Guild Battle

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Event Overview

Guild Battles is the event that you have formed a "guild" in everyone of user, go fighting.

The event is divided into two as "guild formation period" and "Battle finals period".

Find the best companion, let's lead to win the guild battles!

Information

About the two event periods:

There are two event periods,

Guild formation period

In order to challenge the Guild Battles the guild formation period is the period of time to collect guild members.

It will help you find the perfect companion to fight together in battle finals period.

How to join the guild, · I will participate in the guild is not full members • Create your own guild and collect members There are two ways described above. Let's join the guild in a way that suits you.

It is possible to leave in the guild who join once if guild formation period. However, please note that after joining the guild next, leave a period of time because you can not.

Also, you can not make a withdrawal if you create a guild on your own.

About comeback members

You can If you are collecting the guild members, to perform the call to users who do not have a period of time login.

Only if that has joined the guild from "comeback application list button", the user who has been called will participate in it in the event as a "comeback Members". ※ I do not count as a "comeback members" when it came back it is called, it has been fully to participate in other guilds and create a guild to new, please be careful.

※ I do not count as a "comeback Members", please be careful if you want to leave the guild who participated as a "comeback Members", participated in the guild and other create a guild to new.

※ However, if there was a guild that was called on other than "comeback application list button" at that time, participation is available again as a "comeback Members" for the guild.


About infusion of the soul

You can power up the "soul of the warrior" button from the "infusion of the soul".

You can raise the level of tension in the guild that a certain number up the "soul of the warrior". "Soul of the warrior" can be during the event, to get a chance when you have made the training. In addition, you can be to exchange thrift shop also get. ※ level up the number of "the soul of the warrior", the guild tension will be guild members common.

Because the maximum value of the power of action in battle increases guild tension goes up, you can proceed to advantage the battle. However, guild tension will return to their initial value each time the battle is finished, please be careful.

Do you go up the guild tension in any battle, let's decide in consultation with guild members.

※ It is not possible to be used after the event the "soul of warrior" you have possession. ※ In addition, there is a case where I am allowed to clear after the event. Please be forewarned.

Battle finals period

The Battle finals period is the time to do battle with each other in the guild.

Battle finals period is divided into three phases. 1. Matching phase 2. Battle Phase 3. The end phase

1. Matching phase This is the phase that determines the guild as a next opponent. You can only matching phase, turning on the "soul of the warrior" button from the "infusion of the soul".

2. Battle Phase It is a phase that doing battle with each other in the guild. It becomes the victory of the guild, who won a number of GP (guild points) by the time.

3. The end phase This is the phase after the battle phase is finished. It provides summaries GP (guild points), to determine to determine if a player has won.

※ There is a case to change the end time.

Trade

Trade is disabled during the Guild Battles Event.

Previous Guild Battle Events

Event Name Banners Start Date End Date
The Fantasica Chronicles The Fantasica Chronicles release banner.png 08/20/2013 08/29/2013
The Fantasica Chronicles 2 The Fantasica Chronicles 2 release banner.png 10/08/2013 10/17/2013
The Fantasica Chronicles 3 The Fantasica Chronicles 3 release banner.png 11/19/2013 11/28/2013
The Fantasica Chronicles 4 The Fantasica Chronicles 4 release banner.png 12/10/2013 12/19/2013
The Fantasica Chronicles 5 The Fantasica Chronicles 5 release banner.png 01/20/2014 01/27/2014
The Fantasica Chronicles 6 The Fantasica Chronicles 6 announcement banner.png 03/09/2014 03/15/2014
The Fantasica Chronicles 7 The Fantasica Chronicles 7 release banner.png 04/08/2014 04/18/2014
The Fantasica Chronicles 8 The Fantasica Chronicles 8 release banner.png 05/23/2014 05/29/2014
The Fantasica Chronicles 9 The Fantasica Chronicles 9 announcement banner.png 06/12/2014 06/19/2014
The Fantasica Chronicles 10 The Fantasica Chronicles 10 release banner.png 07/22/2014 07/28/2014
The Fantasica Chronicles 11 The Fantasica Chronicles 11 release banner.png 08/21/2014 08/??/2014

Finding A Units Guild Battle/Battle Arena Attack

Note: this is the formula to use during Battle Arena events (and Guild Battle events), where you create a team of 7 units (or 10 units) and fight without the aid of your allies. The formula to use during normal Arena events, where you create a team of 5 units and fight with the aid of 2 random allies, is found in a different topic: Colosseum Events

During Battle Arena events, the damage units deal is determined by these factors:

