Event Info
Help your Mermaid be the best she can be! You, alongside your monsters and allies, must help your Mermaid grow to her final form while protecting her from enemies!
Training during the event will take place in special, event-exclusive stages.
Throughout each stage, you'll encounter a variety of bosses at random. Defeat them to earn BT Pts.
Earn BT Pts to qualify for top rank spots! Higher rankings mean better prizes!
Defeat Force of Nature or Stars 9 when they appear in a stage to get more BT Pts!
Training Bosses may also reward you with Monster Jellies (S), a special item used to nurture your growing Mermaid.
Finally, you can also earn Victory Rewards depending on the number of bosses you defeat. Good luck!
Event Schedule
The Blue Wave will take place during the times listed below:
Start: July 10, 2018 post-maintenance
End: July 17, 2018 at 10:00 pm PST/PDT
- The above times may be subject to change without prior notice.
- Go to the BT Pt Rankings page after the event has finished to confirm your final ranking and press Receive to have your ranking rewards sent to your Inbox.
- You must have at least 1 BT Pt to be eligible for any rank reward.
- Mermaids can only be raised / evolved within the time period listed above.
Boss Units and Combat
|
In The Blue Wave, you'll assemble a team of 4 units and 4 monsters to do battle with enemies intent on harming your Mermaid.
While there is a cost cap for your units, there are no limitations on which monsters you can use.
In boss fights, your maximum hit points will vary depending on which monsters you have set in your team.
Specifically, the size, level, and rarity of your monsters will all affect your maximum hit points.
Press the Auto Build button and you will automatically form two teams using your highest-level monsters and units.
There will also be times when your Ally's Mermaid will appear mid-battle to help out.
This Mermaid's strength will depend largely on the strength of your monster team.
Fighting boss units will cause you to incur a cooldown.
You can use a Time Elixir at any time to instantly reset this cooldown.
Tap a boss unit to view how much cooldown is remaining on that unit.
Boss units you encounter in Training will gradually advance on your Mermaid.
If they reach your Mermaid, the boss unit will disappear and you will lose BT Pts.
You can tap boss units to check how much time it will take for them to reach your Mermaid.
Defeat the boss to earn BT Pts and Monster Jellies (S). BT Pts will affect your ranking and Monster Jellies (S) is used to help nourish your Mermaid.
The first person who initiates a fight with a given boss (i.e. the person who found the boss) will also receive a Discovery Bonus when the boss is defeated.
The person who inflicts the most damage during the boss fight will receive an MVP Bonus after the boss has been defeated.
- Arena / Player skills will not activate during Boss Unit battles.
- You cannot battle a boss unit that has already reached your Mermaid.
- Be careful when using Time Elixirs to re-engage bosses during cooldown. You may find that the boss has already been defeated by another player. **
|
Bonus Units
|
Bonus units will offer certain bonuses when used in the The Blue Wave event!
Including a bonus unit in your team will also increase your chances of meeting rare bosses.
This bonus will be determined by the single, highest-rarity bonus unit on your team.
All bonus units deployed in boss battles will have increased ATK and receive MORE PTS for defeating bosses.
Rare bosses offer more attractive rewards than standard bosses.
The higher the rarity of the bonus unit, the larger the increase in your chances of meeting a rare boss.
NOTE: The amount of bonus ATK conferred by bonus units is directly tied to their level. It is recommended that players enhance their units to receive maximum benefits.
- Additions may be made to this list without prior notice.
- 11★s and 10★s cannot be traded.
- Bonus units cannot be traded during the event.
- Bonuses only active during The Blue Wave event.
|
Sneak Attacks
|
When tapping the Fight button, there is a chance that you may initiate a Sneak Attack.
Sneak Attacks, when triggered, will instantly destroy the opposing boss.
You must have at least one of the unit types listed below on your team in order to have a chance at initiating a Sneak Attack:
・any 12★ unit
・any 11★ unit
・any monster unit
・any bonus unit
The weaker the boss you encounter, the higher the chance you have to initiate a Sneak Attack.
