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| |start=2014-12-26 | | |start=2014-12-26 |
| |end=2014-12-? | | |end=2014-12-? |
− | |type=Clash Event | + | |type=TBD |
| |cards=[[TBD]] | | |cards=[[TBD]] |
| |jpwiki= | | |jpwiki= |
Line 10: |
Line 10: |
| |followed=[[TBD]] | | |followed=[[TBD]] |
| }} | | }} |
− | == Event Info ==
| |
− | '''Clash of Legends: Secrets of the Swamp
| |
− |
| |
− | Clash of Legends is a new type of event where you gain BT Pts by defeating foes in battles of different difficulty levels.
| |
− |
| |
− | There are 4 difficulty levels.
| |
− | Battles at each level will be fought between your team and a CPU team of up to 8 units each.
| |
− | Four units from each team will begin the fight, and the others will be switched in as the first 4 fall.
| |
− | A battle is won when all the units on the opposing team have fallen.
| |
− | During battles, Arena Skills will be used instead of normal skills.
| |
− |
| |
− | Starting a battle consumes CP (Clash Points).
| |
− | One CP is restored every 15 minutes.
| |
− | Time Elixirs and Lucky Flasks may also be used to restore CP.
| |
− |
| |
− | After selecting a difficulty level, you can prepare your team for battle.
| |
− | You may create up to 4 teams, each consisting of up to 8 Battle Units and 4 Support Units.
| |
− |
| |
− | Battle Units will fight against the 8 units of the enemy team.
| |
− | Support Units will not fight during battles, but instead contribute by lending their skills to the Battle Units.
| |
− | Battle units have a total cost cap of 200. Support Units have no cost cap.
| |
− | Units with no skills cannot be selected as a Support Unit.
| |
− | Only ONE SUPPORT UNIT may be chosen PER SKILL.
| |
− |
| |
− | Treasure Chests may drop when you defeat enemies during battle.
| |
− | There are 3 kinds of chests - bronze, silver, and gold.
| |
− | Gold chests will give the best rewards when opened.
| |
− |
| |
− | Special items called Trump Cards can be found by opening treasure chests and answering assist requests.
| |
− | These Cards can be traded in for rewards items - including a new 8★ unit!
| |
− |
| |
− | * Items obtained from treasure chests and exchanging Trump Cards will be sent to your Inbox.
| |
− |
| |
− | === Event Schedule ===
| |
− | Clash of Legends: Secrets of the Swamp will take place during the times listed below.
| |
− |
| |
− | START: December 26th, 2014, post-maintenance
| |
− |
| |
− | END: December ?th, 2014 at 2:00 am PST/PDT
| |
− |
| |
− | * Event schedule may be subject to change without prior notice.
| |
− | * Go to the Rankings page after the event has finished to confirm your final rankings and press Receive to have your ranking rewards sent to your Inbox.
| |
− | * You must have earned at least 1 BT Pt to be eligible for any rank reward.
| |
− | * Trump Card exchanges will be available until November 19th, 2014 at 2:00 am PST/PDT.
| |
− |
| |
− | === Special Units ===
| |
− |
| |
− | Special units are units that offer unique bonuses during the Clash of Legends: Secrets of the Swamp event.
| |
− |
| |
− | Set a special unit as one of you Battle Units to receive the following bonuses:
| |
− | ・ Bonus BT Pts for battle victories
| |
− | ・ Increase in ATK power and HP during battles
| |
− | The higher the rarity of the special unit, the better the bonuses.
| |
− |
| |
− | * No bonuses will be applied if a special unit is set as a Support Unit.
| |
− | * The BT Pt bonus after a victory will be determined by the single highest rarity special unit in your battle team.
| |
− |
| |
− | The event units for Clash of Legends: Secrets of the Swamp are listed below.
