{Arena_Skill|Defense Order}}
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− | == Double Attack ==
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− | Allows your unit to hit twice if triggered. However, each hit will only deal 80% of the damage he would otherwise deal with one hit.
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− | {{Arena_Skill|Double Attack}}
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− | == Drain Attack ==
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− | Attack inflicts 1/2 damage, but unit is healed for that same amount.
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− | {{Arena_Skill|Drain Attack}}
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− | == Incinerate ==
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− | Unknown effect.
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− | {{Arena_Skill|Incinerate}}
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− | == Iron Wall ==
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− | When attacked, will completely negate all damage caused by the attack. Any procing effect will still occur.
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− | {{Arena_Skill|Iron Wall}}
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− | == Nerve Strike ==
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− | Prevents a unit from using most skills for a set of number of turns
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− | {{Arena_Skill|Nerve Strike}}
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− | == Penta Attack ==
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− | Unknown effect.
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− | {{Arena_Skill|Penta Attack}}
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− | == Quadra Attack ==
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− | Allows your unit to hit four times. However, this also reduces the damage dealt by each hit. ( not yet confirmed how much )
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− | {{Arena_Skill|Quadra Attack}}
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− | == Snipe ==
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− | Unknown effect.
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− | {{Arena_Skill|Snipe}}
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− | == Speed Order ==
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− | Increases the speed of your entire team by a fixed amount.
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− | {{Arena_Skill|Speed Order}}
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− | == Stone Breath ==
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− | Unknown effect.
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− | {{Arena_Skill|Stone Breath}}
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− | == Triple Attack ==
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− | Allows your unit to hit thrice. However, this also reduces the damage dealt by each hit. ( not yet confirmed how much )
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− | {{Arena_Skill|Triple Attack}}
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