Neither the type, nor number, of rewards you receive will be effected by a successful Sneak Attack.
Sneak Attacks will not trigger if you select Flee.
Players who manage to defeat an enemy using a Sneak Attack may be awarded with Monster Jellies (S) and BT Pts.
|
Group Battles
|
If you fail to defeat a boss unit the first time you engage them, you can invite your allies to participate in a Group Battle.
You can hit the Request Help! button by tapping Group Battle on any boss that you've failed to defeat.
Your request will be sent to a random selection of allies.
You can only tap the Request Help! button once for each boss.
If you have bosses present on the Check Battles screen, you may see a red ! mark appear on the Edit / Fight button.
Here you can check if you have any requests for help from your allies. Any boss monsters your allies have discovered will appear in purple.
Tap Join Fight to participate in the Group Battle.
Once a boss has been defeated in this fashion, you can tap the Receive Reward button to receive the spoils of your fight.
You can only have up to a total of 10 boss units active on your Check Battles screen at a single time.
If you have already reached 10 active boss units, you will no longer receive requests for help from your allies, nor will you encounter any other bosses in training.
This includes bosses who have been defeated, but still have rewards left unclaimed.
- Be careful when using Time Elixirs to re-engage bosses during cooldown. You may find that the boss has already been defeated by another player. **
- You will not lose any BT Pts for enemies reaching your allies' Mermaids.
|
Monster Jellies
|
Monster Jellies (S) and Monster Jellies (L) are special event-exclusive items that you can use to nurture your Mermaid into a more powerful unit!
You can sometimes get Monster Jellies (S) by defeating training bosses.
You nurture Mermaids primarily by giving them gifts like Monster Jellies (S), Luna, items, or unit cards.
While you can substitute Monster Jellies (L) for these items, please keep in mind that you will NEED Monster Jellies (L) to give your Mermaid the final push it needs to change forms.
Monster Jellies (L) comes bundled with some card pack purchases.
- Monster Jellies (S) and Monster Jellies (L) will not be used in any future events and may even be reset after the event has concluded.
|
Inner Fire
|
Inner Fire is an item you can use prior to battle to instantly defeat that boss.
To use Inner Fire, press Use Fire! instead of Fight! when you encounter a boss.
Along with instantly defeating the boss, Inner Fires will also confer bonus BT Pts.
Inner Fire comes bundled with some card pack purchases.
- Inner Fire will not be used in any future events and may even be reset after the event has concluded.
|
Guiding Mermaids
|
Tap your Mermaid to gain access to the EVO area of the event.
Here you will give your Mermaid Luna, items, and cards to nurture them into a more advanced form.
Tap on the Luna, Item, or Card icons to convert those items to EVO Pts.
As you gain EVO Pts, a bar will fill up above the Mermaid indicating your current EVO progress.
Once the EVO Progress gauge has been filled, you will need to give your Mermaid a number of Monster Jellies (L) to EVO her to her next form.
If you do not have enough Monster Jellies (L), you will not be able to EVO your Mermaid. Monster Jellies (S) CANNOT be used at this stage of development.
Once you have evolved a Mermaid in this fashion, you can press the Receive Mermaid button to stop the EVO process and receive your Mermaid.
After fully evolving a Mermaid, you will be granted a new one to raise again from scratch.
- Any excess EVO Pts gained when EVOing the Mermaid will be discarded.
- Once you have received a Mermaid, your Mermaid will arrive in her default, starting state. You will need to evolve your Mermaid again for her to change.
- 6★ Mina, Legendary Storyteller will grant fewer EVO Pts than other 6★s when given to Mermaids.
- The number of EVO Pts and Monster Jellies (L) needed to EVO your Mermaid will increase incrementally starting with your second Mermaid.
