Tactics Event

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Fanta Tactics is an event where you form Squads and Teams to battle to the top! Clear the floors for BT Pts and rewards!

You can form Teams after building your Squads by pressing the Form Team button at the top of the event page.

Once pressing the Form Team button, players will be automatically be added to a team.
Teams will disband after 10 battles.

Your Team will consist of your 3 Squads, the First Squads of your 2 teammates, and the First Squad of one available ally.

The power of the First Squads of your teammates that come to your aid will be the same as when the team was formed.
Any changes to your First Squad formations after joining the team will not be applied to other members' teams.

Only allies fulfilling the following requirements can come to your aid:

  • Event participant
  • First Squad is assembled
  • Last login is within the past hour
  • NOT a member of your current team

Fighting battles uses CP.
One CP is restored every 10 minutes.
CP can be restored instantly by using Time Elixirs or restore items.
Each restore item will restore all CP.

  • There is a limit to the number of Time Elixirs you can use.
    • Limit resets each day at 4:00 AM, 8:00 AM, 12:00 PM, 4:00 PM, 8:00 PM, and 12:00 AM PST/PDT.

Winning battles will earn you BT Pts and reward items.
Earning enough BT Pts will bring out a Floor Boss.
Defeat the Floor Boss to rise to the next floor.
Trade reward items for amazing rewards!

Items obtained from exchanging reward items will be sent to your Inbox.

Contents

Special Units

Special units are units that offer bonuses during a Fanta Tactics event.

Special units in your Squad receive the following bonuses:

  1. a higher drop rate for reward items
  2. increase in ATK power and HP during battles

The higher the rarity of the special unit, the higher the stat boost.
Ally and teammate special units will also receive a stat boost when added to your First Squad.

  • Higher drop rate for reward items will not be applied to ally and teammate special units.
  • Drop rate for reward items after a victory will be determined by the single highest rarity special unit in your own squads.

Squads

You can assemble up to three squads. All three squads will be present in your battles.

Each Squad consists of 6 units with no deploy cost limit.
Your First Squad is sent to assist teammates and allies in their battles.
The formation of your First Squad that is sent to teammates and allies is set when you join a team.
Any changes you make to your First Squad after joining a team will not be applied to your teammates or allies.

The ATK, HP, Wait Time, Type, and Skill of your Squads are determined by the units you include.

For example, if you use units with fast speeds, the wait time after attacking becomes shorter.

Squad Type (Melee, Missile, or Magic) is the type there are the most units of in the squad.

If there is a tie, then your leader unit's attack type determines the Squad Type.

Using Attack Type Matchups to your advantage is vital to success in the Fanta Tactics event.

Find information on Squad Skills in the Squad Skills section.

Teams

Teams consist of 3 members. Once 3 members have assembled, the battles will automatically begin.

Press the Form Team button on the event page to join or create a team.

Whether you create a new team or join a team looking for members is determined when you press the button.

Team formation takes up to 60 seconds.
Battle begins automatically if 3 players are found.
If after 30 seconds 3 players are not found, the player at the top of the team list can press the Form Team button and 2 options will appear: FORM and WAIT.

If FORM is chosen, NPCs are added to any open slots and battle will begin.
If WAIT is chosen, an additional 30 seconds is given to wait for players to join. After the 30 seconds pass, NPCs are added to any open slots and battle will begin.

Teams are automatically disbanded after 10 battles.

  • Failed battles are included in the battle count.
  • Continuing a battle does not count as an extra battle.

The Form Team button will only be available once you form your First Squad. NPCs are picked randomly. Names are NPC-A through NPC-Z and NPC-AA through NPC-AN. ATK power of NPC squads is determined by your squads and teammate's squads.

Battles

In Fanta Tactics events, you battle with your three Squads, the First Squads of your 2 teammates, and the First Squad of an ally if available.

Fighting battles uses CP.
One CP is restored every 10 minutes.