| |
− |
| |
− | [[TBD]] units:
| |
− | * [[TBD]],(★9)
| |
− | * [[TBD]],(★8)
| |
− | * [[TBD]],(★7)
| |
− | * [[TBD]], (★6)
| |
− | * [[TBD]], (★5)
| |
− |
| |
− | {| class="wikitable mw-collapsible mw-collapsed"
| |
− | |-
| |
− | ! Difficulty Levels
| |
− | |-
| |
− | ||
| |
− | You may choose from 4 different battle difficulty levels.
| |
− |
| |
− | The four difficulty levels are listed below:
| |
− | * Rook
| |
− | * Adept
| |
− | * Veteran
| |
− | * Master
| |
− | As the level becomes more difficult, more powerful enemies will appear.
| |
− | Enemies will also grow stronger as you gain more victories.
| |
− | Enemies from higher difficulty battles will drop rarer treasure chests.
| |
− |
| |
− | * Victories will be counted separately for each difficulty level.
| |
− | * CP is necessary for starting battles, and the CP needed varies according to difficulty level.
| |
− |
| |
− | As your victories for each difficulty level increases, the Legend difficulty level will appear randomly.
| |
− | The Legend difficulty level has a time limit of 15 minutes.
| |
− | You will not be able to begin a Legend battle once the time limit has passed.
| |
− |
| |
− | Also, while the Legend difficulty level is up, enemies in all difficulty levels will have a higher chance of dropping treasure chests when defeated.
| |
− | |}
| |
− |
| |
− | {| class="wikitable mw-collapsible mw-collapsed"
| |
− | |-
| |
− | ! Regaining CP
| |
− | |-
| |
− | ||
| |
− | CP is consumed each battle.
| |
− |
| |
− | The required CP is different for each difficulty level.
| |
− | One CP is restored every 15 minutes.
| |
− | CP can be restored instantly with Time Elixirs and Lucky Flasks.
| |
− |
| |
− | Each Time Elixir will restore 2 CP.
| |
− | Each Lucky Flask will resore all CP.
| |
− |
| |
− | * The MAX CP is 6.
| |
− | * Using an item to restore CP will not bring your CP over 6.
| |
− | |}
| |
− |
| |
− | {| class="wikitable mw-collapsible mw-collapsed"
| |
− | |-
| |
− | ! Preparing for Battle
| |
− | |-
| |
− | ||
| |
− | Prepare for battle by setting up your team.
| |
− |
| |
− | Battle prep begins once you have selected a difficulty level and consists of the following:
| |
− |
| |
− | 1. Confirming the Enemy Team
| |
− | At the top of the battle prep screen, the enemy team's 8 units are shown.
| |
− | Units 1 through 4 will be the first to appear during battle.
| |
− | Units 5 through 8 will appear one by one in order, replacing the first 4 as they fall in battle.
| |
− |
| |
− | 2. Creating Your Team
| |
− | Up to 4 teams can be created to use against a variety of enemies, each consisting of Battle Units and Support Units.
| |
− | Battle Units will be deployed in battles, and up to 8 can be selected with a total cost cap of 200.
| |
− | Support Units will contribute by lending their skills to Battle Units during battles.
| |
− | Up to 4 Support Units may be selected. Support Units have no cost cap.
| |
− | Units without a skill cannot be selected as a Support Unit.
| |
− | And only one unit can be selected for any one skill.
| |
− |
| |
− | 3. Setting the Attack Order
| |
− | You can set the attack order of your units by tapping the Set Order button at the bottom of the screen.
| |
− | Units 1 through 4 in red will be the first units to fight.
| |
− | Units 5 through 8 in blue will be switched on to the battlefield in order as Units 1 through 4 fall.
| |
− | Enemy units will attack your units in order from 1 to 8.
| |
− | There is no attack order for Support Units.
| |
− | * The attack order will be determined automatically if none is set.
| |
− |
| |
− | Find out more about selecting units for your team and setting the attack order in the Attack Type Matchups section.
