Event Info
Help your Dino be the best she can be! You, alongside your monsters and allies, must help your Dino grow to her final form while protecting her from enemies!
Training during the event will take place in special, event-exclusive stages.
Throughout each stage, you'll encounter a variety of bosses at random. Defeat them to earn BT Pts.
Earn BT Pts to qualify for top rank spots! Higher rankings mean better prizes!
Training Bosses may also reward you with Jura Jelly(S), a special item used to nurture your growing Dino.
Finally, you can also earn Victory Rewards depending on the number of bosses you defeat. Good luck!
Also look out for Force of Nature and Stars 9 to get more BT Pts!
Event Schedule
Jurassic Heart will take place during the times listed below:
Start: November 14, 2016 post-maintenance
End: November 17, 2016 at 2:00 am PST/PDT
- The above times may be subject to change without prior notice.
- Go to the BT Pt Rankings page after the event has finished to confirm your final ranking and press Receive to have your ranking rewards sent to your Inbox.
- You must have at least 1 BT Pt to be eligible for any rank reward.
- Dinos can only be raised / evolved within the time period listed above.
[Expand] Boss Units and Combat
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In Jurassic Heart, you'll assemble a team of 4 units and 4 monsters to do battle with enemies intent on harming your Dino.
While there is a cost cap for your units, there are no limitations on which monsters you can use.
In boss fights, your maximum hit points will vary depending on which monsters you have set in your team.
Specifically, the size, level, and rarity of your monsters will all affect your maximum hit points.
Press the Auto Build button and you will automatically form two teams using your highest-level monsters and units.
There will also be times when your Ally's Dino will appear mid-battle to help out.
This Dino's strength will depend largely on the strength of your monster team.
Fighting boss units will cause you to incur a cooldown.
You can use a Time Elixir at any time to instantly reset this cooldown.
Tap a boss unit to view how much cooldown is remaining on that unit.
Boss units you encounter in Training will gradually advance on your Dino.
If they reach your Dino, the boss unit will disappear and you will lose BT Pts.
You can tap boss units to check how much time it will take for them to reach your Dino.
Defeat the boss to earn BT Pts and Jura Jelly(S). BT Pts will affect your ranking and Jura Jelly(S) is used to help nourish your Dino.
The first person who initiates a fight with a given boss (i.e. the person who found the boss) will also receive a Discovery Bonus when the boss is defeated.
The person who inflicts the most damage during the boss fight will receive an MVP Bonus after the boss has been defeated.
- Arena / Player skills will not activate during Boss Unit battles.
- You cannot battle a boss unit that has already reached your Dino.
- Be careful when using Time Elixirs to re-engage bosses during cooldown. You may find that the boss has already been defeated by another player. **
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[Expand] Bonus Units
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Bonus units will offer certain bonuses when used in the Jurassic Heart event!
Including a bonus unit in your team will also increase your chances of meeting rare bosses.
This bonus will be determined by the single, highest-rarity bonus unit on your team.
All bonus units deployed in boss battles will have increased ATK.
Rare bosses offer more attractive rewards than your standard bosses.
The higher the rarity of the bonus unit, the larger the increase in your chances of meeting a rare boss.
NOTE: The amount of bonus ATK conferred by bonus units is directly tied to their level. It is recommended that players enhance their units to receive maximum benefits.
- Additions may be made to this list without prior notice.
- 10★s and 11★s cannot be traded.
- Bonus units cannot be traded during the event.
- Bonuses only active during the Jurassic Heart event.
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[Expand] Group Battles
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If you fail to defeat a boss unit the first time you engage them, you can invite your allies to participate in a Group Battle.
You can hit the Request Help! button by tapping Group Battle on any boss that you've failed to defeat.
Your request will be sent to a random selection of allies.
You can only tap the Request Help! button once for each boss.
If you have bosses present on the Check Battles screen, you may see a red ! mark appear on the Edit / Fight button.
Here you can check if you have any requests for help from your allies. Any boss monsters your allies have discovered will appear in purple.
Tap Join Fight to participate in the Group Battle.
Once a boss has been defeated in this fashion, you can tap the Receive Reward button to receive the spoils of your fight.
You can only have up to a total of 10 boss units active on your Check Battles screen at a single time.
If you have already reached 10 active boss units, you will no longer receive requests for help from your allies, nor will you encounter any other bosses in training.
This includes bosses who have been defeated, but still have rewards left unclaimed.
- Be careful when using Time Elixirs to re-engage bosses during cooldown. You may find that the boss has already been defeated by another player. **
- You will not lose any BT Pts for enemies reaching your allies' Dinos.
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[Expand] Jura Jellies
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Jura Jelly(S) and Jura Jelly(L) are special event-exclusive items that you can use to nurture your Dino into a more powerful unit!