- You can tap the Receive Mermaid button after the event has finished, but you won't be able to give items or EVO her any more than her current state.
|
New Units
New units introduced in Heroic Packs 25, Special Packs 5, and 5 Star Plus Packs 69 gave bonuses:
|
Unit |
★ |
Type |
C |
S |
R |
|
|
|
Skill |
Source
|
Heroic Packs 25
|
|
Berserker_12
|
12
|
Missile
|
25
|
B
|
150
|
380,159
|
473,320
|
413,413
|
Knockback, Berserk
|
Heroic Packs 25
|
|
Dakiniten_11_v3
|
11
|
Melee
|
0
|
|
0
|
0
|
0
|
0
|
|
Heroic Packs 25
|
|
Orion_9
|
9
|
Missile
|
10
|
C
|
150
|
133,799
|
159,208
|
168,987
|
Slow, Backstab
|
Heroic Packs 25
|
|
Ragnarok_8
|
8
|
Melee
|
30
|
B
|
130
|
140,464
|
178,477
|
121,832
|
Poison, Fire Storm
|
Heroic Packs 25
|
|
Jackalope_7_v2
|
7
|
Melee
|
15
|
S
|
150
|
78,663
|
91,343
|
63,434
|
Poison, Speed Order
|
Heroic Packs 25
|
Special Packs 5
|
|
Arcel
|
12
|
Melee
|
30
|
A
|
130
|
502,340
|
441,566
|
394,068
|
Knockback, Piercing Flash
|
Special Packs 5
|
5 Star Plus Packs 69
|
|
Yamagashi
|
12
|
Magic
|
20
|
B
|
150
|
436,896
|
375,792
|
339,368
|
Slow, Apoplexy
|
5 Star Plus Packs 69
|
Reward Units
|
Unit |
★ |
Type |
C |
S |
R |
|
|
|
Skill |
Source
|
Group Rank Rewards
|
|
Anneise_12
|
12
|
Missile
|
35
|
B
|
170
|
456,241
|
456,241
|
575,656
|
Knockback, Counterstrike
|
The Blue Wave Final Rank Reward 1st - 100th 195 units awarded
|
|
Reichelle
|
9
|
Magic
|
20
|
B
|
150
|
202,456
|
197,168
|
224,141
|
Knockback, Nerve Strike
|
The Blue Wave Starting Evo
|
Evolution Rewards
|
|
[[]]
|
0
|
Magic
|
0
|
|
0
|
0
|
0
|
0
|
|
|
|
[[]]
|
0
|
Magic
|
0
|
|
0
|
0
|
0
|
0
|
|
|
|
[[]]
|
0
|
Magic
|
0
|
|
0
|
0
|
0
|
0
|
|
|
|
[[]]
|
0
|
Magic
|
0
|
|
0
|
0
|
0
|
0
|
|
|
|
Reichelle
|
9
|
Magic
|
20
|
B
|
150
|
202,456
|
197,168
|
224,141
|
Knockback, Nerve Strike
|
The Blue Wave Starting Evo
|
Sprite Evolution
|
Unit |
★ |
Type |
C |
S |
R |
|
|
|
Skill |
Source |
Evo Stage |
Pts to Evolve |
Jellies to Evolve
|
|
Reichelle
|
9
|
Magic
|
20
|
B
|
150
|
202,456
|
197,168
|
224,141
|
Knockback, Nerve Strike
|
The Blue Wave Starting Evo |
Starter |
300,000 |
70
|
|
[[]]
|
0
|
Magic
|
0
|
|
0
|
0
|
0
|
0
|
|
|
1
|
|
[[]]
|
0
|
Magic
|
0
|
|
0
|
0
|
0
|
0
|
|
|
2
|
|
[[]]
|
0
|
Magic
|
0
|
|
0
|
0
|
0
|
0
|
|
|
3
|
|
[[]]
|
0
|
Magic
|
0
|
|
0
|
0
|
0
|
0
|
|
|
4 |
Final |
Final
|
- Monster Jellies amount doubles, each time you Receive Reward and restart.
- Points to Evolve also doubles, each time you Receive Reward and restart.