| |
− | |}
| |
− |
| |
− | {| class="wikitable mw-collapsible mw-collapsed"
| |
− | |-
| |
− | ! Clash of Legends Battles
| |
− | |-
| |
− | ||
| |
− | In the Clash of Legends: House of Cards, you will go to battle with your team.
| |
− |
| |
− | Battles are fought between your team and a CPU team with up to 8 units each.
| |
− | Four units from each team will appear on the battlefield at a time.
| |
− | As the four units on the field fall, the remaining units will replace them in order.
| |
− | The battle is won when all units on the enemy team have been defeated.
| |
− |
| |
− | During battle, there are good and bad attack type matches.
| |
− | In an good matchup, a unit will do 1.5X its normal damage.
| |
− | In a bad matchup, a unit will only do 0.5X its normal damage.
| |
− | Against a unit of the same attack type, a unit will do its normal damage.
| |
− | More details can be found in the Attack Type Matchups section of the rules.
| |
− |
| |
− | A Clash Counter will count down towards 0 each time a turn is taken.
| |
− | The count starts at 20 and when it hits 0, both teams receive a 2X attack boost.
| |
− | The count is immediately reset to 20 and if it reaches 0 again during the same battle, a 3X attack boost will be applied, followed by a 4X boost, and so on.
| |
− | The MAX attack boost that can be applied from the Clash Counter is 10X.
| |
− | If the Clash Counter hits 0 when the attack boost is 10X, then the victory will go to the team with more units remaining.
| |
− | If both teams have the same number remaining, then the victory goes to you.
| |
− |
| |
− | Enemy units sometimes drop treasure chests when defeated.
| |
− | There are 3 kinds of treasure chests with rarer chests giving better rewards.
| |
− |
| |
− | The treasure chests open only when you are victorious.
| |
− | BT Pts are earned even when defeated, but fewer than from a victory.
| |
− | After a defeat, you may choose to use a Potion or Lucky Flask to continue the battle and aim for a victory.
| |
− | Active unit skills, the Clash Counter, and Support Unit skills will be reset when a battle is continued.
| |
− | If a battle is not continued, any treasure chests found during that battle will be forfeit and cannot be opened.
| |
− |
| |
− | * There is a limit to the number of Potions that can be used to continue a battle.
| |
− | This limit is reset at the following times each day: 4:00 am PST/PDT, 4:00 pm PST/PDT.
| |
− |
| |
− | Arena skills will be activated during battles.
| |
− |
| |
− | You may receive assists from other players at the start of a battle. Assists will only be received when an ally or other player has answered your assist request before the start of a battle.
| |
− | A maximum of five assists can be received for a single battle.
| |
− |
| |
− | * During a battle, any unit in your team, including Support Units, cannot be traded, sold, used in enhancement, or exchanged for Leana Points.
| |
− | |}
| |
− |
| |
− | {| class="wikitable mw-collapsible mw-collapsed"
| |
− | |-
| |
− | ! Attack Type Matchups
| |
− | |-
| |
− | ||
| |
− | During battles in the Clash of Legends: House of Cards, there are good and bad attack type matches.
| |
− |
| |
− | ・ Good Matchups
| |
− | In a good matchup, your unit will do 1.5X its normal damage against the enemy unit.
| |
− | Ex.) Magic units do 1.5 x damage to Melee units.
| |
− |
| |
− | ・ Bad Matchups
| |
− | In a bad matchup, your unit will do 0.5X its normal damage against the enemy unit.
| |
− | Ex.) Melee units do 0.5 x damage to Magic units!
| |
− |
| |
− | * Against a unit of the same type, your unit will do normal damage.
| |
− | * Enemy unit damage is also affected by attack type matchups.
| |
− | |}
| |
− |
| |
− | {| class="wikitable mw-collapsible mw-collapsed"
| |
− | |-
| |
− | ! Skill Effects
| |
− | |-
| |
− | ||
| |
− | Arena skills will be activated during battles in the Clash of Legends: House of Cards event.