You can sometimes get Jura Jelly(S) by defeating training bosses.
You nurture Dinos primarily by giving them gifts like Jura Jelly(S), Luna, items, or unit cards.
While you can substitute Jura Jelly(L) for these items, please keep in mind that you will NEED Jura Jelly(L) to give your Dino the final push it needs to change forms.
Jura Jelly(L) comes bundled with some card pack purchases.
- Jura Jelly(S) and Jura Jelly(L) will not be used in any future events and may even be reset after the event has concluded.
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[Expand] Guiding Dinos
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Tap your Dino to gain access to the EVO area of the event.
Here you will give your Dino Luna, items, and cards to nurture them into a more advanced form.
Tap on the Luna, Item, Card icons to convert those items to EVO Pts.
As you gain EVO Pts, a bar will fill up above the Dino indicating your current EVO progress.
Once the EVO Progress gauge has been filled, you will need to give your Dino a number of Jura Jelly(L) to EVO her to her next form.
If you do not have enough Jura Jelly(L), you will not be able to EVO your Dino. Jura Jelly(S) CANNOT be used at this stage of development.
Once you have evolved a Dino in this fashion, you can press the Receive Dino button to stop the EVO process and receive your Dino.
After fully evolving a Dino, you will be granted a new one to raise again from scratch.
- Any excess EVO Pts gained when EVOing the Dino will be discarded.
- Once you have received a Dino, your Dino will arrive in her default, starting state. You will need to evolve your Dino again for her to change.
- 6★ Mina, Legendary Storyteller will grant fewer EVO Pts than other 6★s when given to Dinos.
- The number of EVO Pts and Jura Jelly(L) needed to EVO your Dino will increase incrementally starting with your second Dino.
- You can tap the Receive Dino button after the event has finished, but you won't be able to give items or EVO her any more than her current state.
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New Units
New units introduced in Extreme Packs Season 80 gave bonuses:
Extreme Packs Season 80
|
|
 Wynnifred
|
11
|
Melee
|
30
|
C
|
130
|
0
|
0
|
0
|
Slow, Dancing Lightning
|
Extreme Packs Season 80 Untradeable
|
|
 Azuria
|
10
|
Magic
|
30
|
C
|
150
|
267,375
|
279,589
|
313,535
|
Area Attack, Soothing Wind
|
Extreme Packs Season 80
10★ Rho Ticket Exchange Untradeable
|
|
 Vivia
|
9
|
Missile
|
30
|
C
|
150
|
243,533
|
214,847
|
203,751
|
Poison, Gravity Pulse
|
Extreme Packs Season 80 OP Unit Exchange 4
|
|
 Lenfi
|
7
|
Missile
|
25
|
C
|
150
|
108,870
|
136,328
|
84,372
|
Knockback, Fire Storm
|
Extreme Packs Season 80
|
|
 Milenth
|
6
|
Melee
|
20
|
B
|
110
|
87,480
|
65,100
|
59,760
|
Slow, Critical Shot
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Standard Card Packs Added during Jurassic Heart
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Reward Units
Group Rank Rewards
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|
 Tyranna
|
11
|
Melee
|
30
|
C
|
130
|
0
|
0
|
0
|
Knockback, Shadow Shackles
|
Jurassic Heart Group Rank Reward 1st - 15th 30 units awarded
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|
 Sabra
|
10
|
Melee
|
30
|
B
|
110
|
0
|
0
|
0
|
Slow, Shadow Shackles
|
Jurassic Heart Group Rank Reward 1st - 60th 160 units awarded
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|
 Tigera
|
9
|
Melee
|
30
|
B
|
110
|
0
|
0
|
0
|
Slow, Blood Pact
|
Jurassic Heart Group Rank Reward 1st - 400th 800 units awarded
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|
 Stego
|
8
|
Melee
|
25
|
C
|
130
|
155,702
|
152,283
|
128,365
|
Slow, Quad Attack
|
Jurassic Heart Group Rank Reward 1st - 1,500th 3,000 units awarded
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|
 Tricera
|
7
|
Missile
|
20
|
C
|
150
|
105,044
|
114,213
|
86,328
|
Knockback, Stone Shot
|
Jurassic Heart Group Rank Reward 1st - 2,500th 5,000 units awarded
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|
 Carcharo
|
6
|
Missile
|
20
|
C
|
150
|
0
|
0
|
0
|
Poison, Speed Order
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Jurassic Heart Group Rank Reward 1st - 4,000th 8,000 units awarded
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Evolution Rewards
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|
 Droma
|
10
|
Melee
|
30
|
C
|
110
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0
|
0
|
0
|
Poison, Bale Storm
