Arena skills will be activated during battles in the Clash of Legends: Machina Ex Deus event.
The skill effects are as follows:
Offensive Skills
・Area Attack
Deals damage to all enemy units on field.
・Poison
Poisons the attacked enemy unit.
Poisoned units will take damage each turn they make for a length of time.
・Slow
All enemy units will be slowed.
・Knockback
Knocks back the attacked enemy unit in the attack order bar.
・Attack Boost
Raises the attack power of all friendly units on field after an attack.
- Male, Female, and Palace Guard Attack Boosts will all be treated as an Attack Boost.
・Double Attack
Attacks twice in one turn.
・Triple Attack
Attacks three times in one turn.
・Quad Attack
Attacks four times in one turn.
・Penta Attack
Attacks five times in one turn.
・Critical Shot
Ignores any defensive skills to do critical damage to an enemy.
・Drain Attack
Unit regains as HP any damage done to an enemy during its attack.
・Speed Order
Speeds up all friendly units (for one round).
・Defense Order
All friendly units on field take less damage when attacked for a time.
・Incinerate
Burns the attacked enemy unit.
Burned units will take damage every time a friendly unit attacks for a length of time.
- Double, Triple, Quad, and Penta Attacks will be counted as one attack.
・Backstab
Does heavy damage to the enemy unit with the largest range.
・Nerve Strike
Does heavy damage to an enemy while stunning and preventing it from using most skills for a length of time.
・Stone Breath
Does no attack damage, but petrifies all enemy units, preventing them from attacking for a length of time.
- Defensive skills will not activate while a unit is under the effects of Stone Breath.
- Petrified units can be poisoned and burned.
・Snipe
Inflicts heavy damage on unit with lowest maximum HP.
・Acid Rain
Inflicts a poison-like state on multiple units.
Affected units take damage whenever they attack for a set number of turns.
- The poisoned state will be still be inflicted even if Iron Wall is activated.
・Chain Lightning
Deals damage to all enemy units on field, while stunning them for a length of time.
- The stunned state will be still be inflicted even if Iron Wall is activated.
・Fire Storm
Attacks and burns all enemy units on the field.
Burned units will take damage every time a friendly unit attacks for a length of time.
- The stunned state will be still be inflicted even if Iron Wall is activated.
・Blood Pact
Deals greater damage to an enemy as the attacking unit's HP decreases.
- Will not activate if HP is full.
・Stone Shot
Deals damage while petrifying an enemy unit, preventing it from attacking for a length of time.
- Defensive skills will not activate while a unit is under the effects of Stone Shot.
- Petrified units can be poisoned and burned.
・Angelic Aura
Removes certain skill effects(burn, poison, stun) from all friendly units, and blocks any further activations of those states from a number of turns.
・Gravity Pulse
Decreases an enemy unit's remaining HP. The higher the enemy's remaining HP, the larger the decrease.
Defensive Skills
・Iron Wall
Offers a flat chance to completely nullify all damage when attacked this unit is attacked.
- Iron Wall nullifies attack damage only.
- Skill effects will still be inflicted on the unit.
・Blink
Whenever this unit receives damage from a melee unit, it has a set chance to nullify that damage and then slow the attacking unit for the battle.
- Blink nullifies attack damage only.
- Skill effects will still be inflicted on the unit.
- Double, Triple, Quad, and Penta Attacks have a chance of activating the Blink skill.
Blink will not be activated by any other unit skill attacks.
・Riposte
This unit has a set chance to inflict damage to any melee attacker that attacks it.
- Double, Triple, Quad, and Penta Attacks have a chance of activating the Riposte skill.
Riposte will not be activated by any other unit skill attacks.
- Attack type matchups will have no effect on damage done by the Riposte skill.
- Skill effects are subject to change without prior warning.
[Expand] Support Units
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Support Units will lend their skill to a Battle Unit when used.
Up to 4 Support Units can be chosen when prepping for battle.
Only units with a skill can be chosen as a support unit.
Only ONE UNIT can be chosen PER SKILL.
Skill names will be abbreviated.