Rewards
Victory Count Rewards
Victories
|
Reward
|
5 |
|
Monster Jellies(L) x 1
|
07 |
|
Time Elixir(P) x 2
|
20 |
|
Monster Jellies(L) x 3
|
30 |
|
Favor x 30
|
50 |
|
Potion x 2
|
70 |
|
Favor x 50
|
100 |
|
Time Elixir x 2
|
130 |
|
Inner Fire x 3
|
160 |
|
Monster Jellies(L) x 7
|
200 |
|
Ichor x 8
|
|
Victory Count Rewards
Victories
|
Reward
|
250 |
|
Epic Ticket
|
300 |
|
Monster Jellies(L) X 12
|
350 |
|
Aurora Essence x 3
|
400 |
|
Aeru x 1
|
500 |
|
Aery x 1
|
600 |
|
Monster Jellies(L) X 30
|
700 |
|
Inner Fire x 5
|
800 |
|
Aerora x 1
|
1000 |
|
Aeroma x 1
|
1200 |
|
Empyreal Orb x 7
|
Every 100 wins past 1,200 (first at 1,300 wins), one random reward.
|
BT Point Rewards
Points
|
Reward
|
1,000,000 |
|
Time Elixir(P) x 5
|
2,000,000 |
|
Potion(P) x 5
|
4,000,000 |
|
Time Elixir(P) x 10
|
6,000,000 |
|
Potion(P) x 10
|
8,000,000 |
|
Monster Jellies(L) x 10
|
12,000,000 |
|
Earth Stone x 100
|
16,000,000 |
|
Monster Jellies(L) x 50
|
20,000,000 |
|
Life Stone x 200
|
24,000,000 |
|
Monster Jellies(L) x 100
|
32,000,000 |
|
Aeroma x 1
|
|
Training Stage Rewards
Stage |
Boss
|
Reward
|
1-5 |
|
|
Monster Jellies(S) x 50
|
2-5 |
|
|
Potion(P)
|
3-5 |
|
|
Monster Jellies(L) x 2
|
4-5 |
|
|
Time Elixir(P) x 1
|
5-5 |
|
|
Epona
|
6-5 |
|
|
Monster Jellies(S) x 070
|
7-5 |
|
|
Potion (P) x 2
|
|
Training Stage Rewards
Stage |
Boss
|
Reward
|
8-5 |
|
|
Monster Jellies(L) x 4
|
9-5 |
|
|
Time Elixir(P) x 1
|
07-5 |
|
|
Anu
|
11-5 |
|
|
Monster Jellies(L) x 6
|
07-5 |
|
|
Potion(P) x2
|
13-5 |
|
|
Time Elixir x 1
|
14-5 |
|
|
Danu
|
|
Training Stage Rewards
Stage |
Boss
|
Reward
|
15-5 |
|
|
Monster Jellies(L) x 15
|
16-5 |
|
|
Tartu
|
11-5 |
|
|
Enurta
|
18-5 |
|
|
Ichor x 5
|
19-5 |
|
|
7★+ Ticket
|
20-5 |
|
|
TBD
|
Bonus Ranking Rewards
Bonus ranking began on July 13th, 2018 at 12:00am and ended on July 17th, 2018 at 11:00pm PST.
Rank |
|
11★ |
10★ |
9★ |
|
|
|
1st-30th |
Empyreal Orb |
Aeroma x 1 |
|
|
Star Coin x 3 |
|
Stone Set x 25
|
31st-60th |
|
Aeroma x 1 |
|
|
Star Coin x 1 |
|
Stone Set x 20
|
61st-100th |
|
|
Aerora x 2 |
|
Star Coin x 1 |
|
Stone Set x 15
|
101st-150th |
|
|
Aerora x 1 |
|
|
|
Stone Set x 10
|
151st-250th |
|
|
|
Aery x 2 |
|
|
Stone Set x 5
|
251st-500th |
|
|
|
Aery x 1 |
|
Aurora Essence x 1 |
|
501st-1,000th |
|
|
|
|
|
Aurora Essence x 2 |
|
1,001st-2,000th |
|
|
|
|
|
Aurora Essence x 1 |
|
Final Group Rank Rewards
Based on rank as of July 17, 2018 at 11:00pm PST
Players that ranked through 8,000th were also rewarded with 3 x TBD.
