Difference between revisions of "Raising Event"

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! Event !! Start Date !! End Date !! Rank !! Evo !! BT Pts !! Special
 
! Event !! Start Date !! End Date !! Rank !! Evo !! BT Pts !! Special
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| {{LinkBanner|Seasons of the Heart}} || 12/12/2016 || 12/15/2016 || {{LinkIcon|Earrach_&_Vinter}} || {{LinkIcon|Hivern}} || {{LinkIcon|Aeroma}} ||
 
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| {{LinkBanner|Jurassic Heart}} || 11/14/2016 || 11/17/2016 || {{LinkIcon|Tyranna}} || {{LinkIcon|Droma}} || {{LinkIcon|Deina}} || {{LinkIcon|D_&_D}}
 
| {{LinkBanner|Jurassic Heart}} || 11/14/2016 || 11/17/2016 || {{LinkIcon|Tyranna}} || {{LinkIcon|Droma}} || {{LinkIcon|Deina}} || {{LinkIcon|D_&_D}}

Revision as of 11:44, 12 December 2016

Contents

Event Info

Raising Events allow you to evolve a unit through multiple stages (usually each subsequent stage is a higher rarity). This is accomplished by feeding items to the unit, to first raise the EVO Progress gauge, and then spending event specific EVO Items to evolve her to the next stage.

Each subsequent evolution stage has a larger EVO Progress gauge to fill, and takes more EVO Items to evolve the unit. At any stage (post the default starter, which is usually distributed separately as a rank reward for the event), you can choose to receive the current form of your evolution unit as a prize. Once this has been done, the unit is delivered to your Inbox, and the event resets the evolution unit back to it's starter form. It's possible to evolve the unit multiple times, however, each time you receive the unit, it doubles the EVO Progress gauge and the amount of EVO Items needed for subsequent evolutions.

Example of evolution progression (from My Little Princess):

Starter Stage 1 Stage 2 Stage 3 Stage 4 Final Evo
Krissa icon.png
4★ Krissa
Trissa icon.png
4★ Trissa
Relm icon.png
5★ Relm
Marigold icon.png
6★ Marigold
Tessa icon.png
7★ Tessa
Utena icon.png
8★ Utena
Rank Reward Receivable Evolution Stage Rewards

EVO Progress Gauge

It's possible to use a variety of items to fill the EVO Progress Guage with EVO Pts. Although EVO Item L will give the most points, those should be saved for actually evolving your unit (which requires EVO Item L, and nothing else can be used). To fill the gauge, it's best to use other items if possible - particularly EVO Item S, which have no other use aside from filling the gauge. The following items can be used to fill the gauge:

Item EVO Pts
Royal Apple L icon.png EVO Item L 5,000
Royal Apple S icon.png EVO Item S 10
Luna icon.png 10,000 Luna 1
Item EVO Pts
Ticket 5 icon.png 5★+ Ticket 500
Premium ticket2 icon.png 4★+ Ticket 400
Premium ticket icon.png Premium Ticket 300
Item EVO Pts
Potion icon.png Potion 200
Potion p icon.png Potion(P) 100
Item EVO Pts
Time elixir icon.png Time Elixir 200
Time elixir p icon.png Time Elixir(P) 100

Bonus Units

  • Bonus units included in your party will have increased ATK power when fighting bosses / group battles.
  • The highest rarity bonus unit in your team will add an increased chance to encounter rarer bosses when progressing through Training stages. Note that this is not an increased number of boss encounters, but a higher chance that the bosses you do encounter will be higher level / rarity.

Event Items

EVO Items S

EVO Items S are the smaller version of the EVO Items L. These are event-specific items that only have one purpose, to be used to fill the EVO Progress gauge. EVO Items S are received in several ways:

  • Most commonly, as a reward from defeating bosses in Group Battles in the event specific Training stages. The amount of EVO Items S scales up with the rarity and level of the bosses.
  • As a reward for completing certain episodes of the event Training stages (varies per event)
  • As a victory count reward for completing certain amounts of battles (varies per event)

EVO Items L

EVO Items L are the most important item in Raising events, since they are required to actually evolve your unit through the varying stages. The amount requires for each stage of evolution varies per event, but each subsequent stage is more than the previous one. As noted above, choosing to receive the current stage of your evolution unit as a prize also results in doubling the amount of EVO Items L needed for the next round of evolutions. EVO Items L are received in several ways:

  • Bundled with purchaseable card packs
  • As a reward for completing certain episodes of the event Training stages (varies per event)
  • As a victory count reward for completing certain amounts of battles (varies per event)

NOTE: Raising Events are structured such that it is impossible to evolve your unit to the final evolution stage without spending real money on purchasing packs (to get the items bundled with them). The total amount of EVO Items L that can be collected from Training Stages and victory count rewards is usually significantly less than the number needed to reach the final evolution stage.

Group Battles

To receive BT Points for a Raising Event, you will need to participate in Group Battles. These can be encountered as you progress through the event specific Training Stages (higher level and rarity bosses are encountered more frequently in farther Training stages).

If you engage a boss you encounter and fail to defeat it in battle, you can Request Assistance from your Allies (similarly, you can also join the fight and battle bosses your enemies have requested help with). If the boss is not defeated before it's timer is up, it will reach your evo unit and deduct some BT Points.