| |
− |
| |
− | The skill effects are as follows:
| |
− |
| |
− | ==== Offensive Skills ====
| |
− | ・'''Area Attack ''' - Deals damage to all enemy units on field.
| |
− |
| |
− | ・'''Poison''' - Poisons the attacked enemy unit.
| |
− | Poisoned units will take damage each turn they make for a length of time.
| |
− |
| |
− | ・'''Slow''' - All enemy units will be slowed.
| |
− |
| |
− | ・'''Knockback''' - Knocks back the attacked enemy unit in the attack order bar.
| |
− |
| |
− | ・'''Attack Boost''' - Raises the attack power of all friendly units on field after an attack.
| |
− | * Male, Female, and Palace Guard Attack Boosts will all be treated as an Attack Boost.
| |
− |
| |
− | ・'''Double Attack''' - Attacks twice in one turn.
| |
− |
| |
− | ・'''Triple Attack''' - Attacks three times in one turn.
| |
− |
| |
− | ・'''Quad Attack''' - Attacks four times in one turn.
| |
− |
| |
− | ・'''Penta Attack''' - Attacks five times in one turn.
| |
− |
| |
− | ・'''Critical Shot''' - Ignores any defensive skills to do critical damage to an enemy.
| |
− |
| |
− | ・'''Drain Attack''' - Unit regains as HP any damage done to an enemy during its attack.
| |
− |
| |
− | ・'''Speed Order''' - Speeds up all friendly units (for one round).
| |
− |
| |
− | ・'''Defense Order''' - All friendly units on field take less damage when attacked for a time.
| |
− |
| |
− | ・'''Incinerate''' - Burns the attacked enemy unit. Burned units will take damage every time a friendly unit attacks for a length of time.
| |
− |
| |
− | * Double, Triple, Quad, and Penta Attacks will be counted as one attack.
| |
− |
| |
− | ・'''Backstab''' - Does heavy damage to the enemy unit with the largest range.
| |
− |
| |
− | ・'''Nerve Strike''' - Does heavy damage to an enemy while stunning and preventing it from using most skills for a length of time.
| |
− |
| |
− | ・'''Stone Breath''' - Does no attack damage, but petrifies all enemy units, preventing them from attacking for a length of time.
| |
− | * Defensive skills will not activate while a unit is under the effects of Stone Breath.
| |
− | * The effects of Poison and Incinerate will be active.
| |
− |
| |
− | ・'''Snipe''' - Inflicts heavy damage on unit with lowest maximum HP.
| |
− |
| |
− | ・'''Acid Rain''' - Inflicts a poison-like state on multiple units. Affected units take damage whenever they attack for a set number of turns.
| |
− | * The poisoned state will be still be inflicted even if Iron Wall is activated.
| |
− |
| |
− | ・'''Chain Lightning''' - Deals damage to all enemy units on field, while stunning them for a length of time.
| |
− | * The stunned state will be still be inflicted even if Iron Wall is activated.
| |
− |
| |
− | ==== Defensive Skills ====
| |
− | ・'''Iron Wall''' - Offers a flat chance to completely nullify all damage when attacked this unit is attacked.
| |
− | * Iron Wall nullifies attack damage only.
| |
− | * Skill effects will still be inflicted on the unit.
| |
− |
| |
− | ・'''Blink''' - Whenever this unit receives damage from a melee unit, it has a set chance to nullify that damage and then slow the attacking unit for the battle.
| |
− | * Blink nullifies attack damage only.
| |
− | * Skill effects will still be inflicted on the unit.
| |
− | * Double, Triple, Quad, and Penta Attacks have a chance of activating the Blink skill.
| |
− | Blink will not be activated by any other unit skill attacks.
| |
− |
| |
− | ・'''Riposte''' - This unit has a set chance to inflict damage to any melee attacker that attacks it.
| |
− | * Double, Triple, Quad, and Penta Attacks have a chance of activating the Riposte skill.
