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| __NOTOC__ | | __NOTOC__ |
| {{Infobox_Event | | {{Infobox_Event |
− | |name=A Noble’s Effort | + | |name=A Noble's Effort |
| |start=2019-01-04 | | |start=2019-01-04 |
| |end=2019-01-08 | | |end=2019-01-08 |
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| |jpwiki= | | |jpwiki= |
| |preceded=[[The Last Witness]]<br>[[The Goddess Descends IV]] | | |preceded=[[The Last Witness]]<br>[[The Goddess Descends IV]] |
− | |followed=[[TBD]] | + | |followed=[[The Fantasica Chronicles 71]]<br>[[Lightning Strikes Twice]] |
| }} | | }} |
| | | |
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| {{Unit_Row|Ko_Sei_v2}} | | {{Unit_Row|Ko_Sei_v2}} |
| {{Unit_Row|Hazuki}} | | {{Unit_Row|Hazuki}} |
− | {{Unit_Row|Sakura_Hime}} | + | {{Unit_Row|Sakura-Hime}} |
| {{Unit_Row|Kagamaru}} | | {{Unit_Row|Kagamaru}} |
| {{Unit_GroupName|Three Step Packs 103}} | | {{Unit_GroupName|Three Step Packs 103}} |
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| {{Unit_header_s}} | | {{Unit_header_s}} |
| {{Unit_GroupName|Group Rank Rewards}} | | {{Unit_GroupName|Group Rank Rewards}} |
− | {{Unit_Row|Tokoyo_Hime}} | + | {{Unit_Row|Tokoyo-Hime}} |
| {{Unit_Row|Murakumo}} | | {{Unit_Row|Murakumo}} |
| {{Unit_GroupName|Infused Gems Rewards}} | | {{Unit_GroupName|Infused Gems Rewards}} |
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| {| class="wikitable" style="text-align:center;" | | {| class="wikitable" style="text-align:center;" |
| |- | | |- |
− | ! Spirits !! colspan=2| Reward !! Max Exchanges !! Deadline | + | ! Gems !! colspan=2| Reward !! Max Exchanges !! Deadline |
| |- | | |- |
| | 200 || {{Icon_m|Vitality Flask (Noble)}} || Vitality Flask x 1 || 10<br>||'''(Daily)''' | | | 200 || {{Icon_m|Vitality Flask (Noble)}} || Vitality Flask x 1 || 10<br>||'''(Daily)''' |
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| | 3,000 || {{Icon_m|Dancing Sword (Noble)}} || Dancing Sword x 1 || 10<br> ||'''(Daily)''' | | | 3,000 || {{Icon_m|Dancing Sword (Noble)}} || Dancing Sword x 1 || 10<br> ||'''(Daily)''' |
| |- | | |- |
− | | 10,000 || {{Icon_m|Empyreal_Orb}} || Empyreal Orb || 5 || 01/15 | + | | 7,500 || {{Icon_m|Empyreal_Orb}} || Empyreal Orb || 5 || 01/15 |
| |- | | |- |
− | | 70,000 || {{Icon_m|Cana}} || 11★ [[Cana]] || 5 || 01/15 | + | | 50,000 || {{Icon_m|Cana}} || 11★ [[Cana]] || 5 || 01/15 |
| |- | | |- |
| | 4,000 || {{Icon_m|Aurora Essence}} || Aurora Essence x 1 || 20 || 01/15 | | | 4,000 || {{Icon_m|Aurora Essence}} || Aurora Essence x 1 || 20 || 01/15 |
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| {| class="wikitable" style="text-align:center;" | | {| class="wikitable" style="text-align:center;" |
| |- | | |- |
− | ! Spirits !! colspan=2| Reward !! Max Exchanges !! Deadline | + | ! Gems !! colspan=2| Reward !! Max Exchanges !! Deadline |
| |- | | |- |
| | 150 || {{Icon_m|Earth Stone}} || Earth Stone x 1 || 250 || 01/15 | | | 150 || {{Icon_m|Earth Stone}} || Earth Stone x 1 || 250 || 01/15 |
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| | 150 || {{Icon_m|Life Stone}} || Life Stone x 1 || 250 || 01/15 | | | 150 || {{Icon_m|Life Stone}} || Life Stone x 1 || 250 || 01/15 |
| |- | | |- |
− | | 15,000 || {{Icon_m|Aeru}} || Aeru x 1 || 1 || 01/15 | + | | 11,000 || {{Icon_m|Aeru}} || Aeru x 1 || 1 || 01/15 |
| |- | | |- |
− | | 25,000 || {{Icon_m|Aery}} || Aery x 1 || 1 || 01/15 | + | | 18,000 || {{Icon_m|Aery}} || Aery x 1 || 1 || 01/15 |
| |- | | |- |
− | | 45,000 || {{Icon_m|Aerora}} || Aerora x 1 || 1 || 01/15 | + | | 30,000 || {{Icon_m|Aerora}} || Aerora x 1 || 1 || 01/15 |
| |- | | |- |
− | | 90,000 || {{Icon_m|Aeroma}} || Aeroma x 1 || 1 || 01/15 | + | | 60,000 || {{Icon_m|Aeroma}} || Aeroma x 1 || 1 || 01/15 |
| |- | | |- |
| |} | | |} |
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| | | |
| === Bonus Ranking Rewards === | | === Bonus Ranking Rewards === |