RANK - The rank of the unit. In other words, the amount of stars it has. However, RANK kan never be higher than 6! For units with 7 or more stars, use 6 as the value of RANK. For example: Orlando is a 2* unit. His rank is 2. Anton is a 4* unit. His rank is 4. Lilith is a 7* unit. Her rank is 6. LEVEL - The level of the unit. Note: this concerns the unit's current level, not his maximum level. HIGH BASE DMG - The highest number of the unit's 3 attack numbers: land, sea or air. Bonuses, such as skills that increase dmg by a cerain percentage, are not included. In other words, this is the number you see on the card when it's in your unit list, not when it's in battle. For example: at level 80 without any bonuses, Anton has 36528 land damage, 0 air damage and 18586 sea damage. His highest base damage is 36528. At level 100 without any bonuses, Rose has 36250 land damage, 38800 air damage and 35240 sea damage. Her highest base damage is 38800. MID BASE DMG - The second-highest number of the unit's 3 attack numbers: land, sea or air. Bonuses, such as skills that increase dmg by a cerain percentage, are not included. In other words, this is the number you see on the card when it's in your unit list, not when it's in battle. For example: continuing on from the examples of Anton and Rose, Anton's second-highest base damage is 18586 and Rose's second-highest base damage is 36250.


The formula to calculate the damage dealt in a Battle Arena battle is as follows:


Battle Arena Damage = ( 1 - 1.5 * RANK ^ 2 / 100 ) * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100

The final Battle Arena Damage is rounded up or down to an integer number (down if the first decimal is smaller or equal to 4, up if the first decimal is greater or equal to 5).


For example: let's calculate the Battle Arena Damage for a level 80 Anton. Anton has rank 4. His highest base damage is 36528. His second-highest damage is 18586. Battle Arena Damage = ( 1 - 1.5 * RANK ^ 2 / 100 ) * ... Battle Arena Damage = ( 1 - 1.5 * 4 ^ 2 / 100) * ... Battle Arena Damage = ( 1 - 1.5 * 16 / 100) * ... Battle Arena Damage = ( 1 - 24 / 100) * ... Battle Arena Damage = ( 1 - 0.24) * ... Battle Arena Damage = 0.76 * ... Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG ) * ... Battle Arena Damage = 0.76 * ( 36528 + 18586 ) * ... Battle Arena Damage = 0.76 * 55114 * ... Battle Arena Damage = 0.76 * 55114 * LEVEL / 100 Battle Arena Damage = 0.76 * 55114 * 80 / 100 Battle Arena Damage = 33509.312 Battle Arena Damage = 33509


If you want to simplify the formula, you could split it into different formula's for each rank:


7* Battle Arena Damage = 0.46 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100

6* Battle Arena Damage = 0.46 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100

5* Battle Arena Damage = 0.625 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100

4* Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100

3* Battle Arena Damage = 0.865 * ( HIGH BASE DMG + MID BASE DMG ) * LEVEL / 100


You could simplify it even further, by assuming maximum level without level breaking:


Level 140 7* Battle Arena Damage = 0.644 * ( HIGH BASE DMG + MID BASE DMG )

Level 120 6* Battle Arena Damage = 0.552 * ( HIGH BASE DMG + MID BASE DMG )

Level 100 5* Battle Arena Damage = 0.625 * ( HIGH BASE DMG + MID BASE DMG )

Level 80 4* Battle Arena Damage = 0.608 * ( HIGH BASE DMG + MID BASE DMG )

Level 60 3* Battle Arena Damage = 0.519 * ( HIGH BASE DMG + MID BASE DMG )


Or if Ambrosia fruits were used to raise their maximum level by 20 levels:


Level 140 7* Battle Arena Damage = 0.736 * ( HIGH BASE DMG + MID BASE DMG )

Level 140 6* Battle Arena Damage = 0.644 * ( HIGH BASE DMG + MID BASE DMG )

Level 120 5* Battle Arena Damage = 0.75 * ( HIGH BASE DMG + MID BASE DMG )

Level 100 4* Battle Arena Damage = 0.76 * ( HIGH BASE DMG + MID BASE DMG )

Level 80 3* Battle Arena Damage = 0.692 * ( HIGH BASE DMG + MID BASE DMG )


For anyone wanting to use this formula in a Spreadsheet where you have the base damage numbers of all characters and you want to assume the character is at its maximum level without using ambrosia, here's how you would rewrite the formula (you would have to replace "RANK", "LAND ATK", "AIR ATK" and "SEA ATK" with the appropiate columns):

=ROUND((1-1.5*MIN(RANK;6)^2/100)*(SUM(LAND ATK;AIR ATK;SEA ATK)-MIN(LAND ATK;AIR ATK;SEA ATK))*20*MIN(RANK;6)/100;0)

Or if you want to assume ambrosia has been used to raise the maximum level by 20 levels:

=ROUND((1-1.5*MIN(RANK;6)^2/100)*(SUM(LAND ATK;AIR ATK;SEA ATK)-MIN(LAND ATK;AIR ATK;SEA ATK))*20*(MIN(RANK;6)+1)/100;0)

In these formula, it is assumed RANK can be higher than 6, so MIN(RANK;6) is used to make sure no value higher than 6 is used there.

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