Skills can be used during battles in Fantasica Frontlines event.
The skill effects are as follows:
Poisons/petrifies target. Poisoned units take damage each turn. Petrified units will not attack.
Slows target. Slowed units attack later in the rotation. This effect lasts the entire battle.
Poisons target unit. Poisoned units will take damage each turn they take for a length of time.
Deals damage to target and surrounding units.
Raises attack of all deployed male units on team.
Raises attack of all deployed female units on team.
Raises attack of all palace guard units on team.
Units under this effect will completely nullify attacks made against them.
Units under this effect will attack twice in one turn.
Units under this effect will attack three times in one turn.
Units under this effect will attack four times in one turn.
Units under this effect will attack five times in one turn.
Units under this effect will gain increased ATK power.
Units under this effect will restore lost HP when damaging foes.
Speeds up all friendly units. Affected friendly units will attack earlier.
Performs a normal attack and speeds up all friendly units. Affected friendly units will attack earlier. Speed increase is greater than Speed Order.
Grants damage reduction to your team. While active, your units will suffer less damage.
Performs a normal attack and grants damage reduction to your team. While active, your units will suffer less damage. Defense increase is greater than Defense Order.
Ignites target unit. Ignited units will take damage every turn.
Units under this effect will gain ATK, SPD, and Poison. Effect lasts the entire battle.
Units under this effect will attack their lowest priority unit as if they are highest priority. Location-based penalties will be ignored.
Paralyzes target unit. Paralyzed units may lose their turns.
Deals damage to target and surrounding units. May petrify damaged units. Petrified units cannot attack.
Units under this effect will attack the enemy unit with lowest HP. Location-based penalties will be ignored.
Deals damage to target and surrounding units. May poison damaged units. Poison units take damage at the start of their turns.
Deals damage to target and surrounding units. May poison damaged units. Poisoned units take damage at the start of their turns. Deals more damage than Acid Rain.
Deals damage to target and surrounding units. May paralyze damaged units. Paralyzed units may lose their turns.
Deals damage to target and surrounding units. May paralyze damaged units. Paralyzed units may lose their turns. Deals more damage than Chain Lightning.
Deals damage to target and surrounding units. May ignite damaged units. Ignited units take damage EVERY turn.
Deals damage to target and surrounding units. May ignite damaged units. Ignited units take damage EVERY turn. Deals more damage than Fire Storm.
Units under this effect will reduce damage taken and reflect a portion of damage back at attacker.
Units under this effect will reduce damage taken and slow the attacking unit. Slowed units attack later in the rotation.
Units under this effect will have increased ATK the lower their HP become. This effect lasts the entire battle.
Deals damage to target and surrounding units. May petrify damaged units. Petrified units will lose their turns.
Restores HP to all friendly units.
Reduces target HP by a percentage.
Units under this effect will will suffer reduced damage and take damage in place of friendly units until defeated.
Curses enemy target. Cursed units suffer fire damage every turn and both poison and fire damage on their turns.
Grants damage reduction and increased ATK to your entire team.
Units under this effect will attack seven times on their turn.
Units under this effect will attack eight times on their turn. Each attack deals slightly reduced damage.
Deals damage to target and surrounding units. May slow damaged units. Slowed units may lose their turns.
Deals damage to target and surrounding units. May slow damaged units. Slowed units may lose their turns. Deals more damage than Sleetstorm.
Units under this effect will reduce damage taken and reflect a portion of damage back at the enemy team.
Deals damage to target and surrounding units. Also reduces a percentage of the enemy team's remaining HP.
Deals damage to target. May also inflict Balefire on target and surrounding units.
Slows and paralyzes the targeted unit.
Deals damage to target. Also slows and paralyzes surrounding units.
Restores the HP of the most recently felled friendly unit. Revived unit will reenter battle.
Increases one unit's ATK. The unit under this effect will attack the enemy unit with the highest HP.
Restores the HP of all felled friendly units. Revived units will reenter battle.
Deals damage to target. Reduces ATK of target and surrounding units.
Deals damage to target. Reduces DEF of target and surrounding units.
Unit has a set chance to inflict damage to any melee attacker that attacks it.
Raises the ATK speed of the slowest unit on your team to an extent.
- Effectiveness of skills will vary depending on Arena Skill Lv.
- Skill effects are subject to change without prior warning.
|