CP can be restored instantly by using Time Elixirs or restore items.

Each Time Elixir restores 1 CP.
Each restore item restores all CP.
  • There is a limit to the number of Time Elixirs you can use.
    • Limit resets each day at 4:00 AM, 8:00 AM, 12:00 PM, 4:00 PM, 8:00 PM, and 12:00 AM PST/PDT.
  • The MAX CP is 6. Using an item to restore CP will not bring your CP over 6.

There are 2 types of battles: Normal Battles and Boss Battles.
In both, victory is yours when all enemy monsters are defeated.
A victory earns you BT Pts, an Overkill Bonus, reward items, and EXP for the units you used.

Failed battles also give (much smaller) bonuses if at least one enemy monster was defeated.

Battles can be continued by using Potions or restore items which heal all the HP of your squads.

  • There is a limit to the number of Potions you can use.
    • Limit resets each day at 4:00 AM, 8:00 AM, 12:00 PM, 4:00 PM, 8:00 PM, and 12:00 AM PST/PDT.

Boss battles can be challenged again using CP, even if you choose not to continue with Potions or restore items.
Defeated monsters will NOT reappear and Boss HP will NOT be restored.

Master Squad Skills, Attack Type Matchups, and Combos to rise to the top!
Find more information in the specific sections.

Combat in Battles

The combat flow in battles is shown in the picture below:

File:FantaTacticsModes.jpg

Targeting is not necessary to attack monsters.

Auto Mode

Auto Mode can be switched on and off during battles.
In Auto Mode, attacking monsters is automatically done.
You can still target specific monsters manually.

  • Combo attacks may be set off if your squads have no wait time.
  • If a Squad Skill is available, it will be used immediately.
Auto Mode may not always be the most strategic choice.

Attack Type Matchups

During battles in a Fanta Tactics event, there are good and bad attack type matches.

Good Matchups

In a good matchup, your unit will do 1.5x its normal damage against the enemy unit. Example: Magic units (staff icon) do 1.5x damage to Melee units (sword icon).

Bad Matchups

In a bad matchup, your unit will do 0.5x its normal damage against the enemy unit. Example: Magic units (staff icon) do 0.5x damage to Missile units (bow icon).

  • Against a unit of the same type, your unit will deal normal damage.
  • Enemy unit damage is also affected by attack type matchups.

Combo Attacks

In Fanta Tactics, special Combo Attacks can be used.

You can use Combo Attacks by tapping ready (no wait time) units in a row.
Combos reach a MAX of 6 attacks.
The higher the combo, the greater the damage to enemies.
Combo attacks will continue to hit the same enemy even if its HP is reduced to zero.

  • Active Squad Skills cannot be used in Combo Attacks.
  • Passive Squad Skills may sometimes be used in Combo Attacks.
  • Multiple attack skills used in combos are counted as one attack.

File:FantaTacticsCombo.jpg

Squad Skills

Squad Skills can be activated during battles in a Fanta Tactics event.

You can choose one skill per Squad.
Depending on the units you use, it may be possible for you to choose from several skills.
To pick what skill you want to use, tap the Edit Squad button, then choose the unit whose skill you want to use and then tap Edit.
The units in your Squad will determine the Squad Skills, requirements, and effect sizes (S, M, L, XL).

There are two types of Squad Skills: Active and Passive

Active Skills

You choose when you use these skills.
You must meet the necessary requirements before using these skills.

Passive Skills

These skills trigger automatically.
You must meet the necessary requirements before using these skills.

  • Skills may have the same name (Poison, Knockback, Blink, etc.), but different types and requirements.

Squad Skill Hint

Try combining units with the same speeds, types, or rarities!
Use higher rarity units for more effect!

Skill Types

Area Attack

Damages all enemies.

Poison

Poisons one enemy. Enemy will receive poison damage for a set number of enemy moves.

Acid Storm

Poisons all enemies. Enemies will receive poison damage for a set number of enemy moves.