Combat Setup

Your fighting team can include up to four regular units (overall combined deploy cost cannot exceed 90), and four monster units (no cost restrictions). The higher rarity and level of your units and monsters, the higher your overall party's health will be.

Boss BT

When you defeat a boss encounter, you will receive BT Points. The amount of BT Points depends on the particular boss and level, but also on the amount of damage you dealt directly. If you were responsible for taking away 75% of the boss' health, and your Allies did the remaining 25%, you will receive 75% of the total BT Points awarded for that encounter, and your allies will receive the rest (broken out by how much damage each did).

There is also an MVP bonus (additional BT Points) awarded to whoever did the highest amount of damage to a single boss.

BT Grid

Each boss group has a set baseline amount of BT points and MVP BT Points that they reward at their lowest level (Level 10).

  • BT points are the baseline BT Points + ((baseline MVP Pts x 1.3) x ((Level / 10) - 1))
  • MVP BT points are the baseline MVP Points * (Level / 10).

Amounts of BT (regular and MVP bonus) awarded per encounter (full amounts shown; if allies help, you will only receive the % corresponding to dmg you dealt):

Boss Name Level 10 Level 20 Level 30 Level 40 Level 50 Level 60 Level 70 Level 80 Level 90 Level 100
BT MVP BT MVP BT MVP BT MVP BT MVP BT MVP BT MVP BT MVP BT MVP BT MVP
Goblins 170 50 235 100 300 150 365 200 430 250 495 300 560 350 625 400 690 450 755 500
B-Deems 240 100 370 200 500 300 630 400 760 500 890 600 1,020 700 1,150 800 1,280 900 1,410 1,000
Team Strange 310 150 505 300 700 450 895 600 1,090 750 1,285 900 1,480 1,050 1,675 1,200 1,870 1,350 2,065 1,500
Line of Heroes 380 200 640 400 900 600 1,160 800 1,420 1,000 1,680 1,200 1,940 1,400 2,200 1,600 2,460 1,800 2,720 2,000
Winged Warriors 450 250 775 500 1,100 750 1,425 1,000 1,750 1,250 2,075 1,500 2,400 1,750 2,725 2,000 3,050 2,250 3,375 2,500
Trigger Happy 20 300 910 600 1,300 900 1,690 1,200 2,080 1,500 2,470 1,800 2,860 2,100 3,250 2,400 3,640 2,700 4,030 3,000
Flame Dancers 590 350 1,045 700 1,500 1,050 1,955 1,400 2,410 1,750 2,865 2,100 3,320 2,450 3,775 2,800 4,230 3,150 4,685 3,500
Show Stoppers 660 400 1,180 800 1,700 1,200 2,220 1,600 2,740 2,000 3,260 2,400 3,780 2,800 4,300 3,200 4,820 3,600 5,340 4,000
Warrior's Path 730 450 1,315 900 1,900 1,350 2,485 1,800 3,070 2,250 3,655 2,700 4,240 3,150 4,825 3,600 5,410 4,050 5,995 4,500
Fairy Nobles 800 500 1,450 1,000 2,100 1,500 2,750 2,000 3,400 2,500 4,050 3,000 4,700 3,500 5,350 4,000 6,000 4,500 6,650 5,000
Monster Maidens,
Day and Night,
PUMP U UP
940 600 1,720 1,200 2,500 1,800 3,280 2,400 4,060 3,000 4,840 3,600 5,620 4,200 6,400 4,800 7,180 5,400 7,960 6,000
Holy Power 1,500 1,000 2,800 2,000 4,100 3,000 5,400 4,000 6,700 5,000 8,000 6,000 9,300 7,000 10,600 8,000 11,900 9,000 13,200 10,000
Chunk a Hunk 1,850 1,250 3,475 2,500 5,100 3,750 6,725 5,000 8,350 6,250 9,975 7,500 11,600 8,750 13,225 10,000 14,850 11,250 16,475 12,500
Monster Mash 2,100 1,500 4,050 3,000 6,000 4,500 7,950 6,000 9,900 7,500 11,850 9,000 13,800 10,500 15,750 12,000 17,700 13,500 19,650 15,000
Apt Pupils 3,040 2,100 5,770 4,200 8,500 6,300 11,230 8,400 13,960 10,500 16,690 12,600 19,420 14,700 22,150 16,800 24,880 18,900 27,610 21,000
Shadow Snipers 3,600 2,500 6,850 5,000 10,100 7,500 13,350 10,000 16,600 12,500 19,850 15,000 23,100 17,500 26,350 20,000 29,600 22,500 32,850 25,000
Rampage 11,300 8,000 21,700 16,000 32,100 24,000 42,500 32,000 52,900 40,000 63,300 48,000 73,700 56,000 84,100 64,000 94,500 72,000 10,4900 80,000
Force of Nature 22,500 16,000 43,300 32,000 64,100 48,000 84,900 64,000 10,5700 80,000 12,6500 96,000 14,7300 112,000 168,100 128,000 188,900 144,000 209,700 160,000
Stars 9 25,300 18,000 48,700 36,000 72,100 54,000 95,500 72,000 118,900 90,000 142,300 108,000 165,700 126,000 189,100 144,000 212,500 162,000 235,900 180,000

Previous Raising Events

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