| |
− | Riposte will not be activated by any other unit skill attacks.
| |
− | * Attack type matchups will have no effect on damage done by the Riposte skill.
| |
− |
| |
− | * Skill effects are subject to change without prior warning.
| |
− | |}
| |
− |
| |
− | {| class="wikitable mw-collapsible mw-collapsed"
| |
− | |-
| |
− | ! Support Units
| |
− | |-
| |
− | ||
| |
− | Support Units will lend their skill to a Battle Unit when used.
| |
− |
| |
− | Up to 4 Support Units can be chosen when prepping for battle.
| |
− | Only units with a skill can be chosen as a support unit.
| |
− | Only ONE UNIT can be chosen PER SKILL.
| |
− | Skill names will be abbreviated.
| |
− |
| |
− | Support Unit skills can be applied to Battle Units by tapping the Support Unit during a battle.
| |
− | Once a Support Unit has been used, there will be a cooldown until it can be used again.
| |
− | The cooldown will differ depending on the skill.
| |
− | Skills lent by Support Units have a 100% chance of activating.*
| |
− | Lent skills will have to be reapplied once activated to use again.
| |
− | The level of the lent skill will be based on the level of the Battle Unit it was applied to.
| |
− |
| |
− | ・Lending Offensive Skills
| |
− | Attack skills will be lent in order from the left-most unit in the attack order bar.
| |
− | An abbreviation of the skill name will appear above the icon of the unit it was applied to.
| |
− | Attack skills cannot be lent to a unit in the middle of an attack.
| |
− |
| |
− | ・Lending Defensive Skills
| |
− | Defensive skills will be lent in order of deployment.
| |
− | An abbreviation of the skill name will appear above the icon of the unit it was applied to.
| |
− | Defensive skills can be lent to units being attacked and units in the middle of an attack.
| |
− |
| |
− | * Lent skills will not activate when the unit is under the effects of Nerve Strike or Chain Lightning.
| |
− | The skill will only activate once the effects of the stun have worn off.
| |
− | * Units that have been lent a skill will not be able to activate their own skill if any.
| |
− | Once the lent skill has been used, any original skill will regain the chance to activate.
| |
− | * Lent skills will not activate if the unit is defeated.
| |
− | Cooldown will not be reset even if a unit is defeated before the lent skill could be activated.
| |
− | * Units cannot be lent more than one skill.
| |
− | |}
| |
− |
| |
− | {| class="wikitable mw-collapsible mw-collapsed"
| |
− | |-
| |
− | ! Skill Name Abbreviations
| |
− | |-
| |
− | ||
| |
− | Please check below for the skill names abbreviations within the Clash of Legends: House of Cards event.
| |
− |
| |
− | ==== Offensive Skills ====
| |
− | ・Area Attack
| |
− | Mini:AA
| |
− | Short:Area Attack
| |
− |
| |
− | ・Poison
| |
− | Mini:POI
| |
− | Short:Poison
| |
− |
| |
− | ・Slow
| |
− | Mini:SLW
| |
− | Short:Slow
| |
− |
| |
− | ・Knockback
| |
− | Mini:KB
| |
− | Short:Knockback
| |
− |
| |
− | ・Attack Boost
| |
− | Mini:AT↑
| |
− | Short:ATK Boost
| |
− |
| |
− | ・Double Attack
| |
− | Mini:2x
| |
− | Short:Double Atk
| |
− |
| |
− | ・Triple Attack
| |
− | Mini:3x
| |
− | Short:Triple Atk
| |
− |
| |
− | ・Quad Attack
| |
− | Mini:4x
| |
− | Short:Quad Atk
| |
− |
| |
− | ・Penta Attack
| |
− | Mini:5x
| |
− | Short:Penta Atk
| |
− |
| |
− | ・Critical Shot
| |
− | Mini:CRT
| |
− | Short:Crit Shot
| |
− |
| |
− | ・Drain Attack
| |
− | Mini:DrA
| |
− | Short:Drain Atk
| |
− |
| |