− | ''Bonus ranking began on January 07, 2019 at 12:00am and ended on January 08, 2019 at 10:00pm PST.'' | + | ''Bonus ranking began on January 06, 2019 at 12:00am and ended on January 08, 2019 at 10:00pm PST.'' |
| | | |
| {| class="wikitable" style="text-align:center;" | | {| class="wikitable" style="text-align:center;" |
− | ! Rank !! {{Icon|Empyreal Orb}} !! {{Icon|Aeroma}}<br>11★ !! {{Icon|Aerora}}<br>10★ !! {{Icon|Aery}}<br>9★ !! {{Icon|Star Coin}} !! {{Icon|Aurora Essence}} !! {{Icon_s2|Earth Stone}}{{Icon_s2|Breeze Stone}}<br>{{Icon_s2|Wave Stone}}{{Icon_s2|Life Stone}} | + | ! Rank !! {{Icon|Empyreal Orb}} !! {{Icon|Aeroma}}<br>11★ !! {{Icon|Aerora}}<br>10★ !! {{Icon|Aery}}<br>9★ !! {{Icon|Nerio}} !! {{Icon|Star Coin}} !! {{Icon|Aurora Essence}} |
| |- | | |- |
− | | 1st-30th || Empyreal Orb || Aeroma x 1 || || || Star Coin x 3 || || Stone Set x 25 | + | | 1st-30th || Empyreal Orb x 25 || Aeroma x 1 || || || Nerio x 3 || Star Coin x 3 || |
| |- | | |- |
− | | 31st-60th || || Aeroma x 1 || || || Star Coin x 1 || || Stone Set x 20 | + | | 31st-60th || Empyreal Orb x 10 || Aeroma x 1 || || || Nerio x 3 || Star Coin x 1 || |
| |- | | |- |
− | | 61st-100th || || || Aerora x 2 || || Star Coin x 1 || || Stone Set x 15 | + | | 61st-100th || Empyreal Orb x 5 || || Aerora x 2 || || Nerio x 2 || Star Coin x 1 || |
| |- | | |- |
− | | 101st-150th || || || Aerora x 1 || || || || Stone Set x 10 | + | | 101st-150th || Empyreal Orb x 3 || || Aerora x 1 || || Nerio x 2 || Star Coin x 1 || |
| |- | | |- |
− | | 151st-250th || || || || Aery x 2 || || || Stone Set x 5 | + | | 151st-250th || Empyreal Orb x 1 || || || Aery x 2 || Nerio x 1 || Star Coin x 1 || |
| |- | | |- |
− | | 251st-500th || || || || Aery x 1 || || Aurora Essence x 1 || | + | | 251st-500th || || || || Aery x 1 || || || Aurora Essence x 1 |
| |- | | |- |
− | | 501st-1,000th || || || || || || Aurora Essence x 2 || | + | | 501st-1,000th || || || || || || || Aurora Essence x 2 |
| |- | | |- |
− | | 1,001st-2,000th || || || || || || Aurora Essence x 1 || | + | | 1,001st-2,000th || || || || || || || Aurora Essence x 1 |
| |} | | |} |
| | | |
| === Final Group Rank Rewards === | | === Final Group Rank Rewards === |
− | ''Based on rank as of January 22, 2019 at 11:00pm PST'' | + | ''Based on rank as of January 08, 2019 at 10:00pm PST'' |
| | | |
− | Players that ranked through 8,000th were also rewarded with 3 x {{Icon_s|TBD}} TBD. | + | Players that ranked through 8,000th were also rewarded with 3 event items for the next event. |
| + | |
| {| class="wikitable" style="text-align:center;" | | {| class="wikitable" style="text-align:center;" |
| |- | | |- |
− | ! Rank !! {{Icon|Tokoyo_Hime}}<br>12★ !! {{Icon|Murakumo}}<br>11★ !! {{Icon|Epic Ticket}} !! {{Icon|Title}}<br> !! {{Icon|Aurora Essence}}<br> !! {{Icon|Ichor}}<br> !! {{Icon|Star Coin}} !! {{Icon|Empyreal Orb}} | + | ! Rank !! {{Icon|Tokoyo-Hime}}<br>12★ !! {{Icon|Murakumo}}<br>11★ !! {{Icon|Epic Ticket}} !! {{Icon|Title}}<br> !! {{Icon|Aurora Essence}}<br> !! {{Icon|Ichor}}<br> !! {{Icon|Star Coin}} !! {{Icon|Empyreal Orb}} |
| |- | | |- |
− | | 1st - 3rd || Tokoyo_Hime x 5 || Murakumo x 5 || Epic Ticket x 3 || TRY-HARD<br>Going Down || Aurora<br>Essence x 50 || || Star Coin x 20 || Empyreal<br>Orb x 60 | + | | 1st - 3rd || Tokoyo-Hime x 5 || Murakumo x 5 || Epic Ticket x 3 || TRY-HARD<br>Going Down || Aurora<br>Essence x 50 || || Star Coin x 20 || Empyreal<br>Orb x 60 |
| |- | | |- |
− | | 4th - 7th || Tokoyo_Hime x 4 || Murakumo x 5 || Epic Ticket x 3 || Going Down || Aurora<br>Essence x 45 || || Star Coin x 15 || Empyreal<br>Orb x 55 | + | | 4th - 7th || Tokoyo-Hime x 4 || Murakumo x 5 || Epic Ticket x 3 || Going Down || Aurora<br>Essence x 45 || || Star Coin x 15 || Empyreal<br>Orb x 55 |
| |- | | |- |
− | | 8th - 12th || Tokoyo_Hime x 4 || Murakumo x 4 || Epic Ticket x 3 || Going Down || Aurora<br>Essence x 40 || || Star Coin x 12 || Empyreal<br>Orb x 50 | + | | 8th - 12th || Tokoyo-Hime x 4 || Murakumo x 4 || Epic Ticket x 3 || Going Down || Aurora<br>Essence x 40 || || Star Coin x 12 || Empyreal<br>Orb x 50 |