Support Unit skills can be applied to Battle Units by tapping the Support Unit during a battle.
Once a Support Unit has been used, there will be a cooldown until it can be used again.
The cooldown will differ depending on the skill.
Skills lent by Support Units have a 100% chance of activating.*
Lent skills will have to be reapplied once activated to use again.
The level of the lent skill will be based on the level of the Battle Unit it was applied to.
・Lending Offensive Skills
Attack skills will be lent in order from the left-most unit in the attack order bar.
An abbreviation of the skill name will appear above the icon of the unit it was applied to.
Attack skills cannot be lent to a unit in the middle of an attack.
・Lending Defensive Skills
Defensive skills will be lent in order of deployment.
An abbreviation of the skill name will appear above the icon of the unit it was applied to.
Defensive skills can be lent to units being attacked and units in the middle of an attack.
- Lent skills will not activate when the unit is under the effects of Nerve Strike or Chain Lightning.
The skill will only activate once the effects of the stun have worn off.
- Units that have been lent a skill will not be able to activate their own skill if any.
Once the lent skill has been used, any original skill will regain the chance to activate.
- Lent skills will not activate if the unit is defeated.
Cooldown will not be reset even if a unit is defeated before the lent skill could be activated.
- Units cannot be lent more than one skill.
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[Expand] Skill Name Abbreviations
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Please check below for the skill names abbreviations within the Clash of Legends: House of Cards event.
Offensive Skills
・Area Attack
Mini:AA
Short:Area Attack
・Poison
Mini:POI
Short:Poison
・Slow
Mini:SLW
Short:Slow
・Knockback
Mini:KB
Short:Knockback
・Attack Boost
Mini:AT↑
Short:ATK Boost
・Double Attack
Mini:2x
Short:Double Atk
・Triple Attack
Mini:3x
Short:Triple Atk
・Quad Attack
Mini:4x
Short:Quad Atk
・Penta Attack
Mini:5x
Short:Penta Atk
・Critical Shot
Mini:CRT
Short:Crit Shot
・Drain Attack
Mini:DrA
Short:Drain Atk
・Speed Order
Mini:SPD
Short:Speed Order
・Defense Order
Mini:DEF
Short:DEF Order
・Incinerate
Mini:INC
Short:Incinerate
・Backstab
Mini:BS
Short:Backstab
・Nerve Strike
Mini:NRV
Short:Nerve Strike
・Stone Breath
Mini:StB
Short:Stone Breath
・Snipe
Mini:SNI
Short:Snipe
・Acid Rain
Mini:ACI
Short:Acid Rain
・Chain Lightning
Mini:ChL
Short:C. Lightning
Defensive Skills
・Iron Wall
Mini:IW
Short:Iron Wall
・Blink
Mini:BNK
Short:Blink
・Riposte
Mini:RIP
Short:Riposte
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[Expand] Clash Counter
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When the Clash Counter reaches 0, both teams will get a 2X attack boost.
During battle, the Clash Counter will count down each time a turn is taken.
The Counter starts at 20, and when it reaches 0 both teams receive a 2X attack boost.
The count is immediately reset to 20 and if it reaches 0 again during the same battle, a 3X attack boost will be applied, followed by a 4X boost, and so on.
The boost will increase by 1 each time until it hits a 10X attack boost.
If the battle winner has not been determined by the time the Clash Counter hits 0 after a 10X boost, the team with most units deployed will be the victor.
If the same number of units are deployed by both teams, then the victory is yours.
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[Expand] Calling for Help
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You may receive requests for assistance from allies and other players.
You can answer these requests by sending a TBD or your leader unit to help.
Answering requests will get you BT Pts and TBD, send TBD to get more.
The first time you assist each ally, each day, you will receive more TBD than usual.
The ally assist count will reset each day at 2:00 am PST/PDT.
Unanswered sent or received requests will not be reset.
- TBD sent do not count towards the assists sent number.
- You may only receive extra TBD each day the first time you answer an ally request for up to 30 allies.
You can request help by pressing the Request Assist! button on the Assists page of the event.
If your request is answered, help will arrive at the start of the next battle.
Up to 5 assists can be received per battle.
