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− | On Arena-like events ([[Battle Arena]] and [[Guild Battle]]), arena skill replace normal unit skill and only it can be triggered.
| + | #REDIRECT [[Category:Arena]] |
− | | + | |
− | == Backstab ==
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− | Inflicts increased damage on the farthest enemy unit.
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− | {| class="wikitable"
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− | |-
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− | ! Skill Lvl !! Procing rate !! Damage
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− | |-
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− | | 1 || 30% || 120%
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− | |-
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− | | 2 || 30% || 125%
| + | |
− | |-
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− | | 3 || 30% || 130%
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− | |-
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− | | 4 || 30% || 135%
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− | |-
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− | | 5 || 30% || 140%
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− | |-
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− | | 6 || 30% || 145%
| + | |
− | |-
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− | | 7 || 30% || 150%
| + | |
− | |-
| + | |
− | |}
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− | {{Arena_Skill|Backstab}}
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− | | + | |
− | == Blink ==
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− | Whenever this unit receives damage from a melee unit, it has a set chance to nullify that damage and slow the attacking melee unit for a set number of turns.
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− | {{Arena_Skill|Blink}}
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− | | + | |
− | == Critical Shot ==
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− | Inflicts massive damage and ignores defensive skills.
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− | {| class="wikitable"
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− | |-
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− | ! Skill Lvl !! Procing rate !! Damage
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− | |-
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− | | 1 || 20% || 120%
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− | |-
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− | | 2 || 20% || 140%
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− | |-
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− | | 3 || 20% || 160%
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− | |-
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− | | 4 || 20% || 180%
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− | |-
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− | | 5 || 20% || 200%
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− | |-
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− | | 6 || 20% || 220%
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− | |-
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− | | 7 || 20% || 250%
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− | |-
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− | |}
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− | {{Arena_Skill|Critical Shot}}
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− | | + | |
− | == Defense Order ==
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− | All friendly units take less damage for a set number of turns.
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− | {| class="wikitable"
| + | |
− | |-
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− | ! Skill Lvl !! Procing rate !! Damage received !! Duration
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− | |-
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− | | 1 || 25% || 95% || 10 turns
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− | |-
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− | | 2 || 25% || 90% || 10 turns
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− | |-
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− | | 3 || 25% || 85% || 10 turns
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− | |-
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− | | 4 || 25% || 80% || 10 turns
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− | |-
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− | | 5 || 25% || 75% || 10 turns
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− | |-
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− | | 6 || 25% || 70% || 10 turns
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− | |-
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− | | 7 || 25% || 65% || 10 turns
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− | |-
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− | |}
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− | {{Arena_Skill|Defense Order}}
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− | | + | |
− | == Double Attack ==
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− | Allows your unit to hit twice. However, this also reduces the damage dealt by each hit.
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− | {| class="wikitable"
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− | |-
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− | ! Skill Lvl !! Procing rate !! Damage per Hit !! Total damage
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− | |-
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− | | 1 || 25% || 60% || 120%
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− | |-
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− | | 2 || 25% || 65% || 130%
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− | |-
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− | | 3 || 25% || 70% || 140%
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− | |-
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− | | 4 || 25% || 75% || 150%
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− | |-
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− | | 5 || 25% || 80% || 160%
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− | |-
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− | | 6 || 25% || 85% || 170%
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− | |-
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− | | 7 || 25% || 90% || 180%
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− | |-
| + | |
− | |}
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− | {{Arena_Skill|Double Attack}}
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− | | + | |
− | == Drain Attack ==
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− | Attack inflicts 1/2 damage, but unit is healed for that same amount.
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− | {| class="wikitable"
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− | |-
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− | ! Skill Lvl !! Procing rate !! Damage
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− | |-
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− | | 1 || 20% || 50%
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− | |-
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− | | 2 || 25% || 50%
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− | |-
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− | | 3 || 28% || 50%
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− | |-
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− | | 4 || 30% || 50%
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− | |-
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− | | 5 || 35% || 50%
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− | |-
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− | | 6 || 40% || 50%
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− | |-
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− | | 7 || 45% || 50%
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− | |-
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− | |}
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− | {{Arena_Skill|Drain Attack}}
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− | | + | |
− | == Incinerate ==
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− | Sets target aflame. The burning target takes damage every turn. <br>
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− | (different from poison, which gives damage only when poisoned units taking move)
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− | {| class="wikitable"
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− | |-
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− | ! Skill Lvl !! Procing rate !! Damage !! Duration
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− | |-
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− | | 1 || 25% || 3% || 7 turns
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− | |-
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− | | 2 || 25% || 4% || 7 turns
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− | |-
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− | | 3 || 25% || 5% || 7 turns
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− | |-
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− | | 4 || 25% || 6% || 7 turns
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− | |-
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− | | 5 || 25% || 7% || 7 turns
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− | |-
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− | | 6 || 25% || 9% || 7 turns
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− | |-
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− | | 7 || 25% || 10% || 7 turns
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− | |-
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− | |}
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− | {{Arena_Skill|Incinerate}}
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− | | + | |
− | == Iron Wall ==
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− | When attacked, will completely negate all damage caused by the attack. Any procing effect will still occur.