| |- | | |- |
− | | 13th - 20th || Tokoyo_Hime x 3 || Murakumo x 4 || Epic Ticket x 3 || Going Down || Aurora<br>Essence x 35 || || Star Coin x 10 || Empyreal<br>Orb x 45 | + | | 13th - 20th || Tokoyo-Hime x 3 || Murakumo x 4 || Epic Ticket x 3 || Going Down || Aurora<br>Essence x 35 || || Star Coin x 10 || Empyreal<br>Orb x 45 |
| |- | | |- |
− | | 21st - 30th || Tokoyo_Hime x 3 || Murakumo x 3 || Epic Ticket x 3 || Going Down || Aurora<br>Essence x 30 || || Star Coin x 7 || Empyreal<br>Orb x 40 | + | | 21st - 30th || Tokoyo-Hime x 3 || Murakumo x 3 || Epic Ticket x 3 || Going Down || Aurora<br>Essence x 30 || || Star Coin x 7 || Empyreal<br>Orb x 40 |
| |- | | |- |
− | | 31st - 50th || Tokoyo_Hime x 2 || Murakumo x 3 || Epic Ticket x 3 || Going Down || Aurora<br>Essence x 25 || || Star Coin x 5 || Empyreal<br>Orb x 35 | + | | 31st - 50th || Tokoyo-Hime x 2 || Murakumo x 3 || Epic Ticket x 3 || Going Down || Aurora<br>Essence x 25 || || Star Coin x 5 || Empyreal<br>Orb x 35 |
| |- | | |- |
− | | 51st - 70th || Tokoyo_Hime || Murakumo x2 || Epic Ticket x 3 || Going Down || Aurora<br>Essence x 20 || || Star Coin x 3 || Empyreal<br>Orb x 25 | + | | 51st - 70th || Tokoyo-Hime || Murakumo x2 || Epic Ticket x 3 || Going Down || Aurora<br>Essence x 20 || || Star Coin x 3 || Empyreal<br>Orb x 25 |
| |- | | |- |
− | | 71st - 100th || Tokoyo_Hime || Murakumo x 2 || Epic Ticket x 3 || Going Down || Aurora<br>Essence x 10 || || Star Coin x 2 || Empyreal<br>Orb x 20 | + | | 71st - 100th || Tokoyo-Hime || Murakumo x 2 || Epic Ticket x 3 || Going Down || Aurora<br>Essence x 10 || || Star Coin x 2 || Empyreal<br>Orb x 20 |
| |- | | |- |
| | 101st - 150th || || Murakumo x 2 || Epic Ticket x 3 || || Aurora<br>Essence x 10 || || Star Coin x 1 || Empyreal<br>Orb x 10 | | | 101st - 150th || || Murakumo x 2 || Epic Ticket x 3 || || Aurora<br>Essence x 10 || || Star Coin x 1 || Empyreal<br>Orb x 10 |
| |- | | |- |
− | | 151st - 200th || || Murakumo || Epic Ticket x 3 || || Aurora<br>Essence x 10 || || Star Coin || Empyreal<br>Orb x 5 | + | | 151st - 200th || || Murakumo || Epic Ticket x 3 || || Aurora<br>Essence x 10 || || Star Coin x 1 || Empyreal<br>Orb x 5 |
| |- | | |- |
− | | 201st - 300th || || Murakumo || Epic Ticket x 2 || || Aurora<br>Essence x 10 || || Star Coin || | + | | 201st - 300th || || Murakumo || Epic Ticket x 2 || || Aurora<br>Essence x 10 || || Star Coin x 1 || |
| |- | | |- |
− | | 301st - 500th || || || Epic Ticket x 3 || || Aurora<br>Essence x 5 || Ichor x 20 || Star Coin || | + | | 301st - 500th || || || Epic Ticket x 3 || || Aurora<br>Essence x 5 || Ichor x 20 || Star Coin x 1 || |
| |- | | |- |
| | 501st - 800th || || || Epic Ticket x 2 || || || Ichor x 20 || || | | | 501st - 800th || || || Epic Ticket x 2 || || || Ichor x 20 || || |
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| | 801st - 1,600th || || || Epic Ticket x 2 || || || Ichor x 15 || || | | | 801st - 1,600th || || || Epic Ticket x 2 || || || Ichor x 15 || || |
| |- | | |- |
− | | 1,601st - 3,000th || || || Epic Ticket || || || Ichor x 5 || || | + | | 1,601st - 3,000th || || || Epic Ticket x 1 || || || Ichor x 5 || || |
| |- | | |- |
− | | 3,001st - 5,000th || || || Epic Ticket || || || Ichor x 2 || || | + | | 3,001st - 5,000th || || || Epic Ticket x 1 || || || Ichor x 2 || || |
| |- | | |- |
− | | 5,001st - 8,000th || || || Epic Ticket || || || Ichor x 1 || || | + | | 5,001st - 8,000th || || || Epic Ticket x 1 || || || Ichor x 1 || || |
| |- | | |- |
| !colspan=16|No rewards past 8,000th | | !colspan=16|No rewards past 8,000th |
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| | | |
| == Event Rankings == | | == Event Rankings == |
− | {| style="border:none;"
| |
− | |-
| |
− | |style="vertical-align:top;"|
| |
| | | |
| === Rank 1 to 10 === | | === Rank 1 to 10 === |
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| ! Rank !! Player !! BT | | ! Rank !! Player !! BT |
| |- | | |- |