Slow

Slows all enemies until next move.

Knockback

Slows one enemy until next move.

Attack Boost

Boost team's ATK until next move.

Last Stand

Boosts your ATK for a set number of moves.

Joined by Fate

Increases your ATK.

Double Attack

Hit one enemy 2 times.

Triple Attack

Hit one enemy 3 times.

Quad Attack

Hit one enemy 4 times.

Penta Attack

Hit one enemy 5 times.

Critical Shot

Ignores attack type of single enemy for one hit.

Scatter Shot

Ignores attack type of all enemies, hits random enemy for a number of hits.

Drain Attack

Heals HP depending on damage dealt.

Sprint

Reduces your Wait time for a number of moves.

Speed Order

Reduces team's Wait time for a number of moves.

Indomitable

Reduces damage you receive for a number of moves.

Defense Order

Reduces damage your team receives for a number of moves.

Incinerate

Ignites a single enemy. Enemy will receive fire damage for a set number of friendly moves.

Fire Storm

Ignites all enemies. Enemies will receive fire damage for a set number of friendly moves.

Armor Break

Reduces DEF of single enemy for a number of attacks.

Meltdown

Reduces DEF of all enemies for a number of attacks.

Nerve Strike

Reduces ATK of one enemy for a number of enemy moves.

Chain Lightning

Reduces ATK of all enemies for a number of enemy moves.

Stone Breath

Freezes Wait Meter of all enemies for a time.

Stone Shot

Freezes Wait Meter of one enemy for a time.

Snipe

Gives a slight chance for a critical hit. No effect on bosses.

Blood Pact

Boosts your ATK.

Angelic Aura

Protects allies from one attack.

Iron Wall

Protects you from one attack.

Riposte

Reflects damage when attacked.

Blink

Protects you from one attack and slows enemy.

Hex

Hits one enemy- damage depends on its remaining HP.

Taunt

Forces enemy to lock on and reduces its damage.

Life Boost

Increases your HP.

Maiden Charm

Heals your HP.

Goddess Charm

Heals ally HP.

Life Boost

Increases your HP.

  • Skill effects are subject to change without prior warning.

Bonus Monsters

Keep an eye out for Bonus Monsters!

Sometimes, a monster with a colored BONUS logo will appear in battle.
These enemies offer special bonuses.

Red: Additional BT Pts!
Yellow: Additional reward items!
Blue: Additional EXP!

The more Bonus Monsters you destroy, the more bonuses you get.
If they show up, take them down!

Also, some of these Bonus Monsters have the ability to attack all of your units at once.
Their Wait Meter circle will change before they attack, destroy these enemies first!

Floors

Fanta Tactics consists of 50 Floors.

There is a Floor Boss on every floor.
Floor Bosses will appear after you reach the amount of BT Pts necessary.
These bosses must be destroyed for you to move on to the next floor.
While a Floor Boss battle is active, you cannot fight normal battles.

  • You can re-challenge bosses even after the Boss Battle has ended.
  • For your second battle, any and all monsters destroyed in the first time through will NOT reappear and Boss HP will NOT be restored.

After the 50th Floor, looping EX Floors will become available.
Same as normal floors, Floor Bosses will appear once BT Pt requirements are met.

BT Pts

Gain BT Pts by fighting battles.

Victories earn you loads of BT Pts.
Failed battles will also net you some BT Pts (much less) if you have destroyed at least one enemy.

You can increase the number of BT Pts you get by using damage items!

Overkill

Get an Overkill bonus by dealing more damage than the monster's remaining HP!

Overkill bonuses depend on the amount of Overkill damage you do.
The more damage, the greater the bonus!
Combos are especially effective for doing extra damage!

Initial damage done by damage items is not included in Overkill bonuses.

Event Items

Use special items to get the edge!

Restore Items

Restore items can be used to MAX your CP.
After a defeat, it can also be used to continue the battle with your Squads and HP restored.
The enemy's HP will not be restored.

