Difference between revisions of "Turtle Island Trouble"
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: June 12th, 2014, post-maintenance | : June 12th, 2014, post-maintenance | ||
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− | : June | + | : June 16th, 2014, at 12:00 am PST/PDT. |
* The above times may be subject to change without prior notice. | * The above times may be subject to change without prior notice. |
Revision as of 19:03, 12 June 2014
Start Date | 2014-06-12 |
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End Date | 2014-06-16 12:AM PST/PDT |
Event Type | Dice Event |
Event Cards | Bonus Step Up Packs |
Event Info
Event Schedule
Turtle Island Trouble will take place during the times listed below:
- Start
- June 12th, 2014, post-maintenance
- End
- June 16th, 2014, at 12:00 am PST/PDT.
- The above times may be subject to change without prior notice.
- Go to the BT Pts Ranking page after the event has finished to confirm your final ranking and press Receive to have your ranking rewards sent to your Inbox.
The Board |
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On the board screen, you can spend Dice Pts to roll the dice. The number of squares you can move in a turn is determined by the number you roll or the type of card you use (see Special Cards below). Completing a circle around the board will earn you BT Pts and other rewards. All rewards earned in this fashion will be sent to your Inbox. When completing a lap, you may also gain a bonus to your BT Pts depending on the actions you took during that lap. Potential bonuses are listed below:
The special units for the Roll the Dice event are listed below:
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Roll the Dice |
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Dice will play an important part throughout the event. Here are some examples of when you will use dice within the event.
In some situations, you can also use special dice items to roll more than one die. There are 3 types of special dice items:
If you roll matching dice, you'll receive a match bonus. Dice items are available as an event reward or bundled with some purchases on the Card Pack page.
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Special Squares |
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There are a number of special squares that you will come across in your journey. Special squares are divided roughly into 2 groups. There are squares that will force you to stop when you reach them (Stop Squares) and squares that you can only land on if roll the exact number needed (Normal Squares.) Start / Goal Squares Type: Stop Square Return to this square after circling the board to complete 1 lap. If you have movement points remaining when you arrive on this square, they WILL carry over into the next lap. Treasure Chests Type: Normal Square Treasure chests contain various rewards IF you can manage to open it. Opening a chest requires a die roll that matches or exceeds the given, target number. Rolling to pop a chest does NOT require Dice Pts. Monster Squares Type: Normal Square Defeat the monster to earn BT Pts. Boss Squares Type: Stop Square Landing on this square triggers a boss battle. Defeating the boss will earn you BT Pts and other fabulous rewards. You will receive a reduced amount of BT Pts if you lose. Any remaining movement points you have when stopping on a boss square will carry over if you defeat the boss. However, failing to defeat the boss will cause you to lose those movement points. Ally Squares Type: Normal Square Ally Squares will grant you certain benefits like Ally Cards and Dice Pts. The Ally Card you receive will depend on how many laps that ally has completed. You cannot gain more than the maximum amount of Dice Pts. Warp Squares Type: Normal Square Stop on a warp square to be transported to a second warp square. Warping is one-way only. Landing on a warp exit panel will not cause you to warp back to the warp entrance panel. Boss Battles Boss battles occur when you land on a boss square. In a boss battle, you attack by rolling the dice. Attacking does not consume any Dice Pts. The higher your roll, the higher you attack level will be. Higher attack levels lead to more damage. The damage you deal to a boss will also be affected by the boss's type (land, sea, air.) When using a dice item, getting multiples of a die roll may lead to a Deck Attack. The more multiples you have, the greater your chance of triggering a Deck Attack. Deck Attacks use your support deck. You can equip your Support Deck with up to 6 units, though there is a cost cap of 100. Bosses will attack every set number of turns. If your hit points fall to 0, you will lose the battle. Lower a boss's hit points to 0 to win the boss battle. Boss battles continue until a victor is determined. When you lose, you will have the option to continue with your hit points fully restored. Continue requires a potion. Defeating bosses will reward you with BT Pts and other fab prizes. You will only earn a small number of BT Pts if you lose. All rewards you earn for defeating a boss will be sent to your Inbox. You will also have the chance to earn bonus BT Pts in battle. Here is a list of those bonuses:
Special units will also deal increased damage to bosses. The size of the increase depends on the rarity of the unit - the rarer the unit, the bigger the increase. Special units included in your Support Deck will also receive the attack bonus. The special units for the Roll the Dice event are listed below:
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Special Cards |
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You will also come across a number of Special Cards that will help you in the Roll the Dice event! Special Cards can be acquired from Treasure Chests and Ally Squares. You can hold up to 10 cards at one time. If you already have 10 cards when picking up a new card, you will the option to discard a card of your choice. Special Cards are divided into 4 groups:
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Bonus Board |
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Gather enough Gate Stones and gain access to the Bonus Board! After defeating a boss, you will occasionally be rewarded with a Gate Stone. Gather 5 Gate Stones and you will gain access to the Bonus Board - an exclusive area with special bosses and rewards just waiting to play! Clear a board with 5 Gate Stones and you'll be given the option to go to the Bonus Board at the start of your next lap. If you choose to go to the Bonus Board, you will lose all of your Gate Stones. Gate Stones cannot be traded. |
Bt Pts |
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Circle the board. Defeat monsters. Get BT Pts! There are a number of bonuses you can receive throughout the event. Here is a list of possible bonuses:
You'll also earn BT Pts whenever you stop on a Monster Square. |
Bonus Units
The following units, introduced in Bonus Step Up Packs, gave bonuses during Turtle Island Trouble:
Unit | ★ | Type | C | S | R | Skill | Source | ||||
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Otohime |
8 | Magic | 30 | C | 150 | 126,297 | 149,759 | 188,114 | Slow | Bonus Step Up Packs Trapped Packs Mini Revival Packs 2 Standard Card Packs | |
Apfel |
7 | Missile | 25 | C | 150 | 84,396 | 130,227 | 118,773 | Slow, Critical Shot |
Bonus Step Up Packs Mini Revival Packs 4 Standard Card Packs | |
Silini |
6 | Missile | 20 | C | 175 | 79,610 | 64,670 | 76,203 | Knockback, Atk Boost (Male), Snipe |
Standard Card Packs Added during Turtle Island Trouble | |
Ursus |
5 | Melee | 20 | B | 130 | 39,400 | 21,850 | 20,800 | Slow | Standard Card Packs Added during Turtle Island Trouble | |
Bell |
4 | Missile | 20 | C | 150 | 15,563 | 22,850 | 13,509 | Knockback | Standard Card Packs Added during Turtle Island Trouble | |
Blue |
4 | Melee | 20 | C | 130 | 36,528 | 0 | 21,122 | Knockback | Standard Card Packs Added during Turtle Island Trouble |
Additionally, there were two units that players could receive from the Bonus Point Bonanza that gave bonuses:
Unit | ★ | Type | C | S | R | Skill | Source | ||||
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Maya |
7 | Magic | 20 | D | 150 | 106,572 | 84,800 | 97,758 | Slow, Penta Attack |
Bonus Point Bonanza 50,000 Bonus Points Standard Card Packs | |
Plum |
6 | Missile | 15 | C | 150 | 73,295 | 61,165 | 53,875 | Slow | Bonus Point Bonanza 500 Bonus Points Standard Card Packs |
Bosses
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Rewards
Reward Units & Monsters
Unit | ★ | Type | C | S | R | Skill | Source | ||||
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Group Rank Rewards | |||||||||||
Krang |
8 | Melee | 30 | C | 130 | 183,874 | 137,331 | 112,577 | Area Attack | Turtle Island Trouble Group Rank Reward + Recruitment 1st - 5th 15 units awarded | |
Quetzalcoatl |
6 | Missile | 25 | C | 175 | 69,580 | 82,790 | 77,845 | Slow, Penta Attack |
Turtle Island Trouble Group Rank Reward + Recruitment 1st - 200th 600 units awarded | |
Scylla |
5 | Melee | 20 | C | 130 | 29,050 | 20,850 | 35,050 | Slow | Turtle Island Trouble Group Rank Reward + Recruitment 1st - 1,500th 4,500 units awarded | |
Geju |
4 | Missile | 10 | C | 150 | 22,013 | 15,834 | 19,381 | Poison | Turtle Island Trouble Group Rank Reward + Recruitment 1st - 1,000th 1,500th - 6,000th 16,500 units awarded | |
Lap Rewards | |||||||||||
[[]] |
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Gold Chest Rewards | |||||||||||
Kamu |
7 | Melee | 30 | C | 130 | 115,337 | 154,213 | 84,445 | Knockback, Critical Shot |
Turtle Island Trouble Gold Chest Reward | |
Riche |
6 | Missile | 25 | C | 150 | 82,790 | 72,935 | 61,490 | Slow, Snipe |
Roll the Dice Gold Treasure Chest Reward | |
Triendl |
6 | Magic | 10 | D | 150 | 45,250 | 66,075 | 52,795 | Slow | Turtle Island Trouble Gold Chest Reward |
Monster | ★ | Type | Speed | Base HP (Max HP) |
Source | ||||
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Group Rank Rewards | |||||||||
Krang_m |
8 | E | B | B | C | 60,000 (1,004,460) |
Turtle Island Trouble Group Rank Reward 1st - 5th 15 units awarded | ||
Lava_Golem |
7 | E | A | B | D | 48,000 (708,528) |
Turtle Island Trouble Group Rank Reward 1st - 40th 120 units awarded Standard Card Packs | ||
Quetzalcoatl_m |
6 | D | B | D | B | 38,000 (449,978) |
Turtle Island Trouble Group Rank Reward 1st - 200th 600 units awarded | ||
Scylla_m |
5 | D | C | C | B | 30,000 (324,030) |
Turtle Island Trouble Group Rank Reward 1st - 1,500th 4,500 units awarded | ||
Geju_m |
4 | C | B | D | C | 25,000 (220,525) |
Turtle Island Trouble Group Rank Reward 1st - 1,000th 1,500th - 6,000th 16,500 units awarded |
Chest Rewards
Treasure chests are a type of special square on the Board. Opening a chest requires a die roll that matches or exceeds the given, target number (rolling to pop a chest does NOT require Dice Pts). Note that you only have ONE chance to roll and open a chest; if your roll does NOT achieve a high enough amount to open the chest, you will then pass it.