| + | | 1st || bjay11 || 63,248,219 |
| + | |- |
| + | | 2nd || FB:(100997480586975) || 48,874,969 |
| + | |- |
| + | | 3rd || EPHTCHD || 31,986,280 |
| + | |- |
| + | | 4th || marixz || 27,936,011 |
| + | |- |
| + | | 5th || wchristensen6 || 23,770,761 |
| + | |- |
| + | | 6th || mwittgenstein || 23,323,659 |
| + | |- |
| + | | 7th || tenchie609 || 22,465,822 |
| + | |- |
| + | | 8th || janeannsmith || 22,420,811 |
| + | |- |
| + | | 9th || tholoongwei || 20,447,925 |
| + | |- |
| + | | 10th || asaintjacques || 19,520,366 |
| |} | | |} |
| | | |
| [[Category:Clash Event]] | | [[Category:Clash Event]] |
Clash of Legends is an event where you gain BT Pts and Infused Gems by defeating foes in battles of different difficulty levels.
There are initially 6 difficulty levels, though more may become available as the event progesses.
Battles at each level will be fought between your team and a CPU team of up to 8 units each.
Four units from each team will begin the fight, and the others will be switched in as the first 4 fall.
A battle is won when all the units on the opposing team have fallen.
During battles, Arena Skills will be used instead of normal skills.
Starting a battle consumes CP (Clash Points).
One CP is restored every 15 minutes.
Time Elixirs and Vitality Flasks may also be used to restore CP.
After selecting a difficulty level, you can prepare your team for battle.
You may create up to 4 teams, each consisting of up to 8 Battle Units and 4 Support Units.
Battle Units will fight against the 8 units of the enemy team.
Support Units will not fight during battles, but instead contribute by lending their skills to the Battle Units.
Battle Units have a total cost cap of 200. Support Units have no cost cap.
Units with no skills cannot be selected as a Support Unit.
Only ONE SUPPORT UNIT may be chosen PER SKILL.
Treasure Chests may drop when you defeat enemies during battle.
There are 3 kinds of chests: bronze, silver, and gold.
Gold chests will give the best rewards when opened.
Special items called Infused Gems can be found by opening treasure chests and answering assist requests.
Infused Gems can be traded in for rewards, including a new 11★ unit!
A Noble’s Effort event will take place during the times listed below.
Bonus units are units that offer unique bonuses during A Noble’s Effort event.
The higher the rarity of the bonus unit, the better the bonuses.
The bonus units for A Noble’s Effort are listed below.
Difficulty Levels
|
You may choose from 6 different battle difficulty levels.
The four difficulty levels are listed below:
・Rook
・Adept
・Veteran
・Master
・Legend
・Insanity
As the level becomes more difficult, more powerful enemies will appear.
Enemies will also grow stronger as you gain more victories.
Enemies from higher-difficulty battles will drop rarer treasure chests.
- Victories will be counted separately for each difficulty level.
- CP is necessary for starting battles, and the CP needed varies according to difficulty level.
As your victories for each difficulty level increases, the Legend difficulty level will appear randomly.
The Insanity difficulty level has a time limit of 15 minutes.
You will not be able to begin a Insanity battle once the time limit has elapsed.
Also, while the Insanity difficulty level is available, enemies in all difficulty levels will have a higher chance of dropping treasure chests when defeated.
|
Regaining CP
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CP is consumed with each battle.
The required CP is different for each difficulty level.
One CP is restored every 15 minutes.
CP can be restored instantly with Time Elixirs and Vitality Flasks.
Each Time Elixir will restore 2 CP.
Vitality Flasks will restore all CP.
- The MAX CP is 6.
- Using an item to restore CP will not bring your CP over 6.
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Preparing for Battle
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Prepare for battle by setting up your team.