An assist will give damage to all units on the enemy team.
A TBD assist will give even more damage.
Pressing the Request Assist! button incurs a cooldown. Time Elixirs can be used to reset the cooldown instantly.
The damage displayed during the assist attacks at the beginning of a battle may differ from actual damage done.. Actual may be greater but will not be less.
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[Expand] BT Points
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Win battles and aid others to gain BT Pts.
BT Pts can also be gained after a defeat, but you will gain more from a victory.
You can also gain a large number of BT Pts when you send a TBD to another player.
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[Expand] Event Items
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Use special items to get the edge.
・TBD
TBD can be used to MAX your CP.
After a defeat, it can also be used to restart the battle with full HP.
The enemy team's HP will not be restored in this case.
- MAX CP is six.
- CP will not go over 6 even if TBD is used. Please be warned.
・TBD
TBD can be sent to assist other players.
Assisting others with a TBD will get you more BT Pts than a normal assist.
TBD that have been sent from other players are automatically used in boss fights.
TBD will do more damage to the enemy team than normal assists.
・TBD
TBD can be exchanged for items and even special units available no where else.
TBD are found by opening treasure chests and by assisting other players.
You will get more TBD from assisting allies than other players.
Assisting with TBD is a great way to get a lot of TBD.
Also, the first time you a send a normal assist to each ally each day, you will receive more TBD than subsequent times.
You can begin trading in your TBD by pressing the TBD Rewards button on the event page.
- You will only receive more TBD the first time you assist an ally, for up to 30 allies.
- The deadline to trade in your TBD rewards is TBD, 2015 at 2:00 am PST/PDT.
- TBD Rewards will be sent to your Inbox.
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[Expand] Group Rankings
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Reward Brackets will now be split into different groups. Each group will have its own rankings.
Ranking will be determined by your total number of BT Pts.
The group you will be placed in is determined at random.
You can view your rank and the rank of the top ten players via the Ranking page.
Rankings will be consistent throughout the event.
As it may take some time for Rankings to update, there may be some discrepancy between what is shown on the Ranking page and the actual, final player rankings.
- Changes to player rankings may take up to 30 minutes to update.
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New Units
The following units in TBD gave bonus BT points for victories in Machina Ex Deus event, as well as an increase in ATK power and HP during battles, when deployed as Battle Units:
Event Units
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Reward Units
Rank Rewards
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Objects Rewards
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Rewards
TBD Rewards
TBD can be spent to purchase a variety of rewards. TBD can be exchanged until TBD.
TBD Rewards
Exotic Object |
Reward |
Max Exchanges
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50 |
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TBD x 1 |
10 (Daily)
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3,000 |
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TBD x 1 |
5 (Daily)
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500 |
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TBD x 1 |
100
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200 |
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Potion(P) x 1 |
50
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200 |
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Time Elixir(P) x 1 |
50
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300 |
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Ambrosia x 1 |
Unlimited
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100 |
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Luna x 10,000 |
Unlimited
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500 |
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Premium Ticket |
20
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2000 |
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4* Plus Ticket |
10
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TBD Rewards
Exotic Object |
Reward |
Max Exchanges
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100 |
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Ally Points x 100 |
Unlimited
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500 |
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Potion x 1 |
10
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500 |
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Time Elixir x 1 |
10
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300 |
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Epona x 1 |
10
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300 |
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Anu x 1 |
10
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300 |
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Danu x 1 |
10
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300 |
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Tartu x 1 |
10
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300 |
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Enurta x 1 |
10
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TBD Rewards
Exotic Object |
Reward |
Max Exchanges
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30,000 |
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8★ TBD |
1
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15,000 |
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7★ TBD |
1
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4,000 |
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6★ TBD |
1
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1,000 |
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5★ TBD |
1
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7,000 |
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Soma x 1 |
5
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5,000 |
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5★+ Ticket x 1 |
5
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Group Rank Rewards
Based on rank as of TBD at 2:00am PST
Rank |
 ★★★★★★★★ |
 ★★★★★★★ |
 ★★★★★★ |
 ★★★★★ |
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