  • The MAX CP is 6.
  • Using a restore item to restore CP will not bring your CP over 6.

Damage Items

Using damage items increases the amount of BT PTs you get for 5 battles.
Damage items also deal damage to all enemy monsters at the beginning of the battle for 5 battles.

  • Failed battles are included in the battle count.
  • Continuing does not count as an extra battle.
  • Initial damage done by damage items is not included in Overkill bonuses.

Reward Items

Reward items can be exchanged for items and even reward units.
You can get reward items by defeating enemies in battle.
Failed battles will also net you some reward items (much less) if you have destroyed at least one enemy.
Reward items can be traded by tapping the Exchange button on the event page.

Reward item rewards will be sent to your Inbox.

Reward Item Exchange

Collect reward items and exchange them for items and even special units.

Exchange Cost

This is the number of reward items needed to trade in for an item.
You will not be able to make the exchange without the necessary Shields.

Exchange Left

Some items and units have a limit to the number of times they can be traded for.
When the number of exchanges left hits 0, you will no longer be able to trade for that item.

Floor Requirement

Some rewards require that you reach a certain floor before you can trade for them.
You will not be able to make the exchange without meeting the necessary Floor requirement.

Availability

There is a deadline to trade in your reward items.
Once the deadline has passed, you will no longer be able to trade in your Shields.

Daily Item

Some items will only be available to trade for one day. They are marked with a Today! icon.
Daily items will be refreshed at 4:00 AM PST/PDT each day.
Daily items from the previous day will no longer be available past 4:00 AM PST/PDT.

  • The above requirements must be met to make reward item exchanges.
Reward item rewards will be sent to your Inbox.

Floor Rewards

TEAM UP! Beat the clock and get BETTER REWARDS!

In Fanta Tactics the 50 Floors are divided into 5 Brackets, 1 Bracket = 10 Floors.
Every 10th Floor is a target floor.
Clear the target floor within the time limit and you may get a higher level reward.
The more people who clear the designated bracket, the better the rewards.
If you do not clear a bracket within the given time limit, you will only receive the lowest possible reward for that bracket.

  • It may take up to 3 hours after the time limit has ended for rewards to be sent.
  • Bracket rewards will be sent to your Inbox when you open the event page AFTER rankings have been finalized.
  • Players who clear the designated bracket after the time limit has ended will not be included in the clear count.
  • If you clear the designated bracket after the time limit for it has ended, you will still get the lowest level reward.

High Score Rewards

High Score Rewards are given to players who rank highest in each bracket.

Get ranked by the highest number of BT Pts you earn in ONE battle for each bracket within the designated time limit.
The higher your score, the higher your rank.

You can check your rank per bracket by tapping a certain bracket from the Check Progress section.
Rankings will stop updating once the time limit has ended.
You can only check your rank for one designated floor bracket at a time.
Top rankers will take home the goods!

  • As it may take some time for Rankings to update, there may be some discrepancy between what is shown on the Ranking page and the actual, final player rankings.
  • Changes to player rankings may take up to 30 minutes to update.

Final Rankings

Achieving a spot in the upper ranks gives you access to rare cards and titles that cannot be acquired anywhere else.

Final Rankings will be determined at the end of the Fanta Tactics event by the number of BT Pts you have earned in total.
The hight your total BT Pt count, the higher your ranks.
You can check your rank from the ranking section of the event page.

  • As it may take some time for rankings to update, there may be some discrepancy between what is shown on the Ranking Page and the actual, final player rankings.
  • Changes to player rankings may take up to 30 minutes to update.
  • In the event of a tie, Fanta reserves the right to determine the winner via alternate means of their choosing.
  • Go to the BT Pts Ranking Page after the event has finished to confirm your final ranking and press Receive to have any eligible rank rewards sent to your Inbox once rankings have been finalized.
  • Event-exclusive Titles can be found on your Profile page under Edit Titles → Achievements.
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