Battle prep begins once you have selected a difficulty level and consists of the following:
1. Confirming the Enemy Team
At the top of the battle prep screen, the enemy team's 8 units are shown.
Units 1 through 4 will be the first to appear during battle.
Units 5 through 8 will appear one by one in order, replacing the first 4 as they fall in battle.
2. Creating Your Team
Up to 4 teams can be created to use against a variety of enemies, each consisting of Battle Units and Support Units.
Battle Units will be deployed in battles, and up to 8 can be selected with a total cost cap of 200.
Support Units will contribute by lending their skills to Battle Units during battles.
Up to 4 Support Units may be selected. Support Units have no cost cap.
Units without a skill cannot be selected as a Support Unit.
Also, only one unit can be selected for any one skill.
3. Setting the Attack Order
You can set the attack order of your units by tapping the Set Order button at the bottom of the screen.
Units 1 through 4 in red will be the first units to fight.
Units 5 through 8 in blue will be switched on to the battlefield in order as Units 1 through 4 fall.
Enemy units will attack your units in order from 1 to 8.
There is no attack order for Support Units.
- The attack order will be determined automatically if none is set.
Find out more about selecting units for your team and setting the attack order in the Attack Type Matchups section.
|
Clash of Legends Battles
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In A Noble’s Effort event, you will go to battle with your team.
Battles are fought between your team and a CPU team with up to 8 units each.
Four units from each team will appear on the battlefield at a time.
As the four units on the field fall, the remaining units will replace them in order.
The battle is won when all units on the enemy team have been defeated.
During battle, there are good and bad attack type matches.
In a good matchup, a unit will do 1.5x its normal damage.
In a bad matchup, a unit will only do 0.5x its normal damage.
Against a unit of the same attack type, a unit will do its normal damage.
More details can be found in the Attack Type Matchups section of the Rules.
A Clash Counter will count down towards 0 each time a turn is taken.
The count starts at 20, and when it hits 0, both teams receive a 2x attack boost.
The count is then immediately reset to 20, and if it reaches 0 again during the same battle, a 3x attack boost will be applied, followed by a 4x boost, and so on.
The MAX attack boost that can be applied from the Clash Counter is 10x.
If the Clash Counter hits 0 when the attack boost is 10x, then the victory will go to the team with more units remaining.
If both teams have the same number remaining, then the victory goes to you.
Enemy units sometimes drop treasure chests when defeated.
There are 3 kinds of treasure chests, with rarer chests giving better rewards.
The treasure chests open only when you are victorious.
BT Pts are earned even when defeated, but fewer than from a victory.
After a defeat, you may choose to use a Potion or Vitality Flask to continue the battle and aim for a victory.
Active unit skills, the Clash Counter, and Support Unit skills will be reset when a battle is continued.
If a battle is not continued, any treasure chests found during that battle will be forfeit and cannot be opened.
- There is a limit to the number of Potions that can be used to continue a battle.
This limit is reset at the following times each day: 4:00 am PST/PDT, 4:00 pm PST/PDT.
Arena skills will be activated during battles.
You may receive assists from other players at the start of a battle.
Assists will only be received when an ally or other player has answered your assist request before the start of a battle.
A maximum of five assists can be received for a single battle.
- During a battle, none of the units in your team, including Support Units, can be traded, sold, used in enhancement, or exchanged for Leana Points.
|
Attack Type Matchups
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During battles in the Go West! event, there are good and bad attack type matches.
・Good Matchups
In a good matchup, your unit will do 1.5x its normal damage to the enemy unit.
Ex.) Magic units do 1.5x damage to Melee units.
・Bad Matchups
In a bad matchup, your unit will do 0.5x its normal damage to the enemy unit.
Ex.) Melee units do 0.5x damage to Magic units.
- Against a unit of the same type, your unit will do normal damage.
- Enemy unit damage is also affected by attack type matchups.
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Skill Effects
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Arena skills will be activated during battles in the Clash of Legends: A Noble’s Effort event.
The skill effects are as follows:
OFFENSIVE SKILLS
・Area Attack
Deals damage to all enemy units on field.
・Poison
Poisons the attacked enemy unit.
Poisoned units will take damage each turn they make for a length of time.
・Slow
All enemy units will be slowed.
・Knockback
Knocks back the attacked enemy unit in the attack order bar.
・Attack Boost
Raises the attack power of all friendly units on field after an attack.
- Male, Female, and Palace Guard Attack Boosts will all be treated as an Attack Boost.
・Double Attack
Attacks twice in one turn.
・Triple Attack
Attacks three times in one turn.
・Quad Attack
Attacks four times in one turn.
・Penta Attack
Attacks five times in one turn.
・Critical Shot
Ignores any defensive skills to do critical damage to an enemy.
・Drain Attack
Unit regains as HP any damage done to an enemy during its attack.
・Speed Order
Speeds up all friendly units (for one round).
・Tailwind
Speeds up all friendly units (for one round). Effect is greater than Speed Order.
・Defense Order
All friendly units on field take less damage when attacked for a time.
・Shields Up
All friendly units on field take less damage when attacked for a time. Effect is greater than Defense Order.
・Incinerate
Burns the attacked enemy unit.