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Jurassic Heart Final Evolution Reward Untradeable
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|
 Iguano
|
9
|
Magic
|
30
|
C
|
150
|
0
|
0
|
0
|
Slow, Blink
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Jurassic Heart Evolution Stage 4 Reward
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|
 Talaru
|
8
|
Melee
|
25
|
C
|
130
|
0
|
0
|
0
|
Knockback, Nerve Strike
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Jurassic Heart Evolution Stage 3 Reward
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|
 Brachi
|
7
|
Missile
|
25
|
C
|
150
|
0
|
0
|
0
|
Poison, Critical Shot
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Jurassic Heart Evolution Stage 2 Reward
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|
 Saura
|
6
|
Magic
|
20
|
C
|
150
|
77,590
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61,710
|
88,130
|
Slow, Speed Order
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Jurassic Heart Evolution Stage 1 Reward
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BT Point Rewards
|
|
 Deina
|
10
|
Melee
|
30
|
B
|
110
|
292,797
|
289,376
|
275,270
|
Poison, Piercing Flash
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Jurassic Heart 10,000,000 BT Point Reward Untradeable
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Special Rewards
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|
 D_&_D
|
11
|
Melee
|
30
|
A
|
110
|
0
|
0
|
0
|
Poison, Rage
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Jurassic Heart Rewarded for obtaining both Droma and Deina Untradeable
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Sprite Evolution
|
 Carcharo
|
6
|
Missile
|
20
|
C
|
150
|
0
|
0
|
0
|
Poison, Speed Order
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Jurassic Heart Group Rank Reward 1st - 4,000th 8,000 units awarded |
Starter |
50,000 |
20
|
|
 Saura
|
6
|
Magic
|
20
|
C
|
150
|
77,590
|
61,710
|
88,130
|
Slow, Speed Order
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Jurassic Heart Evolution Stage 1 Reward |
1 |
100,000 |
50
|
|
 Brachi
|
7
|
Missile
|
25
|
C
|
150
|
0
|
0
|
0
|
Poison, Critical Shot
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Jurassic Heart Evolution Stage 2 Reward |
2 |
200,000 |
80
|
|
 Talaru
|
8
|
Melee
|
25
|
C
|
130
|
0
|
0
|
0
|
Knockback, Nerve Strike
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Jurassic Heart Evolution Stage 3 Reward |
3 |
400,000 |
110
|
|
 Iguano
|
9
|
Magic
|
30
|
C
|
150
|
0
|
0
|
0
|
Slow, Blink
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Jurassic Heart Evolution Stage 4 Reward |
4 |
800,000 |
140
|
|
 Droma
|
10
|
Melee
|
30
|
C
|
110
|
0
|
0
|
0
|
Poison, Bale Storm
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Jurassic Heart Final Evolution Reward Untradeable |
5 |
Final |
Final
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- Jura Jelly amount doubles, each time you Receive Reward and restart.
- Points to Evolve also doubles, each time you Receive Reward and restart.
Rewards
Rank Rewards
Based on rank as of November 17, 2016 at 2:00am PST
Players that ranked through 4,000th were also rewarded with 3 x
TBD.
Event Rankings
Group A Rank 1 to 15
Rank |
Player |
BT
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1st |
Crashingz |
209,278,433
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2nd |
phanoowats |
153,863,419
|
3rd |
neepsy |
141,259,770
|
4th |
Hanszzzz |
126,987,515
|
5th |
castilloerick |
124,613,698
|
6th |
ICXP |
118,003,243
|
7th |
forstle |
104,120,732
|
8th |
sazabi4 |
103,358,434
|
9th |
zoohead21 |
102,863,159
|
10th |
tu8410 |
100,910,551
|
11th |
nemzep95 |
100,157,518
|
12th |
Skullypower |
91,934,478
|
13th |
balinor666 |
88,348,030
|
14th |
Arenakiller2 |
86,192,666
|
15th |
alexotaku |
85,772,357
|
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Group B Rank 1 to 15
Rank |
Player |
BT
|
1st |
HungHedHed |
229,096,210
|
2nd |
kaotikcerenity |
199,140,799
|
3rd |
ShinyDanmaku |
181,310,596
|
4th |
Maladark |
159,395,186
|
5th |
Hashtaguru |
145,202,901
|
6th |
XGTOnizukaX |
143,695,205
|
7th |
blackziff |
134,711,417
|
8th |
treythursto4 |
123,282,532
|
9th |
bryanpeoples790 |
122,908,515
|
10th |
Lucifarx |
121,004,858
|
11th |
waynalord |
-
|
12th |
Pitayoot |
111,081,793
|
13th |
blackava |
104,990,189
|
14th |
EGXxLiGhTsOuTx |
102,173,321
|
15th |
khandanysss |
99,715,479
|
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