Training Event

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Training

Training events replace the usual training stages with event-specific stages. All players start from stage 1-1 and progress from there. As usual, there are monsters to kill and card rewards. The number of stages in each episode increases by 1, with a boss to be killed before moving on the the next episode.

Training also has a special bonus called "Fever Time", which increases the rewards. It last 5 minutes.

Bosses

During training missions you have a chance to randomly encounter an event boss. Event bosses are either Standard or Special.

Deploy Limits

When fighting a boss you can by default only deploy one unit. There are special event items that you can spend to deploy an additional unit of your own.

In order to deploy allies, you need to "Request Assistance". The Request Assistance button has a one-hour cooldown (or "Use Potion") and costs 10 training points to use. All your allies will receive a notification and may spend 1 training point to assist you. Once they've assisted you, you may deploy up to three of them the next time you fight the boss. You may only deploy each ally once per assistance request.

Boss Strengths / Weaknesses

Every boss has a type (Ground / Air / Sea) as well as defense strengths against each type of attack (Melee / Missile / Magic). Bosses will be strongest against attack types where they have a defense of "A" and weakest against those attacks where they have a defense of "D".

Combining knowledge of their type, as well as their weakest defense, will help to defeat bosses more easily. For example:

Boss Type Melee icon.png Missile icon.png Magic icon.png
Elizabeth m.gif Elizabeth m icon.png
Elizabeth_m
5 Ground icon.png C C D

Elizabeth is a Ground-type boss, who is weakest against Magic attacks. Deploying Magic-type units that have a high Ground attack (Monica, Petra, Maple, etc.) will be very helpful.

Attack Amount vs. Defense Scaling
A B C D
60% 90% 102% 132%

Standard Boss Scaling

Defeating a standard boss will increase its level by one so it gets harder each time you encounter it. Letting the boss timer expire without defeating it (not running away, but letting it expire) will decrease its level by 3. If a boss is starting to become too difficult, it's a good strategy to let the timer expire to make it easier.

Boss Randomness

The odds of encountering a boss is the same for all players. When you encounter a boss, one is picked at random for you to fight. Lower rarity bosses have a much higher chance of being chosen so by the end of the event you may have the 4★ bosses at level 50 and the 6★ bosses may only be level 3 or 4.

Event Units

Having an event unit as your leader when training won't increase the chances of encountering a boss, but instead increases the chances of that boss being of higher rarity. With a 6★ event unit you'll have approximately the same odds of getting a 6★ boss as a 4★ boss.

Event Items

Training events have a "spike" type event item. Instead of sending assistance to an ally you can send a spike to deal direct damage to their boss while awarding you BT and event tokens. Because this is the main way to obtain BT and tokens for event rewards, you are relying on your allies to request assistance to enable you to use your spikes.

Additionally, if you have your Leader set to be a bonus unit, the spike will deal extra damage (increasing proportionately with the rarity of your bonus unit).

Training events also have a "key" type item which you may use during a boss battle. The key is a single-use item and is consumed by a battle, whether you win or lose. It increases your attack power by a small amount (8%) but its main purpose is to enable using up to 4 of your units in the battle. Key items may be purchased for 100 Mobacoins but they also drop by defeating certain bosses, come as login campaign gifts or as rewards.

The third special training event item is the "reward" token. These drop from boss victories and also from sending assists. Accumulating reward tokens enables rewards at each specific level. The rewards are sent to your inbox.

List of Training Events

To create a new page for an upcoming Training Event, the Training Event Template can be used as a starting point.