Burned units will take damage every time a friendly unit attacks for a length of time.
- Double, Triple, Quad, and Penta Attacks will be counted as one attack.
・Backstab
Does heavy damage to the enemy unit with the largest range.
・Nerve Strike
Does heavy damage to an enemy while stunning and preventing it from using most skills for a length of time.
・Stone Breath
Does no attack damage, but petrifies all enemy units, preventing them from attacking for a length of time.
- Defensive skills will not activate while a unit is under the effects of Stone Breath.
- Petrified units can be poisoned and burned.
・Snipe
Inflicts heavy damage on unit with lowest maximum HP.
・Acid Rain
Inflicts a poison-like state on multiple units.
Affected units take damage whenever they attack for a set number of turns.
- The poisoned state will be still be inflicted even if Iron Wall is activated.
・Acid Torrent
Affected units take damage whenever they attack for a set number of turns. Damage is greater than Acid Rain.
・Chain Lightning
Deals damage to all enemy units on field, while stunning them for a length of time.
- The stunned state will be still be inflicted even if Iron Wall is activated.
・Dancing Lightning
Deals damage to all enemy units on field, while stunning them for a length of time. Duration is longer than Chain Lightning.
- The stunned state will still be inflicted even if Iron Wall is active or activated.
・Fire Storm
Attacks and burns all enemy units on the field.
Burned units will take damage every time a friendly unit attacks for a length of time.
- The burned state will still be inflicted even if Iron Wall is activated.
・Supernova
Attacks and burns all enemy units on the field. Damage is greater than Fire Storm.
Burned units will take damage every time a friendly unit attacks for a length of time.
- The burned state will still be inflicted even if Iron Wall is active or activated.
・Blood Pact
Deals greater damage to an enemy as the attacking unit's HP decreases.
- Will not activate if HP is full.
・Stone Shot
Deals damage while petrifying an enemy unit, preventing it from attacking for a length of time.
Defensive skills will not activate while a unit is under the effects of Stone Shot.
Petrified units can be poisoned and burned.
・Angelic Aura
Removes certain skill effects(burn, poison, stun) from all friendly units, and blocks any further activations of those states for a number of turns.
・Gravity Pulse
Decreases an enemy unit's remaining HP. The higher the enemy's remaining HP, the larger the decrease.
・Balefire
Poisons and burns the enemy unit.
・Valor Song
Increases ATK and DEF of all friendly units for a length of time.
・Frenzy
Hits an enemy unit 7 times in one attack.
・Rage
Hits an enemy unit 7 times in one attack. Damage is greater than Frenzy.
・Dark Nexus
Decreases remaining HP of all enemy units. The higher the enemy's remaining HP, the larger the decrease.
・Berserk
For a set numbers of turns ATK and SPD are raised, and DEF is lowered.
・Hex
Damages, slows, and prevents an enemy unit from using most skills.
・Shadow Shackles
Damages, slows, and prevents all enemy units from using most skills.
・Reviviscence
Heals the HP of the one friendly unit with the lowest percentage of life remaining.
・Piercing Flash
Inflicts damage on an enemy unit, bypassing any defensive skills they may have. Enemy units with defensive skills will be targeted before those without.
・Sleetstorm
Slows all deployed enemy units. The attack speed for all units inflicted with this condition will remain slowed down for the duration of the battle.
・Frostbite
Slows all deployed enemy units. The attack speed for all units inflicted with this condition will remain slowed for 10 rounds. Damage is greater than Sleetstorm.
・Bale Storm
Poisons and burns all enemy units.
・Soothing Wind
Heals a portion of the HP of all currently deployed friendly units.
・Melt Armor
Reduces the defense of all enemy units for a set amount of time.
・Atrophy
Reduces the offense of all enemy units for a set amount of time.
・Pep Talk
Raises the attack speed of the slowest, friendly unit.
- Will not activate if another friendly unit is already under this effect.
・Light Speed
・Bunker Down
・Acid Deluge
・Lightning Fury
・Big Bang
・Apoplexy
Hits an enemy unit 8 times in one attack.
・Absolute Zero
Slows all deployed enemy units. The attack speed for all units inflicted with this condition will remain slowed for 10 rounds. Damage is greater than Frostbite.
DEFENSIVE SKILLS
・Iron Wall
Offers a flat chance to completely nullify all damage when attacked this unit is attacked.
- Iron Wall nullifies attack damage only.
- Skill effects will still be inflicted on the unit.
・Blink
Whenever this unit receives damage from a melee unit, it has a set chance to nullify that damage and then slow the attacking unit for the battle.
- Blink nullifies attack damage only.
- Skill effects will still be inflicted on the unit.
- Double, Triple, Quad, and Penta Attacks have a chance of activating the Blink skill.
Blink will not be activated by any other unit skill attacks.
・Riposte
This unit has a set chance to inflict damage to any melee attacker that attacks it.
- Double, Triple, Quad, and Penta Attacks have a chance of activating the Riposte skill.
Riposte will not be activated by any other unit skill attacks.
- Attack type matchups will have no effect on damage done by the Riposte skill.
・Pariah
Reduces damage friendly units take when attacked by taking damage in their place.