Plain Dice Odds (at least a X) | |
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3 | 100.00% |
4 | 94.44% |
5 | 86.11% |
6 | 75.00% |
7 | 63.89% |
8 | 47.22% |
9 | 33.33% |
10 | 22.22% |
11 | 16.67% |
12 | 11.11% |
16 | 8.33% |
20 | 5.56% |
24 | 2.78% |
There are also special Key Cards that will allow you to pop open a treasure chest without the need of a die roll. Key Cards are can be acquired from treasure chests and Ally squares.
Chest rewards are randomized. Below are some of the rewards you can find in each chest type/rarity.
Lap Rewards
Lap Rewards are sent to your Inbox after the appropriate lap has been completed.
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Final Group Rank Rewards
Rank | ★★★★★★★★ |
★★★★★★★ |
★★★★★★ |
★★★★★ |
★★★★ |
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1st | 8★ Krang | 7★ Lava Golem | 6★ Quetzalcoatl | 5★ Scylla | 4★ Geju | Soma x 10 | Won the Race Shell Raiser Turtle Isle Tourist Slow and Steady Turtle Recall |
Valor 2 Ticket x 30 | Flash Tonic x 2 | |
2nd - 5th | 8★ Krang | 7★ Lava Golem | 6★ Quetzalcoatl | 5★ Scylla | 4★ Geju | Soma x 7 | Shell Raiser Turtle Isle Tourist Slow and Steady Turtle Recall |
Valor 2 Ticket x 20 | Flash Tonic x 2 | |
6th - 10th | 7★ Lava Golem | 6★ Quetzalcoatl | 5★ Scylla | 4★ Geju | Shell Raiser Turtle Isle Tourist Slow and Steady Turtle Recall |
Valor 2 Ticket x 20 | Soul Stone(L) x 7 | Flash Tonic x 2 | ||
11th - 20th | 7★ Lava Golem | 6★ Quetzalcoatl | 5★ Scylla | 4★ Geju | Turtle Isle Tourist Slow and Steady Turtle Recall |
Valor 2 Ticket x 15 | Soul Stone(L) x 5 | Flash Tonic x 2 | ||
21st - 40th | 7★ Lava Golem | 6★ Quetzalcoatl | 5★ Scylla | 4★ Geju | Turtle Isle Tourist Slow and Steady Turtle Recall |
Valor 2 Ticket x 10 | Soul Stone(L) x 5 | Flash Tonic x 2 | ||
41st - 70th | 6★ Quetzalcoatl | 5★ Scylla | 4★ Geju | Slow and Steady Turtle Recall |
Valor 2 Ticket x 10 | Soul Stone(L) x 3 | Flash Tonic x 2 | |||
71st - 100th | 6★ Quetzalcoatl | 5★ Scylla | 4★ Geju | Turtle Recall | Valor 2 Ticket x 10 | Soul Stone(L) x 1 | Flash Tonic x 2 | |||
101st - 200th | 6★ Quetzalcoatl | 5★ Scylla | 4★ Geju | Turtle Recall | Valor 2 Ticket x 5 | Flash Tonic x 2 | ||||
201st - 400th | 5★ Scylla | 4★ Geju | Turtle Recall | Valor 2 Ticket x 5 | Soul Stone(L) x 1 | Flash Tonic x 2 | ||||
401st - 700th | 5★ Scylla | 4★ Geju | Valor 2 Ticket x 5 | Flash Tonic x 2 | ||||||
701st - 1000th | 5★ Scylla | 4★ Geju | Valor 2 Ticket x 5 | Flash Tonic x 2 | ||||||
1001st - 1500th | 5★ Scylla | Valor 2 Ticket x 3 | Flash Tonic x 2 | |||||||
1501st - 3000th | 4★ Geju | Valor 2 Ticket x 3 | Flash Tonic x 2 | |||||||
3001st - 6000th | 4★ Geju | Valor 2 Ticket x 1 | Flash Tonic x 2 |
- No rewards past 4,000th