Event Name Banners Start Date End Date
Bathed in Flames Bathed in Flames release banner.png 08/20/2015 08/24/2015
Catastrophe Unleashed Catastrophe Unleashed release banner.png 08/03/2015 08/06/2015
At Deaths Doorstep At Deaths Doorstep release banner.png 07/19/2015 07/22/2015
Love is a Crime Love is a Crime release banner.png 07/04/2015 07/07/2015
Hall of the Great Hall of the Great release banner.png 06/22/2015 06/25/2015
On Distant Shores On Distant Shores banner.jpg 06/04/2015 06/07/2015
It's Show Time! It's Show Time! release banner.png 05/03/2015 05/07/2015
Bones of the Earth Bones of the Earth release banner.png 04/13/2015 04/16/2015
Being Human Being Human release banner.png 03/20/2015 03/23/2015
Ruins of Enchantment Ruins of Enchantment release banner.png 03/02/2015 03/05/2015
Seas of Rust Seas of Rust release banner.png 02/05/2015 02/09/2015
Evergreen Evergreen release banner.png 01/23/2015 01/26/2015
Where it Starts Where it Starts release banner.png 01/09/2015 01/13/2015

In 2014, Training Events were more frequent (19 over the course of the year), and started to become shorter in length. While the early part of the year had events that still tended towards the longer side (~7 to 10 days), by September the events became more condensed (only ~3 days each).

Event Name Banners Start Date End Date
Secrets of the Swamp Secrets of the Swamp release banner.png 12/26/2014 12/31/2014
Blood Drive Blood Drive release banner.png 12/09/2014 12/12/2014
Floes of Rime Floes of Rime release banner.png 11/29/2014 12/02/2014
A Path in the Woods A Path in the Woods release banner.png 11/25/2014 11/27/2014
Where the Wind Blows Where the Wind Blows release banner.png 11/02/2014 11/05/2014
Ghosts of Halloweens Past Ghosts of Halloweens Past release banner.png 10/16/2014 10/17/2014
Mandragora Mania! Mandragora Mania! release banner.png 10/02/2014 10/05/2014
All That Remains All That Remains release banner.png 9/19/2014 9/22/2014
Across the Seven Seas Across the Seven Seas release banner.png 8/26/2014 8/29/2014
The Road of Silk and Honey The Road of Silk and Honey release banner.png 8/04/2014 8/12/2014
Cradle of Heaven Cradle of Heaven release banner.png 6/30/2014 7/08/2014
Piercing the Veil Piercing the Veil release banner.png 6/19/2014 6/23/2014
The Girl From Nowhere The Girl From Nowhere release banner.png 6/01/2014 6/05/2014
Rise of the Champion Rise of the Champion release banner.png 5/16/2014 5/21/2014
A Fantasica Fairy Tale A Fantasica Fairy Tale release banner.png 4/04/2014 4/14/2014
To Catch a Thief To Catch a Thief release banner.png 3/24/2014 3/31/2014
Whispers from the Past Whispers from the Past announcement banner.png 3/15/2014 3/21/2014
The Once and Future King The Once and Future King release banner.png 3/1/2014 3/06/2014
Ghost in the Machine Ghost in the Machine release banner.png 12/31/2013 1/10/2014

There were 6 Training Events over the course of 2013. The Doomsday Tower was notable in that it introduced the game's first 7★ unit, Lilith. At this point, Training Events were still on the longer side, ranging from at least one week to almost two weeks in length.

Event Name Banners Start Date End Date
My Teacher is a Demon My Teacher is a Demon release banner.png 11/28/2013 12/10/2013
Sea Paradise Sea Paradise release banner.png 8/30/2013 9/10/2013
The Doomsday Tower The Doomsday Tower release banner.png 6/28/2013 7/10/2013
Mandragora March! Mandragora March! release banner.png 4/26/2013 5/7/2013
Emerald Shadow Shakedown Emerald Shadow Shakedown release banner.png 3/11/2013 3/19/2013
Soul Hunters Vengeance Soul Hunters Vengeance announcement banner.png 1/25/2013 2/4/2013

Training Events were introduced to Fantasica in late 2012; there were two events that year. At this point, Training Events were roughly a week in length.

Event Name Banners Start Date End Date
Soul Hunters Banner Not Found 12/6/2012 12/14/2012
It Came From Halloween! Banner Not Found 10/31/2012 11/7/2012

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