- The Pariah skill will not reduce damage for the unit using it.
・Mirror Shield
Has a chance to reflect some skills that target all of your allies.
・Retaliation
Unit has a set chance to inflict damage to any Melee attacker that attacks it.
- Double, Triple, Quad, and Penta Attacks have a chance of activating the Retaliation skill.
Retaliation will not be activated by any other unit skill attacks.
- Attack type matchups will have no effect on damage done by the Retaliation skill.
・Counterstrike
- Skill effects are subject to change without prior warning.
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Support Units
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Support Units will lend their skill to a Battle Unit when used.
Up to 4 Support Units can be chosen when preparing for battle.
Only units with a skill can be chosen as a support unit.
Only ONE UNIT can be chosen PER SKILL.
Skill names will be abbreviated.
Support Unit skills can be applied to Battle Units by tapping the Support Unit during a battle.
Once a Support Unit has been used, there will be a cooldown until it can be used again.
The cooldown will differ depending on the skill.
Skills lent by Support Units have a 100% chance of activating.*
Lent skills will have to be reapplied once activated to use again.
The level of the lent skill will be based on the level of the Battle Unit it was applied to.
・Lending Offensive Skills
Attack skills will be lent in order from the left-most unit in the attack order bar.
An abbreviation of the skill name will appear above the icon of the unit it was applied to.
Attack skills cannot be lent to a unit in the middle of an attack.
・Lending Defensive Skills
Defensive skills will be lent in order of deployment.
An abbreviation of the skill name will appear above the icon of the unit it was applied to.
Defensive skills can be lent to units being attacked and units in the middle of an attack.
- Lent skills will not activate when the unit is under the effects of Nerve Strike or Chain Lightning.
The skill will only activate once the effects of the stun have worn off.
- Units that have been lent a skill will not be able to activate their own skill if any.
Once the lent skill has been used, any original skill will regain the chance to activate.
- Lent skills will not activate if the unit is defeated.
Cooldown will not be reset even if a unit is defeated before the lent skill could be activated.
- Units cannot be lent more than one skill.
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Skill Name Abbreviations
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Please check below for the skill names abbreviations within the Clash of Legends: Call of the Crystal event.
[edit] Offensive Skills
・Area Attack
Mini:AA
Short:Area Attack
・Poison
Mini:POI
Short:Poison
・Slow
Mini:SLW
Short:Slow
・Knockback
Mini:KB
Short:Knockback
・Attack Boost
Mini:AT↑
Short:ATK Boost
・Double Attack
Mini:2x
Short:Double Atk
・Triple Attack
Mini:3x
Short:Triple Atk
・Quad Attack
Mini:4x
Short:Quad Atk
・Penta Attack
Mini:5x
Short:Penta Atk
・Critical Shot
Mini:CRT
Short:Crit Shot
・Drain Attack
Mini:DrA
Short:Drain Atk
・Speed Order
Mini:SPD
Short:Speed Order
・Defense Order
Mini:DEF
Short:DEF Order
・Incinerate
Mini:INC
Short:Incinerate
・Backstab
Mini:BS
Short:Backstab
・Nerve Strike
Mini:NRV
Short:Nerve Strike
・Stone Breath
Mini:StB
Short:Stone Breath
・Snipe
Mini:SNI
Short:Snipe
・Acid Rain
Mini:ACI
Short:Acid Rain
・Chain Lightning
Mini:ChL
Short:C. Lightning
・Fire Storm
Mini:FS
Short:Fire Storm
・Blood Pact
Mini:BP
Short:Blood Pact
Stone Shot
Mini:SS
Short:Stone Shot
・Angelic Aura
Mini:AnA
Short:Angel Aura
・Gravity Pulse
Mini:GP
Short:GRA Pulse
・Balefire
Mini:Bale
Short:Balefire
・Frenzy
Mini : FRZ
Short: Frenzy
・Valor Song
Mini : VS
Short : Valor Song
・Dark Nexus
Mini:DNex
Short:Dark Nexus
・Berserk
Mini:BSK
Short:Berserk
・Hex
Mini:HEX
Short:Hex
・Shadow Shackles
Mini:SSkl
Short:Shadow Shackles
・Reviviscence
Mini:REV
Short:Reviviscence
・Piercing Flash
Mini:PFL
Short:Piercing Flash
・Sleetstorm
Mini: Sstm
Short: Sleetstorm
・Bale Storm
Mini: BStm
Short: Bale Storm
・Soothing Wind
Mini: SW
Short: Soothing Wind
・Pep Talk
Mini: PeT
Short: Pep Talk
・Light Speed
Mini:LSp
Short: Light Speed
・Bunker Down
Mini: BD
Short: Bunker Down
・Acid Deluge
Mini: AcD
Short: Acid Deluge
・Lightning Fury
Mini: LF
Short: Lightning Fury
・Big Bang
Mini: BB
Short: Big Bang
・Counterstrike
Mini:CS
Short: Counterstrike
・Apoplexy
Mini:Apo
Short: Apoplexy
・Absolute Zero
Mini: AbZ
Short: Absolute Zero
[edit] Defensive Skills
・Iron Wall
Mini:IW
Short:Iron Wall
・Blink
Mini:BNK
Short:Blink
・Riposte
Mini:RIP
Short:Riposte
・Pariah
Mini:PAR
Short:Pariah
・Mirror Shield
Mini : MS
Short : Mirror
・Retaliation
Mini: RT
Short: Retaliation
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Clash Counter
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When the Clash Counter reaches 0, both teams will get a 2X attack boost.