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− | {| class="wikitable"
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− | |-
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− | ! Skill Lvl !! Procing rate
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− | |-
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− | | 1 || 5%
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− | |-
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− | | 2 || 10%
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− | |-
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− | | 3 || 15%
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− | |-
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− | | 4 || 16%
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− | |-
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− | | 5 || 18%
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− | |-
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− | | 6 || 20%
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− | |-
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− | | 7 || 25%
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− | |}
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− | {{Arena_Skill|Iron Wall}}
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− | | + | |
− | == Nerve Strike ==
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− | Inflicts normal damage and prevents a unit from using most skills for a set of number of turns. <br>
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− | (Iron Wall can still nullify the first strike's damage, but cannot proc again until the effect fades)
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− | {| class="wikitable"
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− | |-
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− | ! Skill Lvl !! Procing rate !! Duration
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− | |-
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− | | 1 || 20% || 9 turns
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− | |-
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− | | 2 || 20% || 9 turns
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− | |-
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− | | 3 || 20% || 9 turns
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− | |-
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− | | 4 || 20% || 9 turns
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− | |-
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− | | 5 || 20% || 9 turns
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− | |-
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− | | 6 || 20% || 9 turns
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− | |-
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− | | 7 || 20% || 9 turns
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− | |-
| + | |
− | |}
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− | {{Arena_Skill|Nerve Strike}}
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− | | + | |
− | == Penta Attack ==
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− | Allows your unit to hit five times. However, this also reduces the damage dealt by each hit.
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− | {| class="wikitable"
| + | |
− | |-
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− | ! Skill Lvl !! Procing rate !! Damage per Hit !! Total damage
| + | |
− | |-
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− | | 1 || 25% || 24% || 120%
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− | |-
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− | | 2 || 25% || 28% || 140%
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− | |-
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− | | 3 || 25% || 30% || 150%
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− | |-
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− | | 4 || 25% || 33% || 165%
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− | |-
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− | | 5 || 25% || 35% || 175%
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− | |-
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− | | 6 || 25% || 38% || 190%
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− | |-
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− | | 7 || 25% || 40% || 200%
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− | |-
| + | |
− | |}
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− | {{Arena_Skill|Penta Attack}}
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− | | + | |
− | == Quad Attack ==
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− | Allows your unit to hit four times. However, this also reduces the damage dealt by each hit.
| + | |
− | {| class="wikitable"
| + | |
− | |-
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− | ! Skill Lvl !! Procing rate !! Damage per Hit !! Total damage
| + | |
− | |-
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− | | 1 || 25% || 30% || 120%
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− | |-
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− | | 2 || 25% || 34% || 136%
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− | |-
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− | | 3 || 25% || 37% || 148%
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− | |-
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− | | 4 || 25% || 40% || 160%
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− | |-
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− | | 5 || 25% || 43% || 172%
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− | |-
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− | | 6 || 25% || 47% || 188%
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− | |-
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− | | 7 || 25% || 49% || 196%
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− | |-
| + | |
− | |}
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− | {{Arena_Skill|Quad Attack}}
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− | | + | |
− | == Riposte ==
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− | Counter attack?
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− | {{Arena_Skill|Riposte}}
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− | | + | |
− | == Snipe ==
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− | Inflicts increased damage on unit with lowest maximum HP.
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− | {| class="wikitable"
| + | |
− | |-
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− | ! Skill Lvl !! Procing rate !! Damage
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− | |-
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− | | 1 || 25% || 125%
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− | |-
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− | | 2 || 25% || 135%
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− | |-
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− | | 3 || 25% || 145%
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− | |-
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− | | 4 || 25% || 155%
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− | |-
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− | | 5 || 25% || 165%
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− | |-
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− | | 6 || 25% || 170%
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− | |-
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− | | 7 || 25% || 175%
| + | |
− | |-
| + | |
− | |}
| + | |
− | {{Arena_Skill|Snipe}}
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− | | + | |
− | == Speed Order ==
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− | Increases the speed of your entire team by a fixed amount.
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− | The amount indicates millisecond. e.g. 600 = 0.60 attack delay.
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− | {| class="wikitable"
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− | |-
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− | ! Skill Lvl !! Procing rate !! Amount
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− | |-
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− | | 1 || 20% || 100
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− | |-
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− | | 2 || 20% || 200
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− | |-
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− | | 3 || 20% || 300
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− | |-
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− | | 4 || 20% || 400
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− | |-
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− | | 5 || 20% || 500
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− | |-
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− | | 6 || 20% || 600
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− | |-
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− | | 7 || 20% || 700
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− | |}
| + | |
− | {{Arena_Skill|Speed Order}}
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− | | + | |
− | == Stone Breath ==
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− | Inflicts ZERO damage, but petrifies a row of enemy units so they are unable to attack or use defensive skills.
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− | {| class="wikitable"
| + | |
− | |-
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− | ! Skill Lvl !! Procing rate !! Duration
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− | |-
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− | | 1 || 10% || 1 turn
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− | |-
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− | | 2 || 12% || 1 turn
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− | |-
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− | | 3 || 15% || 1 turn
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− | |-
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− | | 4 || 18% || 1 turn
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− | |-
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− | | 5 || 23% || 1 turn
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− | |-
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− | | 6 || 26% || 1 turn
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− | |-
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− | | 7 || 30% || 1 turn
| + | |
− | |}
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− | {{Arena_Skill|Stone Breath}}
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− | | + | |
− | == Triple Attack ==
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− | Allows your unit to hit thrice. However, this also reduces the damage dealt by each hit.
| + | |
− | {| class="wikitable"
| + | |
− | |-
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− | ! Skill Lvl !! Procing rate !! Damage per Hit !! Total damage
| + | |
− | |-
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− | | 1 || 25% || 40% || 120%
| + | |
− | |-
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− | | 2 || 25% || 44% || 132%
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− | |-
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− | | 3 || 25% || 48% || 144%
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− | |-
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− | | 4 || 25% || 52% || 156%
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− | |-
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− | | 5 || 25% || 56% || 168%
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− | |-
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− | | 6 || 25% || 60% || 180%
| + | |
− | |-
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− | | 7 || 25% || 64% || 192%
| + | |
− | |-
| + | |
− | |}
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− | {{Arena_Skill|Triple Attack}}
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