− | ・Speed Order
| |
− | Mini:SPD
| |
− | Short:Speed Order
| |
− |
| |
− | ・Defense Order
| |
− | Mini:DEF
| |
− | Short:DEF Order
| |
− |
| |
− | ・Incinerate
| |
− | Mini:INC
| |
− | Short:Incinerate
| |
− |
| |
− | ・Backstab
| |
− | Mini:BS
| |
− | Short:Backstab
| |
− |
| |
− | ・Nerve Strike
| |
− | Mini:NRV
| |
− | Short:Nerve Strike
| |
− |
| |
− | ・Stone Breath
| |
− | Mini:StB
| |
− | Short:Stone Breath
| |
− |
| |
− | ・Snipe
| |
− | Mini:SNI
| |
− | Short:Snipe
| |
− |
| |
− | ・Acid Rain
| |
− | Mini:ACI
| |
− | Short:Acid Rain
| |
− |
| |
− | ・Chain Lightning
| |
− | Mini:ChL
| |
− | Short:C. Lightning
| |
− |
| |
− | Defensive Skills
| |
− | ・Iron Wall
| |
− | Mini:IW
| |
− | Short:Iron Wall
| |
− |
| |
− | ・Blink
| |
− | Mini:BNK
| |
− | Short:Blink
| |
− |
| |
− | ・Riposte
| |
− | Mini:RIP
| |
− | Short:Riposte
| |
− | |}
| |
− |
| |
− | {| class="wikitable mw-collapsible mw-collapsed"
| |
− | |-
| |
− | ! Clash Counter
| |
− | |-
| |
− | ||
| |
− | When the Clash Counter reaches 0, both teams will get a 2X attack boost.
| |
− |
| |
− | During battle, the Clash Counter will count down each time a turn is taken.
| |
− | The Counter starts at 20, and when it reaches 0 both teams receive a 2X attack boost.
| |
− | The count is immediately reset to 20 and if it reaches 0 again during the same battle, a 3X attack boost will be applied, followed by a 4X boost, and so on.
| |
− | The boost will increase by 1 each time until it hits a 10X attack boost.
| |
− | If the battle winner has not been determined by the time the Clash Counter hits 0 after a 10X boost, the team with most units deployed will be the victor.
| |
− | If the same number of units are deployed by both teams, then the victory is yours.
| |
− | |}
| |
− |
| |
− | {| class="wikitable mw-collapsible mw-collapsed"
| |
− | |-
| |
− | ! Calling for Help
| |
− | |-
| |
− | ||
| |
− | You may receive requests for assistance from allies and other players.
| |
− |
| |
− | You can answer these requests by sending a Spade Sword or your leader unit to help.
| |
− | Answering requests will get you BT Pts and Trump Cards, send Spade Swords to get more.
| |
− | The first time you assist each ally, each day, you will receive more Trump Cards than usual.
| |
− | The ally assist count will reset each day at 2:00 am PST/PDT.
| |
− | Unanswered sent or received requests will not be reset.
| |
− | * Spade Swords sent do not count towards the assists sent number.
| |
− | * You may only receive extra Trump Cards each day the first time you answer an ally request for up to 30 allies.
| |
− |
| |
− | You can request help by pressing the Request Assist! button on the Assists page of the event.
| |
− | If your request is answered, help will arrive at the start of the next battle.
| |
− | Up to 5 assists can be received per battle.
| |
− | An assist will give damage to all units on the enemy team.
| |
− | A Spade Sword assist will give even more damage.
| |
− |
| |
− | Pressing the Request Assist! button incurs a cooldown. Time Elixirs can be used to reset the cooldown instantly.
| |
− |
| |
− | The damage displayed during the assist attacks at the beginning of a battle may differ from actual damage done.. Actual may be greater but will not be less.
| |
− | |}
| |
− |
| |
− | {| class="wikitable mw-collapsible mw-collapsed"
| |
− | |-
| |
− | ! BT Points
| |
− | |-
| |
− | ||
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− | Win battles and aid others to gain BT Pts.