During battle, the Clash Counter will count down each time a turn is taken.
The Counter starts at 20, and when it reaches 0 both teams receive a 2X attack boost.
The count is immediately reset to 20 and if it reaches 0 again during the same battle, a 3X attack boost will be applied, followed by a 4X boost, and so on.
The boost will increase by 1 each time until it hits a 10X attack boost.
If the battle winner has not been determined by the time the Clash Counter hits 0 after a 10X boost, the team with most units deployed will be the victor.
If the same number of units are deployed by both teams, then the victory is yours.
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Calling for Help
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You may receive requests for assistance from allies and other players.
You can answer these requests by sending a Dancing Sword or your leader unit to help.
Answering requests will earn you BT Pts and Infused Gems. Send Dancing Swords to get more.
The first time you assist each ally, each day, you will receive more Infused Gems than usual.
The ally assist count will reset each day at 2:00 am PST/PDT.
Unanswered sent or received requests will not be reset.
- Infused Gems sent do not count towards the assists sent number.
- You may only receive extra Infused Gems each day the first time you answer an ally request for up to 30 allies.
You can request help by pressing the Request Assist! button on the Assists page of the event.
If your request is answered, help will arrive at the start of the next battle.
Up to 5 assists can be received per battle.
An assist will give damage to all units on the enemy team.
An Dancing Sword assist will deal even more damage.
Pressing the Request Assist! button will cause you to incur a cooldown. Time Elixirs can be used to reset the cooldown instantly.
The damage displayed during the assist attacks at the beginning of a battle may differ from actual damage done. Actual may be greater but will not be less.
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BT Points
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Win battles and aid others to gain BT Pts.
BT Pts can also be gained after a defeat, but you will gain more from a victory.
You can also gain a large number of BT Pts when you send a Dancing Sword to another player.
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Event Items
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Use special items to get the edge.
・Vitality Flask
Vitality Flasks can be used to MAX your CP.
After a defeat, they can also be used to restart the battle with full HP.
The enemy team's HP will not be restored in this case.
- MAX CP is 6.
- CP will not go over 6 even if a Vitality Flask is used. Please be forewarned.
・Dancing Sword
Dancing Swords can be sent to assist other players.
Assisting others with a Dancing Sword will get you more BT Pts than a normal assist.
Dancing Swords that have been sent from other players are automatically used in boss fights.
Dancing Swords will do more damage to the enemy team than normal assists.
・Infused Gems
Infused Gems can be exchanged for items and even special units available nowhere else.
Infused Gems are found by opening treasure chests and by assisting other players.
You will get more Infused Gems from assisting allies than other players.
Assisting with Dancing Swords is a great way to get a lot of Infused Gems.
Also, the first time you a send a normal assist to each ally each day, you will receive more Infused Gems than subsequent times.
You can begin trading in your Infused Gems by pressing the Infused Gems Rewards button on the event page.
- You will only receive more Infused Gems the first time you assist an ally, for up to 30 allies.
- The deadline to trade for your Infused Gems Rewards is August 06, 2019 at 10:00 am PST/PDT.
- Infused Gems Rewards will be sent to your Inbox.
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Infused Gems
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Infused Gems can be exchanged for items and even special units available nowhere else.
The requirements for trading in your Infused Gems are as follows:
・Infused Gems Requirement
This is the amount of Infused Gems needed to trade in for an item.
You will not be able to make the exchange without meeting the necessary Infused Gems requirement.
・Exchange Limit
Some items and units have a limit to the number of times they can be traded for.
When the number of exchanges left hits 0, you will no longer be able to trade for that item.
・Availability
There is a deadline to trade in your Infused Gems.
Once the deadline has passed, you will no longer be able to trade in your Infused Gems.
- The above requirements must be met to make any Infused Gems exchanges.
- The deadline to trade for your Infused Gems Rewards is January 29, 2019 at 10:00 pm PST/PDT.
・Daily Items
Some items will only be available to trade for one day. They are marked with a Today! icon.
Daily items will be refreshed at 4:00 am PST/PDT each day.
Daily items from the previous day will no longer be available past 4:00 am PST/PDT.
- Infused Gems Rewards will be sent to your Inbox.
- 10★ Infused Gems Rewards cannot be traded.
- 11★s and 10★ reward units are not available for exchange in the Sanctum.
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Group Rankings
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This event has one ranking group.
You can view your rank and the rank of the top ten players via the Ranking page.
Rankings will be consistent throughout the event.
As it may take some time for Rankings to update, there may be some discrepancy between what is shown on the Ranking page and the actual, final player rankings.
- Changes to player rankings may take up to 30 minutes to update.
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Infused Gems can be spent to purchase a variety of rewards. Infused Gems can be exchanged until January 16th, 2019.
Players that ranked through 8,000th were also rewarded with 3 event items for the next event.