Rank |
12★ |
11★ |
|
|
|
|
|
|
|
1st - 3rd |
Anneise x 5 |
Reichelle x 5 |
Epic Ticket x 3 |
WAVES Fish Out of Water |
Aurora Essence x 20 |
|
Star Coin x 25 |
Empyreal Orb x 50 |
Stone Set x 50
|
4th – 7th |
Anneise x 4 |
Reichelle x 5 |
Epic Ticket x 3 |
Fish Out of Water |
Aurora Essence x 20 |
|
Star Coin x 20 |
Empyreal Orb x 45 |
Stone Set x 45
|
8th - 12th |
Anneise x 4 |
Reichelle x 4 |
Epic Ticket x 3 |
Fish Out of Water |
Aurora Essence x 15 |
|
Star Coin x 15 |
Empyreal Orb x 40 |
Stone Set x 40
|
13th - 20th |
Anneise x 3 |
Reichelle x 4 |
Epic Ticket x 3 |
Fish Out of Water |
Aurora Essence x 15 |
|
Star Coin x 15 |
Empyreal Orb x 35 |
Stone Set x 35
|
21st - 30th |
Anneise x 3 |
Reichelle x 3 |
Epic Ticket x 3 |
Fish Out of Water |
Aurora Essence x 15 |
|
Star Coin x 10 |
Empyreal Orb x 30 |
Stone Set x 30
|
31st - 50th |
Anneise x 2 |
Reichelle x 3 |
Epic Ticket x 3 |
Fish Out of Water |
Aurora Essence x 15 |
|
Star Coin x 10 |
Empyreal Orb x 30 |
Stone Set x 30
|
51st - 70th |
Anneise |
Reichelle x 2 |
Epic Ticket x 3 |
Fish Out of Water |
Aurora Essence x 10 |
|
Star Coin x 10 |
Empyreal Orb x 25 |
Stone Set x 25
|
71st - 100th |
Anneise_12 |
Reichelle x 2 |
Epic Ticket x 3 |
|
Aurora Essence x 10 |
|
Star Coin x 3 |
Empyreal Orb x 20 |
Stone Set x 20
|
101st - 150th |
|
Reichelle x 2 |
Epic Ticket x 3 |
|
Aurora Essence x 10 |
|
Star Coin x 3 |
Empyreal Orb x 10 |
Stone Set x 20
|
151st - 200th |
|
Reichelle |
Epic Ticket x 3 |
|
Aurora Essence x 10 |
|
Star Coin |
Empyreal Orb x 5 |
Stone Set x 15
|
201st - 300th |
|
Reichelle |
Epic Ticket x 2 |
|
Aurora Essence x 5 |
|
Star Coin |
|
Stone Set x 15
|
301st - 500th |
|
|
Epic Ticket x 3 |
|
Aurora Essence x 5 |
Ichor x 10 |
Star Coin |
|
Stone Set x 10
|
501st - 800th |
|
|
Epic Ticket x 2 |
|
|
Ichor x 10 |
|
|
Stone Set x 10
|
801st - 1,600th |
|
|
Epic Ticket x 2 |
|
|
Ichor x 10 |
|
|
Stone Set x 5
|
1,601st - 3,000th |
|
|
Epic Ticket |
|
|
Ichor x 5 |
|
|
|
3,001st - 5,000th |
|
|
Epic Ticket |
|
|
Ichor x 2 |
|
|
|
5,001st - 8,000th |
|
|
Epic Ticket |
|
|
Ichor x 1 |
|
|
|
No rewards past 8,000th
|
Event Rankings
|