Difference between revisions of "Ascension"
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* Stats are increased by the same amount, each time a unit is Ascended. A unit starting with 100,000 HP who gained 50,000 HP when Ascended to stage 1 would gain an addition each time 50,000 upon reaching stage 2, stage 3, and stage 4. The fully ascended, stage 4 unit would have a total of 300,000 HP (100,000 Base + (50,000 Incremental x 4 Ascension stages)). | * Stats are increased by the same amount, each time a unit is Ascended. A unit starting with 100,000 HP who gained 50,000 HP when Ascended to stage 1 would gain an addition each time 50,000 upon reaching stage 2, stage 3, and stage 4. The fully ascended, stage 4 unit would have a total of 300,000 HP (100,000 Base + (50,000 Incremental x 4 Ascension stages)). | ||
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+ | == <font color=blue><b> Editing Ascension Stats </b></font> == | ||
+ | We're currently in the process of rolling out the capability to update Ascension stats. To update a unit's stats, go to: | ||
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+ | http://fantasicawiki.com/edit_unit.php?unit=Ada | ||
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+ | Swap out the name for whatever unit you're updating. | ||
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+ | Note that what should be entered is the <font color=blue>'''incremental'''</font> increase for each ascension stage. So for example, if a unit starts with 100,000 HP and ascending it one single time brings them up to 150,000 HP, it's the 50,000 that should be entered into the 'Asc HP Inc' field. Same for Attack, Cost, and Range, always use the <br>incremental</b> amount. | ||
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+ | Speed is tricky, as it's possible to fully Ascend a unit and never have the letter grade change what's displayed, so it's harder to track, especially incrementally. For right now, we're just using a checkbox - so if Speed is one of the stats affected for a unit, toggle that on. | ||
== Aer, Aeru & Aery == | == Aer, Aeru & Aery == |
Revision as of 15:31, 2 February 2016
Related Event | none |
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Info
Ascension was a feature first added to Fantasica on November 21st, 2015. It allowed players to combine a base unit with multiple copies of the same unit (up to 4 maximum), to enhance it and add additional stats. When originally introduced, Ascension was only available for 8★ and lower units; Ascension capability for 9★ units was added on January 28th, 2016.
- 9★ and lower rarity units can Ascend, as well as select 10★ units.
- You can Ascend regardless of unit level
- The levels of the base unit and the units consumed during Asension have no effect on which stats are enhanced.
- Using an Ascended unit to Ascend another unit still only counts as a single Ascension.
- A unit that has been Ascended the maximum of 4 times becomes untradeable, regardless of rarity.
Stat Improvements
The following stats could be improved through Ascending a unit:
- ATK: Higher attack
- SPD: Higher frequency for attacking (note that the letter representing the unit's speed value may not change, even though speed does increase)
- Range: Extended reach
- Cost: Lower cost
- HP: Higher HP
Notes
- It is not possible to choose which stat(s) are improved through each round of Ascension; they are predetermined. Which stat(s) get enhanced depend on the unit. A unit will always increase the same stats each time it's Ascended.
- Stats are increased by the same amount, each time a unit is Ascended. A unit starting with 100,000 HP who gained 50,000 HP when Ascended to stage 1 would gain an addition each time 50,000 upon reaching stage 2, stage 3, and stage 4. The fully ascended, stage 4 unit would have a total of 300,000 HP (100,000 Base + (50,000 Incremental x 4 Ascension stages)).
Editing Ascension Stats
We're currently in the process of rolling out the capability to update Ascension stats. To update a unit's stats, go to:
http://fantasicawiki.com/edit_unit.php?unit=Ada
Swap out the name for whatever unit you're updating.
Note that what should be entered is the incremental increase for each ascension stage. So for example, if a unit starts with 100,000 HP and ascending it one single time brings them up to 150,000 HP, it's the 50,000 that should be entered into the 'Asc HP Inc' field. Same for Attack, Cost, and Range, always use the
incremental</b> amount.
Speed is tricky, as it's possible to fully Ascend a unit and never have the letter grade change what's displayed, so it's harder to track, especially incrementally. For right now, we're just using a checkbox - so if Speed is one of the stats affected for a unit, toggle that on.
Aer, Aeru & Aery
If you don't have multiple copies of the same unit, you can use Ascension Goddesses as replacements:
Aer, Aeru and Aery are primarily obtained through event rewards and purchaseable packs.
Cost
Ally Pts are used to Ascend units. It takes the following number of points to Ascend a single unit once:
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10★ Evo Units
Not all 10★ units can be Ascended. Only special 10★ Evo units can Ascend. These units become more powerful than normal 10★s, as well as including previously unreleased skills.
When Ascension was added to Fantasica, Xephora was introduced as the first 10★ Evo unit. She was the first unit to have the Reviviscence skill.
Unit | ★ | Type | C | S | R | Skill | Source | ||||
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10★ Evo | |||||||||||
Xephora |
10 | Melee | 30 | C | 130 | 316,956 | 266,533 | 275,270 | Slow, Reviviscence |
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