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− | BT Pts can also be gained after a defeat, but you will gain more from a victory.
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− | You can also gain a large number of BT Pts when you send a Spade Sword to another player.
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− | |}
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− | {| class="wikitable mw-collapsible mw-collapsed"
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− | ! Event Items
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− | Use special items to get the edge.
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− | ・Lucky Flasks
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− | Lucky Flasks can be used to MAX your CP.
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− | After a defeat, it can also be used to restart the battle with full HP.
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− | The enemy team's HP will not be restored in this case.
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− | * MAX CP is six.
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− | * CP will not go over 6 even if Lucky Flask is used. Please be warned.
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− | ・Spade Sword
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− | Spade Swords can be sent to assist other players.
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− | Assisting others with a Spade Sword will get you more BT Pts than a normal assist.
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− | Spade Swords that have been sent from other players are automatically used in boss fights.
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− | Spade Swords will do more damage to the enemy team than normal assists.
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− | ・Trump Cards
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− | Trump Cards can be exchanged for items and even special units available no where else.
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− | Trump Cards are found by opening treasure chests and by assisting other players.
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− | You will get more Trump Cards from assisting allies than other players.
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− | Assisting with Spade Swords is a great way to get a lot of Trump Cards.
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− | Also, the first time you a send a normal assist to each ally each day, you will receive more Trump Cards than subsequent times.
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− | You can begin trading in your Trump Cards by pressing the Trump Cards Rewards button on the event page.
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− | * You will only receive more Trump Cards the first time you assist an ally, for up to 30 allies.
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− | * The deadline to trade in your Trump Cards rewards is Aug. 21, 2014 at 2:00 am PST/PDT.
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− | * Trump Cards Rewards will be sent to your Inbox.
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− | |}
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− | {| class="wikitable mw-collapsible mw-collapsed"
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− | ! Trump Cards
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− | Trump Cards can be exchanged for items and even special units available no where else.
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− |
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− | The requirements for trading in your Trump Cards are as follows: v
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− | ・Trump Cards Requirement
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− | This is the number of Trump Cards needed to trade in for an item.
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− | You will not be able to make the exchange without meeting the necessary Trump Cards required.
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− |
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− | ・Exchange Limit
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− | Some items and units have a limit to the number of times they can be traded for.
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− | When the number of exchanges left hits 0, you will no longer be able to trade for that item.
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− |
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− | ・Availability
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− | There is a deadline to trade in your Trump Cards
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− | Once the deadline has passed, you will no longer be able to trade in your Trump Cards
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− | * The above requirements must be met to make any Trump Cards exchanges.
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− | * The deadline to trade in your Trump Cards rewards is Sept ??, 2014 at 2:00 am PST/PDT.
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− |
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− | ・Daily Items
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− | Some items will only be available to trade for one day. They are marked with a Today! icon.
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− | Daily items will be refreshed at 4:00 am PST/PDT each day.
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− | Daily items from the previous day will no longer be available past 4:00 am PST/PDT.
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− | * Trump Cards Rewards will be sent to your Inbox.
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− | * The 7★,8★ Trump Cards Reward CANNOT be traded.
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− | |}
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− | {| class="wikitable mw-collapsible mw-collapsed"
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− | ! Group Rankings
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− | Reward Brackets will now be split into different groups. Each group will have its own rankings.
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− | Ranking will be determined by your total number of BT Pts.
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− | The group you will be placed in is determined at random.
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− | You can view your rank and the rank of the top ten players via the Ranking page.
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− | Rankings will be consistent throughout the event.
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− | As it may take some time for Rankings to update, there may be some discrepancy between what is shown on the Ranking page and the actual, final player rankings.
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− | * Changes to player rankings may take up to 30 minutes to update.
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− | |}
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